#ifndef TELEPORT_H #define TELEPORT_H class actor; class monsters; void blink_other_close(actor* victim, const coord_def& target); void blink_away(monsters* mon); void blink_range(monsters* mon); void blink_close(monsters* mon); bool random_near_space(const coord_def& origin, coord_def& target, bool allow_adjacent = false, bool restrict_LOS = true, bool forbid_dangerous = true, bool forbid_sanctuary = false); #endif