summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/elf.des
blob: 9a4d7b399a0b467f47f873725c1c97d955d97ca6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
##############################################################################
# elf.des: Special maps for Elf:7, and (mini)vaults particular to the 
#          Elven Halls.
##############################################################################

##############################################################################
# Elf:1 arrival vaults
#
# The concept:
# There are no entry vaults for the Elven Halls. Instead, there is a "border
# check" vault on the other side, in the Elf:1 level. Note that elves and orcs
# are not necessarily at war or have big enmities against each other. It's
# just a border check.
#
# The intention:
# I (Eino here, hi!) lost a lot of characters trying to do the Halls right
# after the Mines until I realized the Halls are significantly harder. A
# welcoming party on the other side will hopefully warn the player about this.
#
# Honor this intention. Lots of space between the monsters and the stairs, so
# the players have many turns to realize their mistake. Note that designing
# can be a challenge with the eight space LOS. What might make the player
# realize it's better to flee: facing a nasty summon, taking a few hits from
# conjurations.. they might engage melee opponents, at which point it's quite
# difficult to flee. Please keep that in mind. Note also, that a corridor is
# usually easier for the player than an open space.
#
# This is an instance where an entry (arrival) vault really does benefit from
# having monsters, even a nasty bunch. However, don't go overboard trying to
# make it really hard. And try to make it seem like a plausible border guard.
#
##############################################################################

##############################################################################
# Dummy Elf arrival vault

NAME:   elf_arrival_dummy
TAGS:   dummy
PLACE:  Elf:1
CHANCE: 50
ORIENT: float
MAP
{
ENDMAP

##############################################################################

NAME:    elf_arrival_001
PLACE:   Elf:1
ORIENT:  west
SHUFFLE: asd/x$=
SHUFFLE: fgh/x$=
SUBST:   a = x, s = x, d = x, f = x, g = x, h = x
MONS:    deep elf soldier
MONS:    deep elf mage, deep elf conjurer / deep elf priest / deep elf fighter
MONS:    deep elf summoner / deep elf knight w:2
MAP
                        aaa
                        asa
xxxxxxxxxxxxxxxxxxxxxxxxxdx
xxxxxx...xxxxx..12..3.....@
xxxxxx.{........m12..m.4..x
xxxxxx...xxxxx..12..3.....@
xxxxxxxxxxxxxxxxxxxxxxxxxhx
                        fgf
                        fff
ENDMAP

##############################################################################

NAME:    elf_arrival_002
PLACE:   Elf:1
ORIENT:  south
MONS:    deep elf soldier, deep elf mage
MONS:    deep elf conjurer / deep elf priest / deep elf fighter
MONS:    deep elf summoner / deep elf knight w:2
MAP
xxxxx@xxx@xxx@xxxxx
xxxx...........xxxx
xx....G.3.3.G....xx
x...1.........1...x
x.G...2..4..2...G.x
x.................x
x.......G.G.......x
x........[........x
x.....G.....G.....x
xx.1.....{.....1.xx
xxxx...........xxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################

NAME:    eino_elf_arrival_customs
ORIENT:  southwest
PLACE:   Elf:1
MONS:    deep elf soldier / deep elf mage / deep elf conjurer w:2
MONS:    deep elf summoner
MAP
xxxxxxxxxxxxxx
xxxxxx.+.....x
xxxxxx.x..x..x
xxxxxx.m.xxx.x
xxxxxx.x..x..x
xxxxxx.m1..1.x
xxxxxx.x.2x..x
xxxxxx.m1xxx1x
xxxxxx.x.1x1.x
xxxxxx{m.1.2.+
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
ENDMAP

##############################################################################

NAME:    eino_elf_arrival_shootout
PLACE:   Elf:1
ORIENT:  float
MONS:    deep elf soldier / deep elf mage
MONS:    deep elf conjurer / deep elf priest / w:2 deep elf summoner
MAP
xxxxxxxx@@@xxxxxxxx
xxxx...........xxxx
xx......2.1......xx
x.....1.....1.....x
xxxx.....G.....xxxx
xxxxxxxx...xxxxxxxx
xxx[.....{.....(xxx
xxxxxxxx...xxxxxxxx
xxxx.....G.....xxxx
x.....1.....1.....x
xx......1.2......xx
xxxx...........xxxx
xxxxxxxx@@@xxxxxxxx
ENDMAP

########################################################################

NAME:   eino_elf_arrival_pack_of_fighters_taking_a_sip
PLACE:  Elf:1
ORIENT: south
TAGS:   no_monster_gen
KMONS:  Z = deep elf fighter / deep elf soldier w:5
KFEAT:  Z = W
MAP
 .........
x..WWWWW..x
xWWWZWZWWWx
xWWZWZWZWWx
xWWWWWWWWWx
x..WWWWW..x
x.........x
x....[....x
xx...{...xx
xxx.....xxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
ENDMAP

##############################################################################

NAME:   eino_elf_arrival_the_gate
PLACE:  Elf:1
ORIENT: south
MONS:   deep elf soldier / deep elf mage
MONS:   deep elf conjurer / deep elf priest / deep elf fighter
MONS:   deep elf summoner / deep elf priest
MAP
x.........x
@.........@
x...3..2..x
x..2.1.1..x
x.G.1.1.G.x
x.........x
xxx+++++xxx
xxx.....xxx
xxx..[..xxx
xxx.....xxx
xxx..{..xxx
xxxx...xxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
ENDMAP

###########################################################
# A nice scenic altar
#
NAME:    eino_elf_arrival_altar
ORIENT:  west
PLACE:   Elf:1
SHUFFLE: 1/2, 4/5
KFEAT:   C = altar_vehumet
MONS:    deep elf soldier, deep elf mage
MONS:    deep elf priest
MONS:    deep elf conjurer, deep elf summoner
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx@@@xxxx
xxxxxxxxxxxxxxxxxx...xxxxxx.....xxx
xxxxxxxxxxxxxxxx.22x...xx.........x
xxxxxxxxxxxxxx...xxxxx.x..1.5.....x
xxxxxx...xxxxx.xxxxxxx.m...3......x
xxxxxx.[.......xxxxxx....1..GmG...@
xxxxxx....xxxxxxxxxxx..m..C.mbm...@
xxxxxx.{.......xxxxxx....23.GmG...@
xxxxxx...xxxxx.xxxxxxx.m...4......x
xxxxxxxxxxxxxx...xxxxx.x.2........x
xxxxxxxxxxxxxxxx.11x...xx.........x
xxxxxxxxxxxxxxxxxx...xxxxxx.....xxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx@@@xxxx
ENDMAP



############################################################################
# elf_hall

NAME:    elf_hall
PLACE:   Elf:7
ORIENT:  northwest
TAGS:    no_rotate
LFLAGS:  no_tele_control
MONS:    deep elf high priest, deep elf demonologist, deep elf annihilator
MONS:    deep elf sorcerer, deep elf death mage
MONS:    deep elf blademaster, deep elf master archer
SUBST:   1=1., 2=2., 3=3., 4=4., 5=5.
SHUFFLE: 23, 45
KMONS:   $ = weight:450 nothing / deep elf sorcerer / deep elf annihilator 
KMONS:   * = weight:300 nothing / deep elf annihilator / deep elf death mage
KMONS:   | = weight:600 nothing / deep elf demonologist / deep elf death mage
KFEAT:   $ = $
KFEAT:   * = *
KFEAT:   | = |
SUBST:   v = v .:2
SUBST:   v : xvb
SUBST:   | = | *:2 
SUBST:   $ = $:20 *:4 |:1
SUBST:   * = * |:3
MARKER:  U = lua:feat_change_change_flags { \
            level_flags="!no_tele_control", final_feat="dry_fountain", \
            group="fountain" \
         }
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxcccccccccccccccccxxxxx
xxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxx
xxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxx
xxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxx
xxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccx
xxxxxxxxxxxxxxc*|*$*$ccc..2..2..c+$|$$cx
xxxxxxxxxxxxxxc$*$*ccc7........7.c$$$$cx
xxxxxxxxxxxxxxc||**cc...5.5...4.4cc$|$cx
xxxxxxxxxxxxxxc*$$cc..3.....3..ccccccccx
xxxxxxxxxxxxxxc$+ccc.....2....cc.....5cx
xxxxxxxxxxxxxxc$c....5.....5.cc....5..cx
xxxxxxxxxxxxxxccc......5....cc..2....ccx
xxxxxxxxxxxxxxxxc....5...2.cc.......ccxx
xxxxxxxxxxxxxxxcc..1..U.....3.4..4..ccxx
xxxxxxxxxxxxxxcc.....................ccx
xxxxxxxxxxxxxxc..2........3........5..cx
xxxxxxxxxxxxxxc.......2..2....3.......cx
xxxxxxxxxxxxxxc..2................2..5cx
xxxxxxxxxxxxxxc......v.........v..2...cx
xxxxxxxxxxxxxxc..2..vv..1...1..vv.....cx
xxxxxxxxxxxxxxc2..6vvv....1....vvv64.4cx
xxxxxxxxxxxxxxc..vvvv...........vvvv..cx
xxxxxxxxxxxxxxc.vvv.....cc.cc.....vvv.cx
xxxxxxxxxxxxxxc.v.3...cccc.cccc.3...v.cx
xxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3.3.cx
xxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cx
xxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cx
xxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccx
xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxx
ENDMAP


############################################################################
## alternative elf halls: gauntlets (David)

NAME:    elf_hall_gauntlet_wide
PLACE:   Elf:7
TAGS:    no_pool_fixup no_rotate
LFLAGS:  no_tele_control
ORIENT:  float
CHANCE:  5
MONS:    deep elf high priest, deep elf demonologist
MONS:    deep elf annihilator, deep elf sorcerer
MONS:    deep elf death mage, deep elf blademaster
SHUFFLE: 345
SUBST:   4=4., 2=2., 5=5., 3=3.
KMONS:   $ = weight:115 nothing / deep elf annihilator 
KMONS:   * = weight:105 nothing / deep elf death mage
KMONS:   | = weight:290 nothing / deep elf sorcerer
KFEAT:   $ = $
KFEAT:   * = *
KFEAT:   | = |
SUBST:   | = | *:2 
SUBST:   * = * |:3
KMONS:   A = deep elf master archer
KFEAT:   A = |
KMONS:   B = deep elf blademaster
KFEAT:   B = |
MARKER:  U = lua:feat_change_change_flags { \
            level_flags="!no_tele_control", final_feat="dry_fountain", \
            group="fountain" \
         }
MAP
cccccccccccccccccccccccccc
c2ccccccc........ccccccccc
c.cccc2...5....5...2cccccc
c.cc..................cccc
c.c....3....45....3....c3c
c.+........U..U........+.c
c.c......2.2..2.2......c.c
c.cc......3....4......cc.c
c.ccc4cccccc..cccccc.cc..c
c2ccc.c.3.ww..ww.4.ccc...c
c.ccc..3..ww..ww..5......c
c$$$ccc...ww..ww...ccccc.c
c$$$ccc.1.ww..ww.5.ccccc.c
c$$$cccccccc2.cccccc1262.c
ccc+cccccccc..cccccccccc.c
cB*|*|**|*cc..cc$|$*$|$|.c
c**|*|||||cc..cc|$|$*$*$.c
c*|*|||**|cc..cc$*$*$*$|.c
c|**|*|||Acc..ccA$|$|$|$2c
ccccccccccccWWcccccccccccc
ccccccccccccWWcccccccccccc
ccccccccccccWWcccccccccccc
xxxxxxxxxxxx@@xxxxxxxxxxxx
ENDMAP

#######################################

NAME:    elf_hall_gauntlet_narrow
PLACE:   Elf:7
TAGS:    no_pool_fixup no_rotate
ORIENT:  float
CHANCE:  5
MONS:    deep elf high priest, deep elf demonologist
MONS:    deep elf annihilator, deep elf sorcerer
MONS:    deep elf death mage, deep elf master archer
MONS:    deep elf blademaster
SHUFFLE: 345
SUBST:   4=4., 2=2., 5=5., 3=3.
SUBST:   l : lww 
SHUFFLE: lww
SHUFFLE: nN / yY / zZ
SUBST:   N=@, n=., Y=c, y=c
SHUFFLE: zZ / nN
SUBST:   N=@, n=., Z=c, z=c
KMONS:   $ = weight:115 nothing / deep elf annihilator 
KMONS:   * = weight:105 nothing / deep elf death mage
KMONS:   | = weight:290 nothing / deep elf sorcerer
KFEAT:   $ = $
KFEAT:   * = *
KFEAT:   | = |
SUBST:   | = | *:2 
SUBST:   * = * |:3
KITEM:   6 = |
KITEM:   7 = |
KFEAT:   6 = 6
KFEAT:   7 = 7
LFLAGS:  no_tele_control
MARKER:  U = lua:feat_change_change_flags { \
            level_flags="!no_tele_control", final_feat="dry_fountain", \
            group="fountain" \
         }
MAP
ccccccccccccccccccccccccc
c2ccccccc.......ccccccccc
c.cccc2...5...5...2cccccc
c.cc.................cc7c
c.c....3....45...3....c3c
c.+.........U.........+.c
c.c......2.2.2.2......c.c
c.cc......3...4......cc.c
c.ccc4cccccc.cccccc.cc..c
c2ccc.c.3.ww.ww.4.ccc...c
c.ccc..3..ww.ww..5......c
c$$$ccc...ww.ww...ccccc.c
c$$$ccc.1.ww.ww.5.ccccc.c
c$$$cccccccc.ccccccc122.c
ccc+cccccccc2cccccccccc.c
c7*|*|**|*cc.cc$|$*$|$|.c
c**|*|||||cc.cc|$|$*$*$.c
c||*||***|cc.cc$*$*$*$|.c
c|**|*||6*cc.cc6$|$|$|$2c
cccccccccccclcccccccccccc
ccccccccccclllccccccccccc
cccccccccc..c..cccccccccc
Yyyyyyyyyy.ccc.zzzzzzzzzZ
xxxxxxxxxxNncnNxxxxxxxxxx
ENDMAP


############################################################################
# (Mini)vaults specific to the Elven Halls
############################################################################

default-depth: Elf:*