#ifndef VIEWCHAR_H #define VIEWCHAR_H void init_char_table(char_set_type set); dungeon_char_type get_feature_dchar( dungeon_feature_type feat ); unsigned dchar_glyph(dungeon_char_type dchar); std::string stringize_glyph(unsigned glyph); int multibyte_strlen(const std::string &s); dungeon_char_type dchar_by_name(const std::string &name); #endif