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%%%%
No ability
If you get this description, it is a bug.
%%%%
Spit Poison
Spit poison at a targeted monster.
%%%%
Sense Surroundings
You can map your vicinity.
%%%%
Teleportation
Teleport yourself to a random location on the level.
%%%%
Blink ability
Blink to another grid within your line of sight.
%%%%
Breathe Fire
Breathe a blast of fire at a targeted monster.
%%%%
Breathe Frost
Breathe a blast of frost at a targeted monster.
%%%%
Breathe Poison Gas
Breathe a blast of poison gas at a targeted monster.
%%%%
Breathe Lightning
Breathe a blast of lightning at a targeted monster.
%%%%
Breathe Power
Breathe a blast of power at a targeted monster.
%%%%
Breathe Sticky Flame
Breathe a blast of sticky flame at a targeted monster. As the name
suggests, sticky flame will stick around, so the monster may be
covered in flames for several rounds until they eventually go out.
%%%%
Breathe Steam
Breathe a jet of steam at a targeted monster.
%%%%
Bat Form
Turn into a speedy vampire bat. In bat form you cannot interact with
items in any form (except picking them up or dropping them), nor cast
spells. Note that Bat Form will decrease your current strength while
increasing your dexterity. Thus, you won't be able to change form if
your strength is too low.
%%%%
Spit Acid
Spit acid at a targeted monster.
%%%%
# Both for Fly I and II.
Fly
Pretty self-explanatory: Start flying.
%%%%
Summon Minor Demon
Summon a minor demon.
%%%%
Summon Demon
Summon a greater demon.
%%%%
Hellfire
Blast your enemies with hellfire.
%%%%
Torment
Torment yourself and the monsters around you.
%%%%
Raise Dead
Bring the corpses in your vicinity back to life.
%%%%
Control Demon
Temporarily enslave a demon.
%%%%
Gate Yourself to Pandemonium
Enter the chaotic realm of Pandemonium. Note that getting back might be difficult.
%%%%
Channeling
Regain a small amount of magical energy.
%%%%
Throw Flame ability
Throw a blast of flame at a targeted monster.
%%%%
Throw Frost ability
Throw a blast of frost at a targeted monster.
%%%%
Bolt of Draining ability
Drain the life force of a targeted monster. This will reduce the experience you'll get from killing it.
%%%%
Release Delayed Fireball
Release a previously memorised (delayed) fireball without
additional cost in terms of magic or hunger.
%%%%
Self-Restoration
At the permanent loss of one magic point restore your Strength,
Dexterity and Intelligence, and heal a large amount of rotted
hitpoints.
%%%%
Evoke Sense Surroundings
You can map your vicinity.
%%%%
Evoke Teleportation
Teleport yourself to a random location on the level.
%%%%
Evoke Blink
Blink to another grid within your line of sight.
%%%%
Evoke Berserk Rage
Berserk greatly if temporarily increases your hit points and damage
output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you
cannot perform a number of actions such as, for example, (un)wield a
weapon, quaff something, zap wands, evoke items, or cast spells.
Such a rage is usually followed by deep exhaustion, a time during
which you are slowed down, cannot berserk again, and occasionally
even pass out.
%%%%
Evoke Invisibility
Turn yourself invisible for a limited amount of time. Turning
invisible increases your magical contamination and may eventually
cause glowing.
%%%%
Turn Visible
Pretty self-explanatory: turn visible again.
%%%%
Evoke Levitation
Start levitating. During levitation you can safely cross water and
similar obstacles. Be warned, though, that levitation may time out at
inopportune moments and cause you to fall to your death.
While levitating, you cannot interact with items on the floor or pick
them up.
%%%%
Stop Levitating
Pretty self-explanatory: stop levitating.
%%%%
End Transformation
With a short delay, you revert to your normal form.
%%%%
# Zin
Recite
Preaching to monsters about Zin's laws leads to various results. It
works best on humanoids, worse on demons and not at all on beasts.
%%%%
Vitalisation
If Zin is most pleased with you, you can Vitalise yourself. This will
restore Health, Magic, attribute points, or unrot you. In case none of
these is necessary, you gain temporary boosts to your attributes
instead. It is possible to Vitalise several times in succession for
greater effect.
%%%%
Sanctuary
For a short duration gain safety in a divine refuge. While the sanctuary
is in effect monsters will not attack you, but the protection will
disappear at once should you breach the divine peace.
%%%%
# The Shining One
Divine Shield
Conjures up a divine shield that stacks with an ordinary shield and can
be used even when wielding a two-handed weapon, as the Divine Shield is
managed by the Shining One.
%%%%
Cleansing Flame
Hurls a huge blast of divine fury, severely damaging undead and demons.
All other hostiles also take damage, if less so, whereas allies are
never affected.
%%%%
Summon Daeva
Summoned Daevas are powerful warriors against evil. They might be blessed
by the Shining One to stay longer or even permanently in this world.
%%%%
# Both Kikubaaqudgha and Yredelmnul.
Recall Undead Slaves
Recall your undead followers from anywhere on the level to your immediate surroundings.
%%%%
# Kikubaaqudgha
Enslave Undead
Permanently enslave undead monsters.
%%%%
Invoke Death
Summon the personification of Death, depending on your Invocations
skill possibly hostile.
%%%%
# Yredelemnul
Animate Corpse
Reanimate a corpse as a follower.
%%%%
Animate Dead ability
Bring the corpses in your vicinity back to life.
%%%%
Drain Life
Drain the life force of the monsters surrounding you.
%%%%
Control Undead
Attempt to temporarily enslave undead monsters around you.
%%%%
# Okawaru
Might
Temporarily increases your Strength and damage output.
%%%%
Haste
Greatly increases your movement speed. Hasting yourself increases
your magical contamination and may eventually cause glowing.
%%%%
# Makhleb
Minor Destruction
There's currently no description for this ability...
%%%%
Lesser Servant of Makhleb
There's currently no description for this ability...
%%%%
Major Destruction
There's currently no description for this ability...
%%%%
Greater Servant of Makhleb
There's currently no description for this ability...
%%%%
# Sif Muna
Channel Energy
Replenish your magical reservoir by an amount depending on your Invocations skill.
%%%%
Forget Spell
Forget any spell out of the ones you've currently memorised, so as to
free memory to learn others.
%%%%
# Trog
Burn Books
All spellbooks within your line of sight are set on fire. The fire is
fueled by Trog's hate, and Trog likes it most when you don't even care
about which books of madness burst into flames.
%%%%
Berserk
Berserk greatly if temporarily increases your hit points and damage
output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you
cannot perform a number of actions such as, for example, (un)wield a
weapon, quaff something, zap wands, or evoke items.
Such a rage is usually followed by deep exhaustion, a time during
which you are slowed down, and cannot berserk again. Unlike other
sources of rage, depending on your piety Trog may occasionally
prevent you from passing out.
%%%%
Trog's Hand
A powerful regeneration ability which stacks with all other sources.
%%%%
Brothers in Arms
Sends huge angry allies to roam the dungeon.
%%%%
# Elyvilon
Destroy Weapons
Destroys all weapons on the ground. In order to prevent a weapon from
being accidentally destroyed, use the !D inscription.
%%%%
Lesser Healing
Depending on your Invocations skill, heal a small amount of your hitpoints.
%%%%
Purification
Purge your body of bad effects such as sickness, poisoning, slowness,
confusion, and rotting.
%%%%
Healing
Depending on your Invocations skill, heal a moderate amount of your hitpoints.
%%%%
Restoration
Fully restore your Strength, Dexterity and Intelligence, and heal a large
amount of rotted hitpoints.
%%%%
Greater Healing
Depending on your Invocations skill, heal a great amount of your hitpoints.
%%%%
# Lugonu
Depart the Abyss
Leave the Abyss to return into the branch and level you last were in
when you left the dungeon.
%%%%
Bend Space
Cause distortional damage to a targeted monster.
%%%%
Banish
Depending on the targeted monster's magic resistance, it may be
banished into the Abyss.
%%%%
Corrupt
Corrupt the current level by unleashing Abyssal energies on it. This will
cause the level largely changing appearance and will gate in demons from
the Abyss bent on causing destruction. This will not work on levels
already corrupted or in the Abyss.
%%%%
Enter the Abyss
You can transfer yourself to Lugonu's realm instantly... but at a cost.
%%%%
# Nemelex Xobeh
Draw One
Choose any deck in your inventory and draw a card from it.
%%%%
Peek at Two
Draw two cards from your wielded deck, look at them and shuffle them
back into the deck. The deck will be inscribed as containing those
two cards, and if they are different this will identify the deck.
%%%%
Triple Draw
Draw three cards from your wielded deck, have a look at them and decide
which one to keep. Discard the other two.
%%%%
Mark Four
Draw four cards from your wielded deck, remember them and shuffle them
back into the deck. The deck will be inscribed as containing those
cards, and doing so will identify the deck.
%%%%
Stack Five
Draw five cards from your wielded deck, losing the rest of the deck.
Look at the cards and sort them into any order you'd like. Subsequently
you'll draw these cards in the order you chose.
%%%%
# Beogh
Smiting
Smites an enemy within your field of vision. Doesn't require a direct
path.
%%%%
Recall Orcish Followers
Recall all of your orcish followers on the level to your vicinity.
%%%%
Renounce Religion
Renouncing your faith will make your character leave your god (and
usually anger said god).
%%%%
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