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Information for players of versions 0.3.4 or earlier
----------------------------------------------------

There have been many changes to the interface in the new version. Among
them:

* Swapped some command keys around:
   G         auto-travel      (was Ctrl-G)
   z         cast spell       (was Z)
   Z         zap wand         (was z)
   o         auto-explore     (was Ctrl-O)
   Ctrl-O    dungeon overview (was O)
   O         open door        (was o)
   C         close door       (was c)
   c         chop up          (was D, dissect)
   E         show experience  (was C)
   v         evoke            (was E)
   f, F      fire/throw       (was t)
   t         tell/yell        (was !)
   Ctrl-V    Tiles settings   (was Ctrl-Q)
   Ctrl-Q    quit             (was Q)

* Added some new commands:
   `         repeat previous command
   0         repeat next command # of times
   !         annotate dungeon level
             (If your annotation contains '!' you'll be prompted whenever 
             you attempt to enter the level.)
   (         cycle the quiver to the next appropriate item
   Ctrl-D    define macros (synonym to '~')
   Ctrl-G    verbose list of monsters in sight
   Ctrl-T    change your allies' pickup behaviour
             (only available to some characters)
   Q         quiver an item for firing

   There is a file called "key_changes.pdf" in the /docs directory that
   lists all of these command changes on a printable reference sheet.

* Removed the v command (view item in inventory). Its functionality is
   provided by pressing i (showing the inventory) and the letter for the
   item, at the same number of key presses.

* The chop up (formerly dissect) interface is modified: there is no
   prompt anymore for single corpses. In case of several corpses on the
   square, you may use 'c' as a synonym for yes, and 'a' will answer yes
   to this and all further corpses. In particular, all corpses in a square
   can be sacrificed with 'pca'.

* The colours of many monsters have been changed. Most notably, there are
   no darkgrey monsters anymore. In case darkgrey is actually better
   visible than blue on your system, you can swap these colours using
     colour: darkblue = darkgrey
   in init.txt.
   Apart from that, more dangerous monsters are now generally displayed in
   lighter colours.

We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
   include                 = 034_monster_glyphs.txt
   additional_macro_file   = 034_command_keys.txt
   always_confirm_butcher  = true

Note that the header of init.txt contains these lines. (It contains some 
more options for using other old settings.) The options are commented out, 
so you just need to remove the # in front in order to activate them. You 
can choose to use only part of these options. In case you decide to use 
the old keyset, be aware that D is also a synonym for 'yes' in the 
butcher interface.

If you choose to go with the new keyset or the new butcher interface and
you intend to use your old macros, you'll need to look through your 
macro.txt file.

There are a number of new options, some of them outsourced into various
files in the /settings folder, so if you intend to use your old init file,
you may still want to at least look through the new one.