#ifndef VIEWCHAR_H #define VIEWCHAR_H void init_char_table(char_set_type set); dungeon_char_type get_feature_dchar(dungeon_feature_type feat); ucs_t dchar_glyph(dungeon_char_type dchar); string stringize_glyph(ucs_t glyph); dungeon_char_type dchar_by_name(const string &name); #endif