import logging try: from collections import OrderedDict except ImportError: from ordereddict import OrderedDict dgl_mode = True bind_nonsecure = True # Set to false to only use SSL bind_address = "" bind_port = 8080 # Or listen on multiple address/port pairs (overriding the above) with: # bind_pairs = ( # ("127.0.0.1", 8080), # ("localhost", 8082), # ("", 8180), # All addresses # ) logging_config = { # "filename": "webtiles.log", "level": logging.INFO, "format": "%(asctime)s %(levelname)s: %(message)s" } password_db = "./webserver/passwd.db3" static_path = "./webserver/static" template_path = "./webserver/templates/" # Path for server-side unix sockets (to be used to communicate with crawl) server_socket_path = None # Uses global temp dir # Server name, so far only used in the ttyrec metadata server_id = "" # Disable caching of game data files game_data_no_cache = True # Watch socket dirs for games not started by the server watch_socket_dirs = False # Game configs # %n in paths and urls is replaced by the current username # morgue_url is for a publicly available URL to access morgue_path games = OrderedDict([ ("dcss-web-trunk", dict( name = "DCSS trunk", crawl_binary = "./crawl", rcfile_path = "./rcs/", macro_path = "./rcs/", morgue_path = "./rcs/%n", inprogress_path = "./rcs/running", ttyrec_path = "./rcs/ttyrecs/%n", socket_path = "./rcs", client_path = "./webserver/game_data/", morgue_url = None, send_json_options = True)), ("sprint-web-trunk", dict( name = "Sprint trunk", crawl_binary = "./crawl", rcfile_path = "./rcs/", macro_path = "./rcs/", morgue_path = "./rcs/%n", inprogress_path = "./rcs/running", ttyrec_path = "./rcs/ttyrecs/%n", socket_path = "./rcs", client_path = "./webserver/game_data/", morgue_url = None, send_json_options = True, options = ["-sprint"])), ("zd-web-trunk", dict( name = "Zot Defense trunk", crawl_binary = "./crawl", rcfile_path = "./rcs/", macro_path = "./rcs/", morgue_path = "./rcs/%n", inprogress_path = "./rcs/running", ttyrec_path = "./rcs/ttyrecs/%n", socket_path = "./rcs", client_path = "./webserver/game_data/", morgue_url = None, send_json_options = True, options = ["-zotdef"])), ("tut-web-trunk", dict( name = "Tutorial trunk", crawl_binary = "./crawl", rcfile_path = "./rcs/", macro_path = "./rcs/", morgue_path = "./rcs/%n", inprogress_path = "./rcs/running", ttyrec_path = "./rcs/ttyrecs/%n", socket_path = "./rcs", client_path = "./webserver/game_data/", morgue_url = None, send_json_options = True, options = ["-tutorial"])), ]) dgl_status_file = "./rcs/status" # Set to None not to read milestones milestone_file = "./milestones" status_file_update_rate = 5 recording_term_size = (80, 24) max_connections = 100 # Script to initialize a user, e.g. make sure the paths # and the rc file exist. This is not done by the server # at the moment. init_player_program = "./util/webtiles-init-player.sh" ssl_options = None # No SSL #ssl_options = { # "certfile": "./webserver/localhost.crt", # "keyfile": "./webserver/localhost.key" #} ssl_address = "" ssl_port = 8081 # Or listen on multiple address/port pairs (overriding the above) with: # ssl_bind_pairs = ( # ("127.0.0.1", 8081), # ("localhost", 8083), # ) connection_timeout = 600 max_idle_time = 5 * 60 * 60 # Seconds until stale HTTP connections are closed # This needs a patch currently not in mainline tornado. http_connection_timeout = None kill_timeout = 10 # Seconds until crawl is killed after HUP is sent nick_regex = r"^[a-zA-Z0-9]{3,20}$" max_passwd_length = 20 # crypt() algorithm, e.g. "1" for MD5 or "6" for SHA-512; see crypt(3). If # false, use traditional DES (but then only the first eight characters of the # password are significant). If set to "broken", use traditional DES with # the password itself as the salt; this is necessary for compatibility with # dgamelaunch, but should be avoided if possible because it leaks the first # two characters of the password's plaintext. crypt_algorithm = "broken" # The length of the salt string to use. If crypt_algorithm is false, this # setting is ignored and the salt is two characters. crypt_salt_length = 16 login_token_lifetime = 7 # Days uid = None # If this is not None, the server will setuid to that (numeric) id gid = None # after binding its sockets. umask = None # e.g. 0077 chroot = None pidfile = None daemon = False # If true, the server will detach from the session after startup # Set to a URL with %s where lowercased player name should go in order to # hyperlink WebTiles spectator names to their player pages. # For example: "http://crawl.akrasiac.org/scoring/players/%s.html" # Set to None to disable player page hyperlinks player_url = None # Only for development: # Disable caching of static files which are not part of game data. no_cache = False # Automatically log in all users with the username given here. autologin = None