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Stone Soup 0.1.4 (20061128)
---------------------------
* Sif Muna piety no longer wraps around.
* LOS speedup.
* Level compiler now reads splev.des and vaults.des when Crawl starts up.
* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak).
* Fixed more hiscores segfaults.
* List of saved games is sorted by experience.
* [1601205] */' now work to jump to stashes in the level-map.
* [1581184] Fixed rotting meat/corpses being visible outside LOS.
* [1601595] Lava smokes, swamp shallow water tends to mist.
* Fixed 1594106: innate abilities were not being dumped.
* Implemented 1601227, pickup_mode.
* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.
* [1601349] Fixed LOS not affecting square the player stands on.
* [1599883] Interlevel travel now makes a best effort to avoid excludes.
* Added tty colours to levdes syntax highlight script.
* Set shallowest depth for farm_and_country to 16.
* Implemented 1601230: sort_menus can now be of the form auto:5 (the default),
  in which case categories with >= 5 items will be sorted.
* Implemented 1601277: 'f' is an alias for 't' during targeting.
* [1601161] Adjusted statue stats.
* Monster enchantment power is now 4*HD instead of -1.
* Added draconian descriptions.
* Draconian shifters and callers are a little more powerful.
* Implemented 1601016: better menu titles for wield and throw.
* Implemented 1601061: better messages for extending might/invisibility.
* Player status now also shows burden.
* Clean up speed mutation messages for nagas.
* Let golden draconians know that they resist acid.
* Gold can no longer be dropped.
* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races.
* Fixed cursor behaviour on Windows.
* [1600189] Mummy restoration doesn't use mp or turn when it does nothing.
* Yellow draconians get rapid-fire spit again.
* Fixed 160093: too many shield interaction messages.
* Amulets of warding provides one level of negative energy resistance.
* Negative energy resistance cuts torment damage by 10% per level. Amulets of
  warding also confer one level of NE resistance.
* Implemented 1599765, no wield messages while autobutchering.
* Fixed 1599805 - Xom rekilling dead monsters with lightning.
* [1597595] Show inventory weight summary in drop menu.
* Macros are created and saved from ~.
* [1598730] Fixed monster inventory scrambling.

Stone Soup 0.1.3 (20061116)
---------------------------
* Updated documentation and reorganised the manual.
* Jewellery puton/remove interface can now automatically remove amulets and
  rings before wearing new jewellery.
* Rings/staves of wizardry give a bigger boost to spell success rates.
* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is
  wielded.
* [1589854] Orange and silver statues are now monsters.
* [1593356] Fixed ghouls being able to mutate.
* Fixed undead decomposing from mutation only if wearing an amulet of resist
  mutation.
* [1593318] Rearranged skills display for ranged combat and unarmed combat.
* [1593089] Escape can be used to break out of sequential pickup prompt in 
  addition to 'q'.
* Curare-tipped needles are more fragile than ordinary needles.
* [1592629] \ now shows item identification knowledge in shops.
* [1592521] Fixed the invisibility check for tracer beams to produce nicer 
  results.
* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
* [1591152] Fixed macros being able to infinite loop.
* makefile.lnx renamed to makefile.unix.
* [1578169] More intelligent messages when monsters hit themselves.
* [1591105] Invisible monsters can no longer 'gesture wildly.'
* Added an option, increasing_skill_progress (default false), which if true
  makes skills display in increasing percentiles.
* [1591103] Fixed incorrect no-damage messages with vorpal brands.
* [1590656] Fixed bad claw message.
* [1591269] Dissection failure hints why without easy_butcher.
* [1585863] Added a level compiler.
* [1589868] Lightning grounds on metal walls; fire/cold reflect off green
  crystal.
* [1588662] Let the player know why they didn't pass out after berserking.
* [1589824] Long messages were being truncated.
* [1587182] Eliminated possibility of murky clear potions.
* [1588587] Amulets of resist corrosion also reduce acid damage.
* [1585820] Lowered skill penalties for player draconian colours.
* [1589141] Mimics can no longer push player off stairs.
* [1588831] Fixed poison frost/flame beams from blowguns being useless.
* [1581270] Amulet of the gourmand refactoring:
    - When hungry, only converts contaminated chunks to clean.
    - When not hungry, converts contaminated to clean, and provides nutrition
      based on how long it's been worn, the effects maxing at 200 turns with
      AotG. Maybe we should increase this further.
    - Rotten chunks will sicken susceptible races even with AotG.
    - Appropriate flavour messages for chunk taste.
    - Changed description of AotG.
* Beam code rewritten.
* Line-of-sight code rewritten.
* [1584969] Allow the user to cancel out of a spell at targeting prompt without
  losing the turn.
* [1581221] When taking a low-hp note, also mention what caused the hp loss.
* Chain lightning is a little more powerful.
* Shields can be worn/taken-off faster.
* Nemelex has a small chance of giving piety even for junk.
* [1586069] Fixed player yellow draconians not having a BWpn delay.
* [1585811] Fixed inability to generate fixedarts.
* [1585793] Increased frequency of altars and mini-temples.
* Fixed multidrop not remembering previously selected items that were 
  not dropped.
* Okawaru is less eager to shower missiles on the player.
* Slightly upped MR for draconians and death drakes.
* [1571251] Added a character picker to select existing savefiles.
* [1580955] Fixed mesclr() not happening for keypad action in DOS.
* [1581536] Monsters won't break fleeing if hit by missiles.
* [1578124] Additional help for level-map.
* [1581418] Curse toes are now visibly different from curse skulls.
* [1581730] Monster draconians can now have a base colour + skill title.
* [1578847] Summoned unholies are hostile to worshippers of good.
* [1567659] Ammo can ID through use.
* [1574591] Wait for one second after hinting "a fine choice".
* [1576514] Bees could cause bad fight messages.
* [1578752] Better handling of init.txt locations.
* [1581210] Draconians go to Zot, deep elves leave.
* [1571320] Ghost names were being truncated badly.
* [1571272] Ignore rod-recharge MP fluctuation while resting.
* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
* Changed autopickup default to be the same as in the standard init.txt.
* [1579636] Fixed notes being generated after death.
* [1565579] [1565575] Rods and missile launchers work with shields.
* [1574462] Fixed labyrinth files not being deleted correctly.
* [1577066] If all items on a square are squelched, the squelch is ignored.
* [1563661] Character dump section order is now configurable with dump_order.
* Updated keyboard help screen.
* [1575175] Fixed orcs getting elven and dwarvish equipment.
* [1575517] Fixed broken colouring on rod spell screen.
* Piety gain works normally in the temple again.
* [1571342] Fixed bad grammar for rotting meat.
* Stash-tracking defaults to "explicit", rather than "none".
* Accept g as an alternative key to go into the pickup menu.
* Superior submerge behaviour for monsters in fountains.
* Fixed acquirement giving bad items (specifically with barding.)
* [1571334] Fixed clumsy titles: "Master of Thousand Battles", 
  "Master of Arcane".
* Lochaber axes now get correct combat messages.
* [1563548] Escape dumps you out of both menu and prompt.
* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus 
  give no benefits when dying.
* [1571276] Altar cards don't look for a better spot.
* Import of (most of) 4.1's view code.
* Spriggans are told that they are fast.
* [1567636] Made the Orcish Mines entrance message more informative.
* [1568413] Conjurers and wizards get to choose their starting spellbook.
* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their 
  starting inventory.
* [1563668] Travel respects easy_open.
* Added a better go-to-hell message when attempting to cast Swiftness in water.
* Berserkers now have stealth 0.
* 4.1 import: better messages when gaining skills, better '@' report.
* [1567625] Moths++.
* Ctrl-C is handled better on DOS and Windows.
* [1567688] Change Ogre starting weapon from club to ancus.
* [1567482] Capped wands of hasting at 9 charges.
* [1567674] Description change for wands of disintegration.
* [1567652] Empty wands are marked [empty].
* [1567641] Butchery asks you to pick a corpse before switching weapons.
* [1567621] Warning if corpse rots during dissection.
* [1567613] Removed CMD_OBSOLETE_INVOKE.
* [1564899] Added "Power" column for spells screen.
* [1566657] Rings of teleportation are now pricier.
* [1566759] Fixed merfolk getting duplicate messages when entering water.
* [1566652] Fixed control teleport being noted in the dump even if unIDed.

Stone Soup 0.1.2 (20060927)
---------------------------
* Fixed shift-running and /-running on Windows and Unix.
* Giant (spiked) clubs were wieldable by almost everybody, fixed.
* Fixed giant clubs not producing brown snakes with sticks-to-snakes.
* Refixed Sif Muna piety gain - was much too fast.
* Weapon properties are closer to 4.0.
* Included Elethiomel's key help page on ?

Stone Soup 0.1.1 (20060926)
---------------------------
* The Inscriptions patch joins the party (minus keybindings changes).
* Applied Matthew Cline's additions to the Inscriptions patch: more notes on 
  monsters, auto-notes based on messages, etc.
* Jewellery names now note uncursed status correctly (if rather verbosely)
* Curare-tipped needles are rarer.
* The appropriate monsters resist curare effects.
* Okawaru no longer protects you from harm.
* Rods are generated with smaller mana reservoirs (max 14MP).
* Draconians are slightly weaker. Groups of draconians are smaller and more
  homogeneous.
* Sif Muna piety training is easier.
* Sif Muna now has Channel Energy; Vehumet does not.
* Okawaru is less aggressive about spamming missile gifts.
* Fixed Ctrl+move ignoring confusion.
* Fixed broken keypad handling in level-map on DOS.
* Fixed jelly pits appearing at low levels.
* Added % command to show resists and other useful statistics.
* Fixed bad flaming/freezing brands on missile launchers (reported by 
  Rubinstein).
* Miscast effect explosions now always hit
* Fixed fireballs (and other explosions) being blocked by shields.
* Thrown needles are very inaccurate.
* Plain old elves are now of the correct intelligence.
* Scrolls of immolation can't burn themselves up.
* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.
* Fixed jelly-splitting bugs.
* Fixed splashed acid corroding items that shouldn't corrode.
* Revised wand pricing in shops.
* Fixed Book of Earth containing spells it shouldn't.
* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be
  destroyed.
* Autoprayer will not pray at altars.
* Water elementals can now move around as intended and can be summoned on blue 
  fountains.
* Vorpal launchers do a little more damage.
* Fixed monsters not benefiting from vorpal launchers.
* Fixed kill listing bugs on DOS.
* Quasits can now be generated.
* "Glow" status is now shown correctly.
* Demonspawn can get mutations while transformed.
* Monsters polymorphing into invisible monsters will be seen correctly by
  players with see invisible.
* You now cannot read-identify scrolls of paper if you have three levels of
  blurry vision.
* Acquirement grants more gold.
* Airstrike does more damage to flying monsters
* Shop items are coloured to indicate affordability.
* You can now cast spells in capital-lettered slots.
* Flying/levitating characters take half-damage from static discharge.
* Yellow wasps are less lethal.
* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.
* Trolls cannot use claws for butchery when transformed.
* Putting on rings no longer prompts for left/right finger, rings always go 
  onto left finger first if both fingers are available.
* 'v' now also displays launcher stats.
* Fixed bug with monsters trying to use blink as a beam spell when out of player
  LOS.
* 'A' screen now notes speed of centaurs and nagas.
* \ command display is now much tidier.
* Fixed horns mutation interaction with headgear.
* Summoner ghosts get regular summon small mammals, not vampire small mammal 
  summon.
* Added death drake description.

Stone Soup 0.1 (20060918)
-------------------------
* Enhancer staves boost spell power only, not success rates
* Chain lightning (level 8) replaces Orb of electrocution.
* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled
  Blink).
* Sif Muna piety increases only when training spell skills
* Okawaru gives gifts of ammunition.
* Detect creatures is somewhat inaccurate; level-map is cleared before DC.
* The Shining One doesn't protest his Daevas dying.
* The Shining One gives Cleansing Flame instead of Thunderbolt.
* Rods (apart from striking) have mana reservoirs and gradually recharge mana
  when wielded/carried.
* Shields are better.
* Warp brand is available once more.
* Curare-tipped needles are available in addition to generic poisoned needles.
* Monsters are never generated in LOS when a new game begins.
* Monsters can swap positions with other monsters of the same class.
* Missile launchers can be acquired/gifted by Okawaru.
* Fire/frost missiles are more powerful.
* Launchers support the vorpal brand.
* Throwing skill renamed to Ranged Combat.
* Ranged Combat now has no impact on ammo preservation.
* Added monster draconians and death drakes. Drakes are now all on 'l' instead
  of 'd'.
* Added lajatang, lochaber axe and longbow.
* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.
* Monsters can cast poison arrow
* Naga melee damage upped slightly.
* Jelly pits
* Missile weapons are stronger.
* Evocations no longer increases max MP.