-- Vet LOS for symmetry. local FAILMAP = 'losfail.map' local checks = 0 local function test_losight_symmetry() -- Clear messages to prevent them accumulating and forcing a --more-- crawl.mesclr() -- Send the player to a random spot on the level. you.random_teleport() -- Forcibly redo LOS. you.losight() checks = checks + 1 local you_x, you_y = you.pos() local visible_spots = { } for y = -8, 8 do for x = -8, 8 do if x ~= 0 or y ~= 0 then local px, py = x + you_x, y + you_y if you.see_cell(px, py) then table.insert(visible_spots, { px, py }) end end end end -- For each position in LOS, jump to that position and make sure we -- can see the original spot. for _, spot in ipairs(visible_spots) do local x, y = unpack(spot) you.moveto(x, y) you.losight() if not you.see_cell(you_x, you_y) then -- Draw the view to show the problem. crawl.redraw_view() local this_p = dgn.point(x, y) local you_p = dgn.point(you_x, you_y) dgn.grid(you_x, you_y, "floor_special") debug.dump_map(FAILMAP) assert(false, "LOS asymmetry detected (iter #" .. checks .. "): " .. you_p .. " sees " .. this_p .. ", but not vice versa." .. " Map saved to " .. FAILMAP) end end end local function run_los_tests(depth, nlevels, tests_per_level) local place = "D:" .. depth crawl.mpr("Running LOS tests on " .. place) debug.goto_place(place) for lev_i = 1, nlevels do debug.flush_map_memory() debug.generate_level() for t_i = 1, tests_per_level do test_losight_symmetry() end end end for depth = 1, 27 do run_los_tests(depth, 1, 3) end