#ifndef SPL_TRANSLOC_H #define SPL_TRANSLOC_H #include "spl-cast.h" spret_type cast_controlled_blink(int pow, bool fail); spret_type cast_disjunction(int pow, bool fail); void disjunction(); int blink(int pow, bool high_level_controlled_blink, bool wizard_blink = false, string *pre_msg = NULL, bool safely_cancellable = false); spret_type cast_blink(bool allow_partial_control, bool fail); void random_blink(bool, bool override_abyss = false, bool override_stasis = false); bool allow_control_teleport(bool quiet = false); spret_type cast_teleport_self(bool fail); void you_teleport(); void you_teleport_now(bool allow_control, bool wizard_tele = false, int range = GDM); bool you_teleport_to(const coord_def where, bool move_monsters = false); spret_type cast_portal_projectile(int pow, bool fail); struct bolt; spret_type cast_apportation(int pow, bolt& beam, bool fail); spret_type cast_semi_controlled_blink(int pow, bool cheap_cancel, bool end_ctele, bool fail = false); spret_type cast_golubrias_passage(const coord_def& where, bool fail); #endif