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/*
* File: branch.h
* Summary: Dungeon branch classes
* Written by: Haran Pilpel
*
* Modified for Crawl Reference by $Author: haranp $ on $Date: 2006-11-29 13:12:52 -0500 (Wed, 29 Nov 2006) $
*
*/
#ifndef BRANCH_H
#define BRANCH_H
#include "enum.h"
struct Branch
{
branch_type id;
branch_type parent_branch;
int depth;
int startdepth; // which level of the parent branch,
// 1 for first level
dungeon_feature_type entry_stairs;
dungeon_feature_type exit_stairs;
const char* shortname; // "Slime Pits"
const char* longname; // "The Pits of Slime"
const char* abbrevname; // "Slime"
const char* entry_message;
char floor_colour; // Zot needs special handling
char rock_colour;
int (*mons_rarity_function)(int);
int (*mons_level_function)(int);
void (*level_builder_function)(int);
int altar_chance; // in percent
int travel_shortcut; // which key to press for travel
};
extern Branch branches[];
#endif
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