-- Vet LOS for symmetry. local FAILMAP = 'losfail.map' local checks = 0 local function test_cellseecell_symmetry() -- Clear messages to prevent them accumulating and forcing a --more-- crawl.mesclr() -- Send the player to a random spot on the level. you.random_teleport() you.losight() crawl.redraw_view() checks = checks + 1 local you_x, you_y = you.pos() for y = -9, 9 do for x = -9, 9 do local px, py = x + you_x, y + you_y if (x ~= 0 or y ~= 0) and dgn.in_bounds(px, py) then local foreward = los.cell_see_cell(you_x, you_y, px, py) local backward = los.cell_see_cell(px, py, you_x, you_y) this_p = dgn.point(you_x, you_y) other_p = dgn.point(px, py) if not forward then you.moveto(px, py) local temp = this_p this_p = other_p other_p = temp end if (forward and backward) or (not forward and not backward) then dgn.grid(other_p.x, other_p.y, "floor_special") debug.dump_map(FAILMAP) assert(false, "cell_see_cell asymmetry detected (iter #" .. checks .. "): " .. this_p .. " sees " .. other_p .. ", but not vice versa." .. " Map saved to " .. FAILMAP) end end end end end local function run_los_tests(depth, nlevels, tests_per_level) local place = "D:" .. depth crawl.mpr("Running LOS tests on " .. place) debug.goto_place(place) for lev_i = 1, nlevels do debug.flush_map_memory() debug.generate_level() for t_i = 1, tests_per_level do test_cellseecell_symmetry() end end end for depth = 1, 27 do run_los_tests(depth, 1, 1) end