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%%%%
A Zot trap

This trap inflicts dangerously unpredictable magical effects on those unlucky
enough to step on it. You may find yourself thrown into the Abyss, contaminated
with enormous amounts of wild magic, have mighty fiends summoned against you,
or the like — it is something to avoid at all costs. The monsters of the
dungeon may even trigger it themselves to invoke its effects against you.
%%%%
A basalt altar of Yredelemnul

An altar to Yredelemnul the Dark, worked from columnar basalt.
%%%%
A blade trap

A massive scythe-like blade hidden in a slit, with a counterweight that acts as
a pendulum.
%%%%
A bloodstained altar of Trog

An altar to Trog the Wrathful, crudely made by what seem to be the hands of
giants and covered with bloodstains.
%%%%
A blossoming altar of Fedhas

An altar to Fedhas Madash, covered in vibrant and colourful plant life.
%%%%
A bolt trap

A well-concealed hole containing a crossbow-like contraption with a
self-loading mechanism.
%%%%
# column_ruins
A broken pillar

The makers of this pillar were overrun long ago. No one alive remembers why
they built it.
%%%%
A burning altar of Makhleb

An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are
visible in the flames.
%%%%
A closed door

A wooden door. To open it, try simply walking into it, or press ‘O’.
%%%%
# These should get custom names instead. Currently used by: IceCv, Ossuary,
# Sewer, Trove, Volcano.
A collapsed entrance

This passage was apparently shoddily made, and cannot be used anymore.
%%%%
A corrupted altar of Lugonu

An altar to Lugonu the Unformed, possibly dedicated to some other power before
it was irrevocably corrupted.
%%%%
A crawl-hole back to the Lair

This passage leads back to less cramped spaces with fewer cobwebs.
%%%%
A deep blue altar of Sif Muna

An altar of the deepest blue, covered in intricate patterns and writings in
long forgotten scripts, devoted to Sif Muna the Loreminder.
%%%%
A detected altar

An altar of some kind. You can't tell what deity it is consecrated to without
approaching it.
%%%%
# mmap/antennae/etc
A detected shop or portal

A gateway of some kind. You can't tell where it leads without approaching it.
%%%%
A dry fountain

A dried-up fountain that has seen better days.
%%%%
A fountain of clear blue water

A decorative fountain, flowing with clear water.
%%%%
A fountain of blood

A decorative fountain, spurting with foul-looking blood.
%%%%
A fountain of sparkling water

A decorative fountain, flowing with brightly sparkling water.
%%%%
A gate leading back out of here

This gate lets you return whence you came.
%%%%
A gate leading back out of this place

This gate leads back to the dungeon.
%%%%
A gate leading out of Pandemonium

This gate leads back to the dungeon.
%%%%
A gate leading to another region of Pandemonium

This gate leads to yet another region of Pandemonium. There'll always be more.
%%%%
A one-way gate leading to the halls of Pandemonium

This gate leads to the endless halls of Pandemonium.
%%%%
A staircase to the Depths

These stairs lead to the Depths.
%%%%
A gate to the Realm of Zot

This gate leads to the Realm of Zot.
%%%%
A gateway back into the Dungeon

This gate allows a feat popularly thought to be impossible: escaping Hell
alive.
%%%%
A gateway leading out of the Abyss

A gateway out of this accursed place, shimmering and shifting in the
impermanent landscape.
%%%%
A gateway leading deeper into the Abyss

A strangely calm gateway amid the roiling landscape. It leads further into the
depths of the Abyss.
%%%%
A gateway to a ziggurat

This portal leads to a ziggurat.
%%%%
A gateway to the ashen valley of Gehenna

This gateway leads to Gehenna.
%%%%
A gateway to Hell

This gateway leads to the Vestibule of Hell. Few would go there voluntarily.
%%%%
A gateway to the Iron City of Dis

This gateway leads to the Iron City of Dis.
%%%%
A gateway to the decaying netherworld of Tartarus

This gateway leads to Tartarus.
%%%%
A gateway to the freezing wastes of Cocytus

This gateway leads to Cocytus.
%%%%
A gleaming silver wall

This wall, made of pure silver, was formed by the power of Zin to imprison a
monster within its confines. It is quickly crumbling, and will not last long.
%%%%
A glowing golden altar of the Shining One

An altar to the Shining One, made from the purest gold and almost blinding in
its radiance.
%%%%
A glowing silver altar of Zin

An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers
are expected to be, and glowing gently.
%%%%
A granite statue

Despite the hardness of the stone, this statue's features have long withered
away.
%%%%
A hole to the Spider Nest

This passage leads to the Spider Nest.
%%%%
A labyrinth entrance

This portal leads to a labyrinth.
%%%%
A mechanical trap

A mechanical contraption designed to harm trespassers. A skilled adventurer can
try to disarm it, though.
%%%%
A metal wall

A wall of bluish-grey metal. As every dungeon electrician knows, it will ground
even magical bolts of lightning.
%%%%
A needle trap

A mechanical contraption that shoots poisoned needles.
%%%%
A net trap

A large concealed net hanging from the dungeon's ceiling, rigged to fall onto
anyone who steps beneath it.
%%%%
A one-way gate to the infinite horrors of the Abyss

This gateway leads to the Abyss.
%%%%
A passage of Golubria

This unstable gateway allows instantaneous travel to another nearby passage of
Golubria, and will close behind anything passing through it.
%%%%
A portal to somewhere

A gash-like tear in reality that looks into some terrifying, starry otherworld.
Thankfully, the magic that opened this portal prevents its vacuum from
consuming and swallowing everything in sight.
%%%%
A pressure plate

A trigger of some sort. You can't tell what kind of trap it is attached to.
%%%%
A radiant altar of Vehumet

An altar, ablaze in the lights of Iskenderun and promising great destructive
powers to those who would follow Vehumet.
%%%%
A rock wall

This wall consists of simple rock.
%%%%
A rock-blocked tunnel

This tunnel is no longer passable.
%%%%
A rocky tunnel leading out of this place

An unstable passage in the volcanic rock, admitting a draft of cool air from
beyond. It leads back to the place you came from. You will be unable to return
here once you pass through it.
%%%%
A roughly hewn altar of Beogh

An altar to Beogh, unmistakably roughly hewn by orcish artisans.
%%%%
A runed door

A door, covered in runic writing. It looks like there is something special
behind it — perhaps danger, perhaps treasure. You may break the runes and open
it like any other door (i.e., by walking into it or pressing ‘O’).
%%%%
A sealed door

A door sealed tightly by arcane runes. It refuses to open for any creature not
recognised by its magic.
%%%%
A sealed passage leading down

A descending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A sealed passage leading up

An ascending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A shaft

A deep hole. Who knows where you might end up if you were to fall through it?
%%%%
A shadowy altar of Dithmenos

This altar to Dithmenos the Shadowed seems to absorb light from its
surroundings.
%%%%
A shattered altar of Ashenzari

This crystal altar shattered to pieces when Ashenzari was cursed. But still,
there is power here: a dark aura holds the shards in mid-explosion, suspended
in time and space much like the god they herald.
%%%%
A shimmering altar of Xom

This altar constantly shimmers in all visible colours and probably some
invisible ones, too, matching the whims of Xom the Unpredictable, to whom it is
dedicated.
%%%%
A shop

A shop in the dungeon, beyond sight of the world above, manned by a secretive
and reclusive shopkeeper who cannot be bargained with, grants no refunds, and
is interested in nothing you may have to sell. Some shops hawk antiques of
unknown provenance, and offer little hint as to the quality or nature of their
goods.
%%%%
A slime covered rock wall

This rock wall is thickly coated with bright green slime. Ewwwwww. It is acidic
to the touch, seeming to grow more caustic the deeper you travel.
%%%%
A snail-covered altar of Cheibriados

This altar somehow seems more stationary than the others.
%%%%
A sparkling altar of Nemelex Xobeh

This altar sparkles with a lightshow brighter than any gambling den's to
attract followers for Nemelex Xobeh.
%%%%
A spear trap

This trap shoots long sharp poles that can skewer tresspassers.
%%%%
A staircase back to the Dungeon

These stairs lead back up to the familiarity of the dungeon.
%%%%
A staircase back to the Lair

These stairs lead back up to the Lair of Beasts.
%%%%
A staircase back to the Mines

These wide stairs lead back to the Orcish Mines.
%%%%
A staircase back to the Vaults

These stairs lead back to the mighty Vaults.
%%%%
A staircase leading out of the dungeon

This staircase leads back out of the dungeon.

Climbing these stairs will end your quest, whether you carry the Orb with you
or not.
%%%%
A staircase back to the Crypt

These stairs lead back to the Crypt.
%%%%
A staircase to the Crypt

These stairs lead to the Crypt.
%%%%
A staircase to the Ecumenical Temple

These stairs lead to the Ecumenical Temple.
%%%%
A staircase to the Elven Halls

These stairs lead to the Elven Halls.
%%%%
A staircase to the Lair

These stairs lead to the Lair of Beasts.
%%%%
A staircase to the Orcish Mines

These stairs lead to the Orcish Mines.
%%%%
A staircase to the Shoals

These stairs lead to the Shoals.
%%%%
A staircase to the Slime Pits

These stairs lead to the Slime Pits.
%%%%
A staircase to the Snake Pit

These stairs lead to the Snake Pit.
%%%%
A staircase to the Swamp

These stairs lead to the Swamp.
%%%%
A staircase to the Tomb

These stairs lead to the Tomb of the Ancients.
%%%%
A gate to the Vaults

This gateway leads to the Vaults.
%%%%
A stone staircase leading down

These stairs lead further down.
%%%%
A stone staircase leading up

These stairs lead back up.
%%%%
A stone wall

A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls.
%%%%
A stormy altar of Qazlal

Fierce winds, electrical discharges, puffs of fire and magma, and the
occasional tremor surround this altar to Qazlal Stormbringer.
%%%%
A short-range portal

Stepping on this portal will send you to another room nearby.
%%%%
A teleport trap

This magical trap can displace anyone hapless enough to step on it — or even
fly above it — to a random place on the same dungeon level. Traps of this kind
found in the dungeon are worn with age, and will dissipate on use; fresher,
newly-made traps may survive several passages.
%%%%
A permanent teleport trap

This magical trap can displace anyone hapless enough to step on it — or even
fly above it — to a random place on the same dungeon level.
%%%%
A translucent rock wall

The mineral this rock consists of is as translucent as good quality glass.
Whether it is natural or magical, you can't tell.
%%%%
A translucent stone wall

A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls. It has been imbued with arcane magics which render it translucent.
%%%%
A translucent unnaturally hard rock wall

This wall is imbued with magic that not only makes it indestructible but also
makes it translucent like glass.
%%%%
A tree

While the dungeon is filled with dim magic light, in most places it is not
bright enough to sustain any larger plants. It is uneven, though, and there are
spots where, with the grace of Fedhas, trees as big as those on the surface can
grow underground.

While too large to be felled with an axe, it is susceptible to bolts of
lightning and to sufficiently intense sources of fire.
%%%%
A viscous altar of Jiyva

A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and
you don't really want to know.
%%%%
A wall of green crystal

This wall is made from polished crystal and imbued with arcane magics. They
prevent its easy destruction, and make it reflect heat and cold.
%%%%
A wall of the weird stuff which makes up Pandemonium

This wall is made from the weird stuff which makes up Pandemonium, but seems to
be like rock in most other aspects.
%%%%
A white marble altar of Elyvilon

An altar to Elyvilon the Healer, made from purest white marble and topped by a
sculpture of the Chalice of Purification.
%%%%
A web

The spider who left this web must have been huge, as it seems to be made for
trapping {{ return you.genus(true) }} rather than flies.
%%%%
An abandoned shop

This shop has been abandoned.
%%%%
An alarm trap

While this trap does no damage by itself, its loud sound may bring someone to
do damage to you. In addition to the noise it creates, it will apply an
enchantment making monsters all over the level aware of your location.
%%%%
An ancient bone altar of Kikubaaqudgha

Ancient bones were piled here to form an altar to the terrible Demon-God
Kikubaaqudgha.
%%%%
An arrow trap

A mechanical trap that will fire an arrow when triggered.
%%%%
An empty arch of ancient stone

A stone archway that seems to have stood here forever and doesn't seem to lead
anywhere in particular.
%%%%
An escape hatch in the ceiling

A spring-loaded one-way escape hatch set in the ceiling.
%%%%
An escape hatch in the floor

A spring-loaded one-way escape hatch set in the dungeon floor, allowing the
adventurer beset by adversaries to exchange the perils of this level for the
perils of the next.
%%%%
An exit through the horrors of the Abyss

This gateway leads back to the dungeon via the madness of the Abyss.
%%%%
# shown if the player is an orc
An idol of Beogh

{{
  if you.god() == "Beogh"
    then
      return "This crude but majestic statue represents Beogh in his glory. "
          .. "May foul non-orcs all be smitten!";
    else
      return "This crude statue depicts Beogh, the god of primitive orcs "
          .. "living here. Their religion calls for the murder of all "
          .. "non-believers. It would be a pleasure to destroy this idol, but "
          .. "beware, Beogh is known to be vengeful.";
  end
}}
%%%%
An iron altar of Okawaru

An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are
surprisingly sharp.
%%%%
An iron grate

This iron grate looks rusted, as if it could be disrupted with a spell or a
wand quite easily. It is too strong to be breakable by hand, however.
%%%%
An open door

A wooden door. You can close it by standing next to it and {{
    if crawl.is_tiles() then
        return "either doing Ctrl-L-Click on the door or pressing 'C'."
    else
        return "pressing 'C'."
    end
}}
%%%%
An opulent altar of Gozag

This glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy
gleams brightly, even in the dim dungeon light.
%%%%
An orcish idol

An idol of the orc god Beogh. Destroying it is likely to incur Beogh's wrath.
%%%%
An unnaturally hard rock wall

You cannot affect this wall by any means.
%%%%
The endless lava

A sea of fire and brimstone as far as the eye can see. Floating above this
inferno would roast you in no time.
%%%%
The floor

The floor.
%%%%
Some deep water

This water is as deep as it is dangerous. Many confused adventurers have met
their death in the depths, and an unexpected end of flight has drowned even
more careless interlopers.
%%%%
Some lava

An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
%%%%
Some shallow water

This cloudy, waist-deep water makes movement and combat cumbersome for
landlubbers — this is sometimes dangerous, but never directly fatal.
%%%%
The open sea

Nothing but endless wind and waves, and not a lighthouse in sight. You'd be
lost beyond all hope in short order — better not risk it.
%%%%
########################
## Big doors
########################
A large open door

<An open door>
%%%%
An open gate

<An open door>
%%%%
A huge open gate

<An open door>
%%%%
A large closed door

<A closed door>
%%%%
A closed gate

<A closed door>
%%%%
A huge closed gate

<A closed door>
%%%%
A large runed door

<A runed door>
%%%%
A runed gate

<A runed door>
%%%%
A huge runed gate

<A runed door>
%%%%
A large sealed door

<A sealed door>
%%%%
A sealed gate

<A sealed door>
%%%%
A huge sealed gate

<A sealed door>
%%%%
########################
### Vault redefinitions
########################
# wizlabs
A portal leading out of here

This shimmering magical gate leads back to the place you came from. You will be
unable to return here once you pass through it.
%%%%
# wizlab: Wucad Mu
An autumnal tree

These trees, large as they are, appear to be permanently locked in an autumnal
moment: leaves, coloured red and gold, fall from branches and float gracefully
to the floor. Before they even reach the ground, however, a shadow passes, and
when the shimmer is gone, the leaves are once more on the branch, ready to fall
again.
%%%%
A crumbled stone wall

These walls appear locked in time — ready to collapse from disrepair, but
utterly unable to.
%%%%
A strange statue

The features of this statue are strange and alien. Is it because the statue is
worn and tarnished that it has become so unrecognisable? Or is it that the
subject was something demonic and evil?
%%%%
# wizlab: Tukima
A crystal clear mirror

A glistening mirror, reflecting everything around it.
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A strange generator

A mechanical contraption, all hisses and pops, ready to dispense dancing
weapons at any moment.
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A glistening fountain

A dry fountain, glistening brightly.
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A black marble wall

The marble glistens and shines. It certainly is beautiful!
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The marble floor

A marble floor of white and silver, with shades of pink here and there.
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# wizlab: Eringya
A rose-covered archway

The roses look beautiful!
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A vine-covered statue

This statue looks almost like a monster made entirely from vines.
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A crumbling stone wall

This wall looks ancient.
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The grass-covered ground

Strewn with leaves and twigs that crunch loudly underfoot, this grass is crisp
and fresh.
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# wizlab: Doroklohe
A strange rock wall

This wall is decorated with images you might see in a tomb.
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A highly decorated stone wall

This wall is covered with disturbing, horrifying images.
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The rough-hewn floor

This floor is rough and uneven in places.
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# wizlab: Cigotuvi
Viscous fluid

This sticky fluid seems to be secreted by the nearby walls. It looks
disgusting.
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A sinewy wall

This wall looks strangely organic, but incredibly tough and durable.
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A thin membrane

This strange membrane is thin enough to see through.
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The pulsating floor

This slick floor seems to pulse to an unknown beat.
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# wizlab: Zonguldrok
Zonguldrok's gravestone

A gravestone. The name ‘Zonguldrok’ is engraved on it in golden letters.
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A gravestone

A nameless grave.
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# wizlab: Golubria
The dimension's edge

On the edge of this tiny, isolated plane, space itself dissolves into oblivion.
Entering or affecting this black void is impossible.
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A wall of crystal

<A wall of green crystal>
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# wizlab: Cloud Mage
The damp floor

Perhaps it is the humidity, or the constant flow of clouds, but the floor here
remains forever damp.
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A wall of white crystal

This wall is made from low-grade crystal with an opalescent gleam.
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# wizlab: Hellbinder
A black wall

This wall is perhaps made from stone, or solid charcoal, or a substance found
only in the deepest hells.
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A carved rock wall

This wall is decorated with images of death and destruction.
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# evilmike_haunted_forest (Crypt:5)
A dead tree

This tree is as dead as everything else here.
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# Dis:7
An iron statue

This statue has no mouth. Creepy!
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# Geh:7
Ashen ground

Ashen ground. It is warm and almost comfortable.
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A tempered metal wall

This metal wall emits heat.
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# Coc:7
An ice-covered rock wall

A rock wall coated in a thick layer of ice.
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An ice-covered stone wall

A stone wall coated in a thick layer of ice.
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Frost-covered floor

Frost-covered floor. It crunches satisfyingly underfoot.
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# Pan: the holy level
A golden statue

A solid gold statue of a saint.
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A silver wall

This wall is made of pure silver.
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# Slime:$
A rune carved stone wall

This strangely slime-free stone wall is carved all over with countless mystical
runes. One often repeated set of runes seems to refer to 'the royal jelly.'
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# Tomb:1
A sarcophagus

An ancient sarcophagus. It appears to be empty.
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# Vaults:$
A heavily etched metal wall

This metal wall is etched with murals depicting, in great and gruesome detail,
exactly what will be done to anyone caught stealing from the Vaults. It makes
you feel queasy.
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A heavily etched wall of green crystal

This wall of green crystal is etched with murals depicting, in great and
gruesome detail, exactly what will be done to anyone caught stealing from the
Vaults. It makes you feel queasy.
%%%%
# moated_graveyard_entry (D:1)
An adventurer's gravestone

The grave of an adventurer who came close to victory.
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# minmay_entry_shattered_statue (D:1)
A granite stump

This stump of granite was probably a statue at some point in the past.
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# Ice Cave
An ice choked empty arch of ancient stone

This portal is inoperative, and nearly completely encased in a mass of ice.
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An ice covered gate leading back out of here

This portal leads back to the place you came from. Its magic is holding the ice
at bay, preventing it from blocking the gate. You will be unable to return here
once you pass through it.
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An ice covered rock wall

This rock wall is covered by a thick layer of frost and ice.
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Some ice crusted deep water

This deep water is crusted with broken blocks of ice.
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Some ice crusted shallow water

This shallow water is crusted with broken blocks of ice.
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# sewer_minmay_treatment (Sewer)
A large window

A window embedded in the side of an enormous metal pipe, allowing observation
of the water flowing inside.
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A glass window

A pockmarked, ultra-hard glass window.
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# due_jungle_book (Lair:8)
An elephant-shaped statue

This worn granite statue depicts an elephant standing guard.
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# pan_disco_hall (Pan)
A weirdly glowing ball

This floating ball radiates with shimmering light.
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# ragdoll_tomb_raider
A sealed sarcophagus

This ancient sarcophagus is sealed shut.
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###########################
### Portal vault entrances
###########################
A flagged portal

This portal leads to a bailey. It seems as if you had better enter the portal
before the standard is lowered to the ground.
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# timed bazaar
A flickering gateway to a bazaar

This portal leads to a bazaar, where itinerant merchants gather to sell their
wares. They never stay in one place for very long.
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# permanent bazaar
A gateway to a bazaar

This portal leads to a bazaar, where itinerant merchants gather to sell their
wares. They will wait for you, but once you get a chance to browse their
inventory, the merchants will depart in search of other customers.
%%%%
A frozen archway

This portal leads to an ice cave. The archway is gradually melting away.
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A sand-covered staircase

This staircase leads to an ossuary. Sand surrounds the staircase and is
continuously pouring onto it. Before long, the staircase will be gone.
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A glowing drain

This passage leads to a sewer. It seems to be rusting and clogging up fairly
rapidly.
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A portal to a secret trove of treasure

This portal leads to a treasure trove.
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A dark tunnel

This portal leads to the heart of a volcano. Rocks are falling from the roof
and sides of the tunnel, filling the entry.
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A magical portal

This portal leads to a wizard's laboratory. It seems to be fading away.
%%%%
###########
### Sprint
###########
# sprint_mu
An open sea?

Though it exists in stark defiance of every conventional rule of physics and
geometry you know to be true, there can be no denying that here, in this tiny
room, is a vast and terrible sea of impossible size.

Either that, or it's a blue wall.
%%%%
# arena_sprint
A spawn point

One of the entrances that the opposition may come in through.
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############
### Tutorial
############
An exit from the tutorial

This is a way out of the dungeon, letting you finish this lesson.
%%%%