/* * File: tiletex.h * Summary: PNG and texture loading functionality * Written by: Enne Walker */ #ifndef TILETEX_H #define TILETEX_H #include "tiles.h" // The different texture types. enum TextureID { TEX_DUNGEON, // dngn.png TEX_PLAYER, // player.png TEX_DEFAULT, // main.png TEX_GUI, // gui.png TEX_MAX }; struct tile_def { tile_def(int _tile, TextureID _tex, int _ymax = TILE_Y) : tile(_tile), tex(_tex), ymax(_ymax){} int tile; TextureID tex; int ymax; }; class GenericTexture { public: GenericTexture(); virtual ~GenericTexture(); enum MipMapOptions { MIPMAP_CREATE, MIPMAP_NONE, MIPMAP_MAX }; // Arbitrary post-load texture processing typedef bool(*tex_proc_func)(unsigned char *pixels, unsigned int w, unsigned int h); bool load_texture(const char *filename, MipMapOptions mip_opt, tex_proc_func proc = NULL, bool force_power_of_two = true); bool load_texture(unsigned char *pixels, unsigned int w, unsigned int h, MipMapOptions mip_opt); void unload_texture(); unsigned int width() const { return m_width; } unsigned int height() const { return m_height; } void bind() const; unsigned int orig_width() const { return m_orig_width; } unsigned int orig_height() const { return m_orig_height; } protected: unsigned int m_handle; unsigned int m_width; unsigned int m_height; unsigned int m_orig_width; unsigned int m_orig_height; }; class TilesTexture : public GenericTexture { public: TilesTexture(); void set_info(int max, tile_info_func *info); inline const tile_info &get_info(int idx) const; inline void get_coords(int idx, int ofs_x, int ofs_y, float &pos_sx, float &pos_sy, float &pos_ex, float &pos_ey, float &tex_sx, float &tex_sy, float &tex_ex, float &tex_ey, bool centre = true, int ymax = -1) const; protected: int m_tile_max; tile_info_func *m_info_func; }; inline const tile_info &TilesTexture::get_info(int idx) const { ASSERT(m_info_func); return m_info_func(idx); } inline void TilesTexture::get_coords(int idx, int ofs_x, int ofs_y, float &pos_sx, float &pos_sy, float &pos_ex, float &pos_ey, float &tex_sx, float &tex_sy, float &tex_ex, float &tex_ey, bool centre, int ymax) const { const tile_info &inf = get_info(idx); float fwidth = m_width; float fheight = m_height; // Centre tiles on x, but allow taller tiles to extend upwards. int size_ox = centre ? TILE_X / 2 - inf.width / 2 : 0; int size_oy = centre ? TILE_Y - inf.height : 0; int ey = inf.ey; if (ymax > 0) ey = std::min(inf.sy + ymax - inf.offset_y, ey); pos_sx += (ofs_x + inf.offset_x + size_ox) / (float) TILE_X; pos_sy += (ofs_y + inf.offset_y + size_oy) / (float) TILE_Y; pos_ex = pos_sx + (inf.ex - inf.sx) / (float)TILE_X; pos_ey = pos_sy + (ey - inf.sy) / (float)TILE_Y; tex_sx = inf.sx / fwidth; tex_sy = inf.sy / fheight; tex_ex = inf.ex / fwidth; tex_ey = ey / fheight; } #endif