#ifdef USE_TILE_LOCAL #ifndef TILEREG_TITLE_H #define TILEREG_TITLE_H #include "tilebuf.h" #include "tilereg.h" class TitleRegion : public ControlRegion { public: TitleRegion(int width, int height, FontWrapper *font); virtual void render(); virtual void clear() {}; virtual void run(); virtual int handle_mouse(MouseEvent &event) { return 0; } void update_message(string message); protected: virtual void on_resize() {} GenericTexture m_img; VertBuffer m_buf; FontBuffer m_font_buf; }; #endif #endif