/* Zot Defence functions */ #ifndef ZOTDEF_H #define ZOTDEF_H monster* zotdef_spawn(bool boss); void zotdef_set_wave(); bool create_trap(trap_type spec_type); bool create_zotdef_ally(monster_type mtyp, const char *successmsg); bool zotdef_create_altar(); void zotdef_create_pond(const coord_def& center, int radius); void zotdef_bosses_check(); void debug_waves(); string zotdef_debug_wave_desc(); #endif // ZOTDEF_H