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Here's a list of all commands, in the form they are parsed by the 
bindkey option, with their default key and a short explanation 
(where necessary).

Movement
--------
Moving one grid into a given direction:
b         CMD_MOVE_DOWN_LEFT
h         CMD_MOVE_LEFT
j         CMD_MOVE_DOWN
k         CMD_MOVE_UP
l         CMD_MOVE_RIGHT
n         CMD_MOVE_DOWN_RIGHT
u         CMD_MOVE_UP_RIGHT
y         CMD_MOVE_UP_LEFT

Moving into a given direction until interrupted:
B         CMD_RUN_DOWN_LEFT
H         CMD_RUN_LEFT
J         CMD_RUN_DOWN
K         CMD_RUN_UP
L         CMD_RUN_RIGHT
N         CMD_RUN_DOWN_RIGHT
U         CMD_RUN_UP_RIGHT
Y         CMD_RUN_UP_LEFT

Untrapping or opening/closing doors in a given direction:
^B        CMD_OPEN_DOOR_DOWN_LEFT
^H        CMD_OPEN_DOOR_LEFT
^J        CMD_OPEN_DOOR_DOWN
^K        CMD_OPEN_DOOR_UP
^L        CMD_OPEN_DOOR_RIGHT
^N        CMD_OPEN_DOOR_DOWN_RIGHT
^U        CMD_OPEN_DOOR_UP_LEFT
^Y        CMD_OPEN_DOOR_UP_RIGHT

Inventory management
--------------------
d         CMD_DROP
e         CMD_EAT
f         CMD_FIRE
g, ,      CMD_PICKUP
i         CMD_DISPLAY_INVENTORY
q         CMD_QUAFF
r         CMD_READ
v         CMD_EVOKE
w         CMD_WIELD_WEAPON
F         CMD_THROW_ITEM_NO_QUIVER
M         CMD_MEMORISE_SPELL
P         CMD_WEAR_JEWELLERY
Q         CMD_QUIVER_ITEM
R         CMD_REMOVE_JEWELLERY
T         CMD_REMOVE_ARMOUR
W         CMD_WEAR_ARMOUR
Z         CMD_ZAP_WAND
=         CMD_ADJUST_INVENTORY
{         CMD_INSCRIBE_ITEM
(         CMD_CYCLE_QUIVER_FORWARD
'         CMD_WEAPON_SWAP

Dungeon interaction
-------------------
c         CMD_BUTCHER
o         CMD_EXPLORE
s, .      CMD_SEARCH, CMD_MOVE_NOWHERE  (same command)
5         CMD_REST             (rest/search 100 turns)
t         CMD_SHOUT
x         CMD_LOOK_AROUND
z         CMD_CAST_SPELL
C         CMD_CLOSE_DOOR
^E        CMD_FORGET_STASH
^F        CMD_SEARCH_STASHES
G, ^G     CMD_INTERLEVEL_TRAVEL
O         CMD_OPEN_DOOR
^S        CMD_MARK_STASH
^T        CMD_TOGGLE_FRIENDLY_PICKUP
^W        CMD_FIX_WAYPOINT
X         CMD_DISPLAY_MAP
<         CMD_GO_UPSTAIRS
>         CMD_GO_DOWNSTAIRS
;         CMD_INSPECT_FLOOR
!         CMD_ANNOTATE_LEVEL

Player status
-------------
a         CMD_USE_ABILITY
m         CMD_DISPLAY_SKILLS
p         CMD_PRAY
A         CMD_DISPLAY_MUTATIONS
E         CMD_EXPERIENCE_CHECK
I         CMD_DISPLAY_SPELLS
^O        CMD_DISPLAY_OVERMAP
^P        CMD_REPLAY_MESSAGES
@         CMD_DISPLAY_CHARACTER_STATUS
%         CMD_RESISTS_SCREEN
^         CMD_DISPLAY_RELIGION
"         CMD_LIST_JEWELLERY
[         CMD_LIST_ARMOUR
]         CMD_LIST_EQUIPMENT
)         CMD_LIST_WEAPONS
$         CMD_LIST_GOLD
\         CMD_DISPLAY_KNOWN_OBJECTS
#         CMD_CHARACTER_DUMP

Meta-commands
-------------
^A        CMD_TOGGLE_AUTOPICKUP
^C        CMD_CLEAR_MAP
^D, ~     CMD_MACRO_ADD
^Q        CMD_QUIT
^R        CMD_REDRAW_SCREEN
S         CMD_SAVE_GAME
^X        CMD_SAVE_GAME_NOW
^Z        CMD_SUSPEND_GAME
&         CMD_WIZARD            (issuing wiz-mode commands)
:         CMD_MAKE_NOTE
_         CMD_READ_MESSAGES     (messaging during online play)
?         CMD_DISPLAY_COMMANDS
`         CMD_PREV_CMD_AGAIN
0         CMD_REPEAT_CMD

Targetting sub-commands
-----------------------
Move cursor one step in a given direction:
b         CMD_TARGET_DOWN_LEFT
h         CMD_TARGET_LEFT
j         CMD_TARGET_DOWN
k         CMD_TARGET_UP
l         CMD_TARGET_RIGHT
n         CMD_TARGET_DOWN_RIGHT
u         CMD_TARGET_UP_RIGHT
y         CMD_TARGET_UP_LEFT

Shoot in a given direction:
B         CMD_TARGET_DIR_DOWN_LEFT
H         CMD_TARGET_DIR_LEFT
J         CMD_TARGET_DIR_DOWN
K         CMD_TARGET_DIR_UP
L         CMD_TARGET_DIR_RIGHT
N         CMD_TARGET_DIR_DOWN_RIGHT
U         CMD_TARGET_DIR_UP_RIGHT
Y         CMD_TARGET_DIR_UP_LEFT

x, ESCAPE      CMD_TARGET_CANCEL
v              CMD_TARGET_DESCRIBE
?              CMD_TARGET_HELP
' ', !, 5, \r  CMD_TARGET_SELECT
.              CMD_TARGET_SELECT_ENDPOINT
^P             CMD_TARGET_SHOW_PROMPT
^C             CMD_TARGET_CYCLE_BEAM
^:             CMD_TARGET_HIDE_BEAM
\t             CMD_TARGET_FIND_PORTAL
^              CMD_TARGET_FIND_TRAP
_              CMD_TARGET_FIND_ALTAR
<              CMD_TARGET_FIND_UPSTAIR
>              CMD_TARGET_FIND_DOWNSTAIR
^F             CMD_TARGET_CYCLE_TARGET_MODE
^L             CMD_TARGET_TOGGLE_MLIST     (non-Tiles only)
p              CMD_TARGET_PREV_TARGET
f, t           CMD_TARGET_MAYBE_PREV_TARGET
-              CMD_TARGET_CYCLE_BACK},
+, =           CMD_TARGET_CYCLE_FORWARD
/              CMD_TARGET_OBJ_CYCLE_BACK
*, '           CMD_TARGET_OBJ_CYCLE_FORWARD

Wiz-mode targetting sub-commands
--------------------------------
g         CMD_TARGET_WIZARD_GIVE_ITEM
m         CMD_TARGET_WIZARD_MOVE
s         CMD_TARGET_WIZARD_MAKE_SHOUT
w         CMD_TARGET_WIZARD_PATHFIND
F         CMD_TARGET_WIZARD_MAKE_FRIENDLY
P         CMD_TARGET_WIZARD_BLESS_MONSTER

Tile-only commands
------------------
-         CMD_EDIT_PLAYER_TILE  (edit player doll)
^V        CMD_EDIT_PREFS        (edit screen preferences)