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Stone Soup 0.2.3 (20070407)
---------------------------
* Fixed shapeshifter enchantment crash.
* Cleaned up monster enchantment handling loop to prevent further crashes.

Stone Soup 0.2.2 (20070406)
---------------------------
* Fixed crashes (enchantment timeout and bouncing beams).
* Monsters with AF_DISEASE can now sicken other monsters, not just the player.
* Jellies resist acid spit.
* DOS and Windows builds pause after displaying fatal error message.
* Monster kills are noted before the player is awarded experience for the kill.
* Monster-quaffed healing now cures confusion, rotting, poison and disease.
* Fixed buggy labyrinths.
* Bogus cantrips could be used by friendly monsters, fixed.
* Fixed bugs in spellcasting skill training.
* message_colour can now mute individual messages.
* Fixed item-jump hotkeys in targeting.
* Fixed buggy monster missile tracers.
* Undead/demonic monsters can't pick up holy brands.
* Player centaurs are faster (close to monster centaurs).
* Fixed bogus beam names for uniques' breath weapons.
* Fixed buggy targeting for Sandblast and Bone Shards.
* Ensorcelled hibernation lasts at least one turn.

Stone Soup 0.2.1 (20070402)
---------------------------
* Fixed electric golems getting too much damage against shock-resistant
  characters.
* Fixed vampiric draining targeting.
* Fixed monster dialogue grammar.
* Fixed EV penalty for nagas and centaurs.
* Fixed tutorial reporting corpse availability for corpses not in view.
* Fixed a possible buffer overflow when reading saves.
* Fixed sporadic crash when a poisoned monster with other enchantments dies
  from poison.
* Fixed description for staff of wizardry.
* Reinstated old behaviour of -macro option for Crawl compiled with
  -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH).

Stone Soup 0.2 (20070401)
-------------------------
* Save and bones files formats changed, incompatible with 0.1.x.
* Added a game tutorial.
* More vaults and special level layouts.
* New evasion model (from 4.1.2).
* Revamped dungeon overview and character information screens.
* Targeting interface keymaps changed.
* 'v' examines monsters, items, etc., '?' gives help.
* -macro option now specifies a directory, not the macro file.
* Item colours changed.
* Deeper dungeon levels can have multiple player ghosts.
* Rods of striking also get magic reservoirs.
* Removed unpoisoned needles and blowguns of venom.
* Stash search also finds altars and portals.
* Mutation and species abilities cleanup.
* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
* Low-HD monsters are less likely to give piety when killed.
* Fixed Pandemonium demons getting only magic dart.
* Character names can now include spaces, dashes and periods. On Unix,
  character names can also end with a digit.
* Adjusted beam to-hit calculation.
* Weapons animated by Tukima's Dance are now considered thrown for autopickup
  purposes.
* Crawl now tries to show error messages after curses cleanup, or before
  initialisation so that the user can see the error. :-)
* Reduced orange statue attack speed.
* Windows builds no longer use SHORT_FILE_NAMES.
* In-game help browser.
* Greedy explore now works in Pandemonium.
* Stash tracker now also tracks item inscriptions.
* Many item stacking bugs fixed.
* Artifacts are described as such when (v)iewed.
* The Hat of the Alchemist is now a real wizard hat, not a helmet.
* Fixed identify not clearing empty inscription.
* Fixed broken fear behaviour for monsters.
* Shop purchase asks for confirmation.
* Minor tweaks to some unrand artifacts.
* Gourmand contaminated -> clean effect is also gradual now.
* Searching is more effective.
* New god.
* Armour training tweaks.
* Full herbivorousness now happens only at level 3 of the mutation.
* Incremental butchering works now.
* Poisoned arrows are more likely to give snakes than before with
  sticks-to-snakes.
* Cannot shop while berserk.
* Fixed some monster movement bugs.
* Spriggans now start with slow metabolism and extra food, but are herbivores.
* Assassins have a chance of starting with a few curare-tipped needles.
* Rods are more common.
* stop_travel messages can also stop run/rest, if the message interrupt is
  disabled for run/rest.
* Better handling of monster-comes-into-view messages.
* Zin will reliably feed you if you have sufficient piety and are starving.
* Travel is no longer interrupted by submerged monsters.
* Travel is no longer interrupted by an invisible monster missing you.
* Blinking/teleporting monsters can no longer land on the player's square.
* Fixed Abyss banishment crash.
* Monster resists were not taking randarts into account in some cases.
* Better handling for travel_delay = -1.
* Monsters using draining or hellfire are M_EVIL and take damage from cleansing
  flame.
* Show monster paralysis status when examined.
* Carrying capacity shown in inventory menus is now maximum unburdened carrying
  capacity, not absolute maximum.
* Flying monsters no longer avoid mechanical traps.
* Items dropped onto an altar while praying will be sacrificed.
* Jellies can no longer eat artifacts.
* Enabling delay_message_clear uses a scrolling message window.
* Fixed bug where statues could move around.
* Added temporary pain-brand spell "Excruciating Wounds".
* Fixed duplicated scroll labels.
* Friendly monsters should not flee from the player.
* Fixed detect creatures revealing monster identities in notes.
* Fixed level-map crashes on large terms.
* no_dark_brand defaults to true, since the option is otherwise too obscure to
  find (and the problem it addresses is widespread on Unix terms).
* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw
  cursors on black/darkgrey spaces.
* Summon horrible things now produces temporary summons.
* Monster abjuration is weaker.
* Deflect missiles is less effective.
* Unseen horrors no longer resist electricity.
* Greedy explore now tries to handle mimics like the items they imitate.
* Dungeon builder guarantees that at least one downstair is reachable
  from the upstair on D:1, unless there is an enclosed entry vault.
* Hydras get their full attack round vs other monsters.
* Monsters fighting hydras can chop off heads if using suitable weapons/claws.
* Interlevel travel handles branch entries and exits more intelligently.
* Added wizmode &~ to instant travel to any level to test special levels.
* Messages can be coloured individually using pattern matches with the
  message_colour option.
* Monsters dying to friendlies' poison, or damaging clouds are now
  correctly attributed as collateral kills.

Stone Soup 0.1.7 (20061231)
---------------------------
* Fixed missing cursor in controlled-teleport screen.
* Fixed semi-controlled blink.
* Fixed the Shining One and Zin being angered by the deaths of their minions 
  in combat.
* Fixed friendlies being angered by bolts that they are immune to.
* Fixed notes not noting zombies correctly.
* Backported greedy explore from 0.2.
* New Temple levels.

Stone Soup 0.1.6 (20061219)
---------------------------
* Fixed Pandemonium demonlords (Cerebov and friends) not getting the
  right runes.
* Added sartak's logfile patch and -scorefile option.
* Crawl can now read scorefile from stdin for use with -[vt]scores.
* Crawl can handle logfiles with -[vt]scores.
* Fixed hilight: brand being misapplied on curses.
* Shopping display cleaned up, less prone to breakage on nonstandard
  term sizes.
* Fixed inconsistent application of inscripted hotkeys.
* Fixed batty cursor syndrome on Windows and Unix.
* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when
  run with dgamelaunch.
* Crawl now handles SIGHUP by saving the game and exiting.

Stone Soup 0.1.5 (20061205)
---------------------------
* Fixed crash when multidropping a worn cloak and worn body armour, in
  that order, with easy_armour enabled.
* Fixed labyrinths and the abyss being semi-mappable.
* Fixed item name corruption when displaying long names with ;.
* [1605400] Fixed inability to wield stuff when using auto_list and
  not carrying any weapons/staves.

Stone Soup 0.1.4 (20061128)
---------------------------
* Sif Muna piety no longer wraps around.
* LOS speedup.
* Level compiler now reads splev.des and vaults.des when Crawl starts up.
* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak).
* Fixed more hiscores segfaults.
* List of saved games is sorted by experience.
* [1601205] */' now work to jump to stashes in the level-map.
* [1581184] Fixed rotting meat/corpses being visible outside LOS.
* [1601595] Lava smokes, swamp shallow water tends to mist.
* Fixed 1594106: innate abilities were not being dumped.
* Implemented 1601227, pickup_mode.
* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.
* [1601349] Fixed LOS not affecting square the player stands on.
* [1599883] Interlevel travel now makes a best effort to avoid excludes.
* Added tty colours to levdes syntax highlight script.
* Set shallowest depth for farm_and_country to 16.
* Implemented 1601230: sort_menus can now be of the form auto:5 (the default),
  in which case categories with >= 5 items will be sorted.
* Implemented 1601277: 'f' is an alias for 't' during targeting.
* [1601161] Adjusted statue stats.
* Monster enchantment power is now 4*HD instead of -1.
* Added draconian descriptions.
* Draconian shifters and callers are a little more powerful.
* Implemented 1601016: better menu titles for wield and throw.
* Implemented 1601061: better messages for extending might/invisibility.
* Player status now also shows burden.
* Clean up speed mutation messages for nagas.
* Let golden draconians know that they resist acid.
* Gold can no longer be dropped.
* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races.
* Fixed cursor behaviour on Windows.
* [1600189] Mummy restoration doesn't use mp or turn when it does nothing.
* Yellow draconians get rapid-fire spit again.
* Fixed 160093: too many shield interaction messages.
* Amulets of warding provides one level of negative energy resistance.
* Negative energy resistance cuts torment damage by 10% per level. Amulets of
  warding also confer one level of NE resistance.
* Implemented 1599765, no wield messages while autobutchering.
* Fixed 1599805 - Xom rekilling dead monsters with lightning.
* [1597595] Show inventory weight summary in drop menu.
* Macros are created and saved from ~.
* [1598730] Fixed monster inventory scrambling.

Stone Soup 0.1.3 (20061116)
---------------------------
* Updated documentation and reorganised the manual.
* Jewellery puton/remove interface can now automatically remove amulets and
  rings before wearing new jewellery.
* Rings/staves of wizardry give a bigger boost to spell success rates.
* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is
  wielded.
* [1589854] Orange and silver statues are now monsters.
* [1593356] Fixed ghouls being able to mutate.
* Fixed undead decomposing from mutation only if wearing an amulet of resist
  mutation.
* [1593318] Rearranged skills display for ranged combat and unarmed combat.
* [1593089] Escape can be used to break out of sequential pickup prompt in 
  addition to 'q'.
* Curare-tipped needles are more fragile than ordinary needles.
* [1592629] \ now shows item identification knowledge in shops.
* [1592521] Fixed the invisibility check for tracer beams to produce nicer 
  results.
* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
* [1591152] Fixed macros being able to infinite loop.
* makefile.lnx renamed to makefile.unix.
* [1578169] More intelligent messages when monsters hit themselves.
* [1591105] Invisible monsters can no longer 'gesture wildly.'
* Added an option, increasing_skill_progress (default false), which if true
  makes skills display in increasing percentiles.
* [1591103] Fixed incorrect no-damage messages with vorpal brands.
* [1590656] Fixed bad claw message.
* [1591269] Dissection failure hints why without easy_butcher.
* [1585863] Added a level compiler.
* [1589868] Lightning grounds on metal walls; fire/cold reflect off green
  crystal.
* [1588662] Let the player know why they didn't pass out after berserking.
* [1589824] Long messages were being truncated.
* [1587182] Eliminated possibility of murky clear potions.
* [1588587] Amulets of resist corrosion also reduce acid damage.
* [1585820] Lowered skill penalties for player draconian colours.
* [1589141] Mimics can no longer push player off stairs.
* [1588831] Fixed poison frost/flame beams from blowguns being useless.
* [1581270] Amulet of the gourmand refactoring:
    - When hungry, only converts contaminated chunks to clean.
    - When not hungry, converts contaminated to clean, and provides nutrition
      based on how long it's been worn, the effects maxing at 200 turns with
      AotG. Maybe we should increase this further.
    - Rotten chunks will sicken susceptible races even with AotG.
    - Appropriate flavour messages for chunk taste.
    - Changed description of AotG.
* Beam code rewritten.
* Line-of-sight code rewritten.
* [1584969] Allow the user to cancel out of a spell at targeting prompt without
  losing the turn.
* [1581221] When taking a low-hp note, also mention what caused the hp loss.
* Chain lightning is a little more powerful.
* Shields can be worn/taken-off faster.
* Nemelex has a small chance of giving piety even for junk.
* [1586069] Fixed player yellow draconians not having a BWpn delay.
* [1585811] Fixed inability to generate fixedarts.
* [1585793] Increased frequency of altars and mini-temples.
* Fixed multidrop not remembering previously selected items that were 
  not dropped.
* Okawaru is less eager to shower missiles on the player.
* Slightly upped MR for draconians and death drakes.
* [1571251] Added a character picker to select existing savefiles.
* [1580955] Fixed mesclr() not happening for keypad action in DOS.
* [1581536] Monsters won't break fleeing if hit by missiles.
* [1578124] Additional help for level-map.
* [1581418] Curse toes are now visibly different from curse skulls.
* [1581730] Monster draconians can now have a base colour + skill title.
* [1578847] Summoned unholies are hostile to worshippers of good.
* [1567659] Ammo can ID through use.
* [1574591] Wait for one second after hinting "a fine choice".
* [1576514] Bees could cause bad fight messages.
* [1578752] Better handling of init.txt locations.
* [1581210] Draconians go to Zot, deep elves leave.
* [1571320] Ghost names were being truncated badly.
* [1571272] Ignore rod-recharge MP fluctuation while resting.
* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
* Changed autopickup default to be the same as in the standard init.txt.
* [1579636] Fixed notes being generated after death.
* [1565579] [1565575] Rods and missile launchers work with shields.
* [1574462] Fixed labyrinth files not being deleted correctly.
* [1577066] If all items on a square are squelched, the squelch is ignored.
* [1563661] Character dump section order is now configurable with dump_order.
* Updated keyboard help screen.
* [1575175] Fixed orcs getting elven and dwarvish equipment.
* [1575517] Fixed broken colouring on rod spell screen.
* Piety gain works normally in the temple again.
* [1571342] Fixed bad grammar for rotting meat.
* Stash-tracking defaults to "explicit", rather than "none".
* Accept g as an alternative key to go into the pickup menu.
* Superior submerge behaviour for monsters in fountains.
* Fixed acquirement giving bad items (specifically with barding.)
* [1571334] Fixed clumsy titles: "Master of Thousand Battles", 
  "Master of Arcane".
* Lochaber axes now get correct combat messages.
* [1563548] Escape dumps you out of both menu and prompt.
* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus 
  give no benefits when dying.
* [1571276] Altar cards don't look for a better spot.
* Import of (most of) 4.1's view code.
* Spriggans are told that they are fast.
* [1567636] Made the Orcish Mines entrance message more informative.
* [1568413] Conjurers and wizards get to choose their starting spellbook.
* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their 
  starting inventory.
* [1563668] Travel respects easy_open.
* Added a better go-to-hell message when attempting to cast Swiftness in water.
* Berserkers now have stealth 0.
* 4.1 import: better messages when gaining skills, better '@' report.
* [1567625] Moths++.
* Ctrl-C is handled better on DOS and Windows.
* [1567688] Change Ogre starting weapon from club to ancus.
* [1567482] Capped wands of hasting at 9 charges.
* [1567674] Description change for wands of disintegration.
* [1567652] Empty wands are marked [empty].
* [1567641] Butchery asks you to pick a corpse before switching weapons.
* [1567621] Warning if corpse rots during dissection.
* [1567613] Removed CMD_OBSOLETE_INVOKE.
* [1564899] Added "Power" column for spells screen.
* [1566657] Rings of teleportation are now pricier.
* [1566759] Fixed merfolk getting duplicate messages when entering water.
* [1566652] Fixed control teleport being noted in the dump even if unIDed.

Stone Soup 0.1.2 (20060927)
---------------------------
* Fixed shift-running and /-running on Windows and Unix.
* Giant (spiked) clubs were wieldable by almost everybody, fixed.
* Fixed giant clubs not producing brown snakes with sticks-to-snakes.
* Refixed Sif Muna piety gain - was much too fast.
* Weapon properties are closer to 4.0.
* Included Elethiomel's key help page on ?

Stone Soup 0.1.1 (20060926)
---------------------------
* The Inscriptions patch joins the party (minus keybindings changes).
* Applied Matthew Cline's additions to the Inscriptions patch: more notes on 
  monsters, auto-notes based on messages, etc.
* Jewellery names now note uncursed status correctly (if rather verbosely)
* Curare-tipped needles are rarer.
* The appropriate monsters resist curare effects.
* Okawaru no longer protects you from harm.
* Rods are generated with smaller mana reservoirs (max 14MP).
* Draconians are slightly weaker. Groups of draconians are smaller and more
  homogeneous.
* Sif Muna piety training is easier.
* Sif Muna now has Channel Energy; Vehumet does not.
* Okawaru is less aggressive about spamming missile gifts.
* Fixed Ctrl+move ignoring confusion.
* Fixed broken keypad handling in level-map on DOS.
* Fixed jelly pits appearing at low levels.
* Added % command to show resists and other useful statistics.
* Fixed bad flaming/freezing brands on missile launchers (reported by 
  Rubinstein).
* Miscast effect explosions now always hit
* Fixed fireballs (and other explosions) being blocked by shields.
* Thrown needles are very inaccurate.
* Plain old elves are now of the correct intelligence.
* Scrolls of immolation can't burn themselves up.
* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.
* Fixed jelly-splitting bugs.
* Fixed splashed acid corroding items that shouldn't corrode.
* Revised wand pricing in shops.
* Fixed Book of Earth containing spells it shouldn't.
* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be
  destroyed.
* Autoprayer will not pray at altars.
* Water elementals can now move around as intended and can be summoned on blue 
  fountains.
* Vorpal launchers do a little more damage.
* Fixed monsters not benefiting from vorpal launchers.
* Fixed kill listing bugs on DOS.
* Quasits can now be generated.
* "Glow" status is now shown correctly.
* Demonspawn can get mutations while transformed.
* Monsters polymorphing into invisible monsters will be seen correctly by
  players with see invisible.
* You now cannot read-identify scrolls of paper if you have three levels of
  blurry vision.
* Acquirement grants more gold.
* Airstrike does more damage to flying monsters
* Shop items are coloured to indicate affordability.
* You can now cast spells in capital-lettered slots.
* Flying/levitating characters take half-damage from static discharge.
* Yellow wasps are less lethal.
* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.
* Trolls cannot use claws for butchery when transformed.
* Putting on rings no longer prompts for left/right finger, rings always go 
  onto left finger first if both fingers are available.
* 'v' now also displays launcher stats.
* Fixed bug with monsters trying to use blink as a beam spell when out of player
  LOS.
* 'A' screen now notes speed of centaurs and nagas.
* \ command display is now much tidier.
* Fixed horns mutation interaction with headgear.
* Summoner ghosts get regular summon small mammals, not vampire small mammal 
  summon.
* Added death drake description.

Stone Soup 0.1 (20060918)
-------------------------
* Enhancer staves boost spell power only, not success rates
* Chain lightning (level 8) replaces Orb of electrocution.
* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled
  Blink).
* Sif Muna piety increases only when training spell skills
* Okawaru gives gifts of ammunition.
* Detect creatures is somewhat inaccurate; level-map is cleared before DC.
* The Shining One doesn't protest his Daevas dying.
* The Shining One gives Cleansing Flame instead of Thunderbolt.
* Rods (apart from striking) have mana reservoirs and gradually recharge mana
  when wielded/carried.
* Shields are better.
* Warp brand is available once more.
* Curare-tipped needles are available in addition to generic poisoned needles.
* Monsters are never generated in LOS when a new game begins.
* Monsters can swap positions with other monsters of the same class.
* Missile launchers can be acquired/gifted by Okawaru.
* Fire/frost missiles are more powerful.
* Launchers support the vorpal brand.
* Throwing skill renamed to Ranged Combat.
* Ranged Combat now has no impact on ammo preservation.
* Added monster draconians and death drakes. Drakes are now all on 'l' instead
  of 'd'.
* Added lajatang, lochaber axe and longbow.
* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.
* Monsters can cast poison arrow
* Naga melee damage upped slightly.
* Jelly pits
* Missile weapons are stronger.
* Evocations no longer increases max MP.