/** * @file * @brief Monster related wizard functions. **/ #ifndef WIZMON_H #define WIZMON_H #ifdef WIZARD void wizard_create_spec_monster(); void wizard_create_spec_monster_name(); void wizard_spawn_control(); void wizard_detect_creatures(); void wizard_dismiss_all_monsters(bool force_all = false); void debug_list_monsters(); void debug_stethoscope(int mon); void debug_miscast(int target); void debug_ghosts(); class monster; struct coord_def; void wizard_gain_monster_level(monster* mon); void wizard_apply_monster_blessing(monster* mon); void wizard_give_monster_item(monster* mon); void wizard_move_player_or_monster(const coord_def& where); void wizard_make_monster_summoned(monster* mon); void wizard_polymorph_monster(monster* mon); void debug_make_monster_shout(monster* mon); void debug_pathfind(int mid); #endif #endif