/** * @file * @brief Player related wizard functions. **/ #ifndef WIZYOU_H #define WIZYOU_H #include "enum.h" void wizard_cast_spec_spell(); void wizard_memorise_spec_spell(); void wizard_heal(bool super_heal); void wizard_set_hunger_state(); void wizard_set_piety(); void wizard_set_piety_to(int new_piety, bool force = false); void wizard_exercise_skill(); void wizard_set_abyss(); void wizard_set_skill_level(skill_type skill = SK_NONE); void wizard_set_all_skills(); void wizard_change_species(); void wizard_set_xl(); void set_xl(const int newxl, const bool train); bool wizard_add_mutation(); void wizard_set_stats(); void wizard_edit_durations(); void wizard_list_props(); void wizard_get_god_gift(); void wizard_toggle_xray_vision(); void wizard_god_wrath(); void wizard_god_mollify(); void wizard_transform(); void wizard_join_religion(); species_type find_species_from_string(const string &species_str); void wizard_change_species_to(species_type sp); job_type find_job_from_string(const string &job_str); void wizard_change_job_to(job_type job); #endif