/** * @file * @brief Moving between levels. **/ #ifndef STAIRS_H #define STAIRS_H bool check_annotation_exclusion_warning(); level_id stair_destination(dungeon_feature_type feat, const string &dst, bool for_real = false); level_id stair_destination(coord_def pos, bool for_real = false); void down_stairs(dungeon_feature_type force_stair = DNGN_UNSEEN, bool force_known_shaft = false); void up_stairs(dungeon_feature_type force_stair = DNGN_UNSEEN); void new_level(bool restore = false); void leaving_level_now(dungeon_feature_type stair_used); #endif