#ifndef SPL_WPNENCH_H #define SPL_WPNENCH_H #include "itemprop-enum.h" #include "spl-cast.h" #define ORIGINAL_BRAND_KEY "orig brand" class dist; void end_weapon_brand(item_def &weapon, bool verbose = false); spret_type brand_weapon(brand_type which_brand, int power, bool fail = false); spret_type cast_confusing_touch(int power, bool fail); spret_type cast_sure_blade(int power, bool fail = false); #endif