/** * @file * @brief Look-up functions for player tiles. **/ #ifndef TILEPICK_P_H #define TILEPICK_P_H #ifdef USE_TILE #include "tiledef_defines.h" struct dolls_data; struct item_def; // Player equipment lookup tileidx_t tilep_equ_weapon(const item_def &item); tileidx_t tilep_equ_shield(const item_def &item); tileidx_t tilep_equ_armour(const item_def &item); tileidx_t tilep_equ_cloak(const item_def &item); tileidx_t tilep_equ_helm(const item_def &item); tileidx_t tilep_equ_gloves(const item_def &item); tileidx_t tilep_equ_boots(const item_def &item); tileidx_t tileidx_player(); bool is_player_tile(tileidx_t tile, tileidx_t base_tile); tileidx_t tilep_species_to_base_tile(int sp, int level); void tilep_draconian_init(int sp, int level, tileidx_t *base, tileidx_t *head, tileidx_t *wing); void tilep_race_default(int sp, int level, dolls_data *doll); void tilep_job_default(int job, dolls_data *doll); void tilep_calc_flags(const dolls_data &data, int flag[]); void tilep_scan_parts(char *fbuf, dolls_data &doll, int species, int level); void tilep_print_parts(char *fbuf, const dolls_data &doll); #endif #endif