/* * File: traps.h * Summary: Traps related functions. * Written by: Linley Henzell */ #ifndef TRAPS_H #define TRAPS_H #include "enum.h" #include "externs.h" struct bolt; class monsters; struct trap_def; void disarm_trap(const coord_def& where); void remove_net_from( monsters *mon ); void free_self_from_net(void); void handle_traps(trap_type trt, int i, bool trap_known); int get_trapping_net(const coord_def& where, bool trapped = true); void mark_net_trapping(const coord_def& where); void monster_caught_in_net(monsters *mon, bolt &pbolt); bool player_caught_in_net(); void clear_trapping_net(); void check_net_will_hold_monster(monsters *mon); dungeon_feature_type trap_category(trap_type type); int reveal_traps(const int range); void destroy_trap(const coord_def& pos); trap_def* find_trap(const coord_def& where); trap_type get_trap_type(const coord_def& where); bool is_valid_shaft_level(const level_id &place = level_id::current()); bool shaft_known(int depth, bool randomly_placed); level_id generic_shaft_dest(coord_def pos, bool known); void handle_items_on_shaft(const coord_def& where, bool open_shaft); int num_traps_for_place(int level_number = -1, const level_id &place = level_id::current()); trap_type random_trap_for_place(int level_number = -1, const level_id &place = level_id::current()); trap_type random_trap_slime(int level_number = -1); int traps_zero_number(int level_number = -1); int traps_pan_number(int level_number = -1); trap_type traps_pan_type(int level_number = -1); int traps_abyss_number(int level_number = -1); trap_type traps_abyss_type(int level_number = -1); int traps_lab_number(int level_number = -1); trap_type traps_lab_type(int level_number = -1); #endif