/* * File: wiz-mon.h * Summary: Monster related wizard functions. * Written by: Linley Henzell and Jesse Jones */ #ifndef WIZMON_H #define WIZMON_H void wizard_create_spec_monster(void); void wizard_create_spec_monster_name(void); void wizard_spawn_control(); void wizard_detect_creatures(); void wizard_dismiss_all_monsters(bool force_all = false); void debug_list_monsters(); void debug_stethoscope(int mon); void debug_miscast(int target); void debug_ghosts(); class monsters; struct coord_def; void wizard_apply_monster_blessing(monsters* mon); void wizard_give_monster_item(monsters* mon); void wizard_move_player_or_monster(const coord_def& where); void wizard_make_monster_summoned(monsters* mon); void wizard_polymorph_monster(monsters* mon); void debug_make_monster_shout(monsters* mon); void debug_pathfind(int mid); #endif