/* * File: mon-pick.h * Summary: Functions used to help determine which monsters should appear. * Written by: Linley Henzell * * Change History (most recent first): * * <1> -/--/-- LRH Created */ #ifndef MONPICK_H #define MONPICK_H // last updated 12may2000 {dlb} /* *********************************************************************** * called from: dungeon - fight * *********************************************************************** */ int mons_rarity(int mcls); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: dungeon * *********************************************************************** */ int mons_level(int mcls); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: dungeon - mon-pick * *********************************************************************** */ bool mons_abyss(int mcls); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: dungeon - mon-pick * *********************************************************************** */ int mons_rare_abyss(int mcls); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: dungeon - spells3 * *********************************************************************** */ int branch_depth(int branch); // last updated 10jun2000 {dlb} /* *********************************************************************** * called from: levels - mon-pick * *********************************************************************** */ bool mons_pan(int mcls); #endif