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/*
* File: abl-show.h
* Summary: Functions related to special abilities.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> --/--/-- LRH Created
*/
#ifndef ABLSHOW_H
#define ABLSHOW_H
#include "enum.h"
#include <string>
#include <vector>
struct generic_cost
{
int base, add, rolls;
generic_cost(int num)
: base(num), add(num == 0? 0 : (num + 1) / 2 + 1), rolls(1)
{
}
generic_cost(int num, int _add, int _rolls = 1)
: base(num), add(_add), rolls(_rolls)
{
}
static generic_cost fixed(int fixed)
{
return generic_cost(fixed, 0, 1);
}
static generic_cost range(int low, int high, int rolls = 1)
{
return generic_cost(low, high - low + 1, rolls);
}
int cost() const;
operator bool () const { return base > 0 || add > 0; }
};
// Structure for representing an ability:
struct ability_def
{
ability_type ability;
const char * name;
unsigned int mp_cost; // magic cost of ability
unsigned int hp_cost; // hit point cost of ability
unsigned int food_cost; // + rand2avg( food_cost, 2 )
generic_cost piety_cost; // + random2( (piety_cost + 1) / 2 + 1 )
unsigned int flags; // used for additonal cost notices
};
struct talent
{
ability_type which;
int hotkey;
int fail;
bool is_invocation;
};
const struct ability_def & get_ability_def( ability_type abil );
const char* ability_name(ability_type ability);
const std::string make_cost_description( ability_type ability );
std::vector<const char*> get_ability_names();
int choose_ability_menu(const std::vector<talent>& talents,
bool describe = false);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool activate_ability();
std::vector<talent> your_talents( bool check_confused );
std::string print_abilities( void );
void set_god_ability_slots( void );
#endif
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