#ifdef USE_TILE_LOCAL #ifndef TILEREG_DOLL_H #define TILEREG_DOLL_H #include "tilebuf.h" #include "tiledoll.h" #include "tilereg.h" class DollEditRegion : public ControlRegion { public: DollEditRegion(ImageManager *im, FontWrapper *font); virtual void render(); virtual void clear(); virtual void run(); virtual int handle_mouse(MouseEvent &event); protected: virtual void on_resize() {} // Currently edited doll index. int m_doll_idx; // Currently edited category of parts. int m_cat_idx; // Current part in current category. int m_part_idx; // Set of loaded dolls. dolls_data m_dolls[NUM_MAX_DOLLS]; dolls_data m_player; dolls_data m_job_default; dolls_data m_doll_copy; bool m_copy_valid; tile_doll_mode m_mode; FontWrapper *m_font; ShapeBuffer m_shape_buf; FontBuffer m_font_buf; SubmergedTileBuffer m_tile_buf; SubmergedTileBuffer m_cur_buf; }; #endif #endif