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/*
* File: arena.h
* Summary: Functions related to the monster arena (stage and watch fights).
*/
#ifndef ARENA_H
#define ARENA_H
#include "enum.h"
class level_id;
class monsters;
class mgen_data;
struct coord_def;
void run_arena();
monster_type arena_pick_random_monster(const level_id &place, int power,
int &lev_mons);
bool arena_veto_random_monster(monster_type type);
bool arena_veto_place_monster(const mgen_data &mg, bool first_band_member,
const coord_def& pos);
void arena_placed_monster(monsters *monster);
void arena_split_monster(monsters *split_from, monsters *split_to);
void arena_monster_died(monsters *monster, killer_type killer,
int killer_index, bool silent, int corpse);
int arena_cull_items();
#endif
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