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##############################################################################
# lair.des: All maps relating to the Lair system, including entries and end
#           branch endings for Shoals, Snake Pit, Slime Pit and Swamp.
##############################################################################

##############################################################################
# Lair entries
##############################################################################
# Dummy Lair entry
NAME:   lair_0_dummy
TAGS:   lair_entry dummy
CHANCE: 30
ORIENT: float
MAP
O
ENDMAP

##############################################################################
# Generic Lair entry
#
NAME:    david_lair_1
TAGS:    lair_entry
MONS:    giant lizard / sheep, giant snail / elephant slug / nothing
MONS:    nothing / yak / weight:2 death yak, plant / fungus / w:20 nothing
SHUFFLE: 12
ORIENT:  float
MAP
xxxx..@..xxxx
xx.........xx
x..42...44..x
..44..1......
@....1O3....@
...4......4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Shrubbed Lair entry
#
NAME:   david_lair_2
TAGS:   lair_entry
MONS:   plant, firedrake
SUBST:  ' = 1.
ORIENT: float
MAP
xxxxxxxxxxxxx
xx111111111xx
x112.'111111x
x11.O.'111''.
x11'..111'..@
x111111''....
x1''11......x
xx.''..'...xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Lair monsters near stair 
#
NAME: david_lair_3
TAGS: lair_entry
MONS: w:50 nothing / w:30 giant slug / w:30 giant snail
MONS: w:100 nothing / w:40 yak / sheep / death yak
MONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragon
MONS: green rat / grey rat / orange rat / quokka / rat
MONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frog
SHUFFLE: 12345
ORIENT: float
MAP
111...@......
111..........
11........2..
.............
@.....O.....@
...2.........
........2....
.............
....@........
ENDMAP

########################################################################
# Obligatory Oklob Plant Lair Entry Vault,
#
NAME:   oklobed_lair
TAGS:   lair_entry no_monster_gen no_pool_fixup no_rotate
ORIENT: float
: if you.absdepth() >= 12 then
MONS:   plant, oklob plant / w:50 plant
: elseif you.absdepth() >= 10 then
MONS:   plant, oklob plant / w:150 plant
: else
MONS:   fungus, wandering mushroom / w:50 fungus
:end
SUBST:  ? = 2.
MAP
...xxxxxxx...
..x.......x..
....x...x....
...xx???xx...
.x..?111?..x.
.x..?1O1?..x.
.x..?111?..x.
...xx???xx...
....x...x....
..x.......x..
...xxxxxxx...
ENDMAP

##############################################################################
# A boring Lair entry vault.
#
NAME: erik_lair_2
TAGS: lair_entry
MONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle
# Rats are boring.
ORIENT: float
SUBST: ? = c x $ .
MAP
xxxxxxxxx?xxxx
xxxxxx?xxxx?xx
?xx?xxxxxxx?xx
xxxxxx121xxxxx
?xxxxx1O1xxx?x
xxx??x111xxx?x
xxxxxxxx??xxxx
x?xxxx?xxxxx?x
xxxxxxxxx?xxxx
ENDMAP

########################################################################
# Welcome to Lair Island. We make great pancakes.
#
NAME: erik_lair_3
TAGS: lair_entry
MONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dog
ORIENT: float
SUBST: ? = w.
MAP
.@........wwwwww?.....
..?.?.?..wwwwwww.?..?.
..??w..wwwwwwwww?.??..
...??w.wwwwwwww?www?..
...wwww?wwwwwwwwww??..
..wwwwww??w??w2wwww..@
..wwwwww??....wwww???.
......1..2.2O2.wwww...
..?wwwww???2.2www.ww?.
.....wwww2..w.2www....
..wwwwwwwww?.wwww???..
@..wwwwwwwwwwwwwww....
....?ww..ww?www..w....
....?......??.w..???..
...........?...@......
ENDMAP

########################################################################
# Dragon's Lair, for generous values of Dragon
#
NAME: erik_lair_4
TAGS: lair_entry no_rotate
MONS: steam dragon / mottled dragon / swamp drake
MONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothing
SUBST: ? = x.c
SHUFFLE: %*RO
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxx
xxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxx
xxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxx
xx?xx???xxxxx..xx??xx??..........?...???..??x=.?x
@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?x
xxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xx
xxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?x
xxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxx
xxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Orcish Takeover!
# 
NAME: erik_lair_5
TAGS: lair_entry
MONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plant
ORIENT: float
MAP
xxxx..@..xxxx
xx.........xx
x...2...44..x
...4..1......
@....1O3....@
..........4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Lair-specific non-entry/ending vaults
##############################################################################

##############################################################################
# Rats! (Lemuel), special Lair version
# There another, easier version for the shallow dungeon
#
NAME:    RatsNest_Lair
ORIENT:  northeast
TAGS:    uniq_rats_nest
DEPTH:   Lair
CHANCE:  5
SHUFFLE: 23, 34
MONS:    rat / green rat / nothing, grey rat / orange rat / nothing
MONS:    green rat / orange rat / nothing, orange rat / rat
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx343.xx.xxxxxxxx.334433xxxxxxxxx23...xxxxxx
xx.222...xxxxxxxx..224422xxxxxx1111...xxxxxxx
x..111..xxxxxxxxx..111111.xxx.111...xxxxxxxxx
xx.111..xxxxxxxxxx.11111..x......xxxxxxxxxxxx
xxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxxxxxx
xxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxxxxxx
xxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxxxxxx
xxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxxxxxx
xxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxxxxxx
       xx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxxxxxx
       xxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxxxxxx
       xxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxxxxxx
       xxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxx
             xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
             xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx
             xxx.xxx                   xxxxxx
             xxxx.xx                   xxxxxx
             xxx.xxx                   xxxxxx
             xxxx.xx                   xxxxxx
             xxxx@xx                   xxxxxx
ENDMAP

##########################################
# a pointless little "vaults" by Lemuel
#
NAME:   strawberry_fields_big
ORIENT: float
DEPTH:  Lair
SUBST:  .= d .:150 1:8 2:4
MONS:   plant, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
CHANCE: 1
COLOUR: . = green:20 / brown:15 / none
MAP
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
ENDMAP

NAME:   strawberry_fields_big_rounded
ORIENT: float
DEPTH:  Lair
SUBST:  .= d .:140 1:8 2:4
MONS:   plant, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
CHANCE: 1
COLOUR: . = green:20 / brown:15 / none
MAP
       .......
     ...........
   ...............
 ..................
 ..................
.....................
.....................
.....................
.....................
.....................
.....................
 ...................
 ...................
   ...............
     ...........
       .......
ENDMAP

NAME:   strawberry_fields_round
ORIENT: float
TAGS:   allow_dup
DEPTH:  Lair
SUBST:  .= d .:50 1:8 2:4
MONS:   plant, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
CHANCE: 4
COLOUR: . = green:20 / brown:15 / none
MAP
   ....
 ........
..........
..........
..........
..........
 ........
   ....
ENDMAP

NAME:   strawberry_fields_patches_spacepadded
ORIENT: float
DEPTH:  Lair
SUBST:  .= d .:50 1:8 2:4 
MONS:   plant, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 / strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
CHANCE: 4
COLOUR: . = green:20 / brown:15 / none
MAP
   ..
 ......
........
........      ..
 ......     ......
   ..      ........
           ........
     ..     ......
   ......     ..
  ........
  ........
   ......
     ..
ENDMAP


#############################################################################
# plantages
#
NAME:   fruit_tree_single
ORIENT: float
TAGS:   allow_dup
DEPTH:  Lair, Snake
MONS:   plant, fungus
SUBST:  ' = . a 2:1
SUBST:  . = .:90 a:10 2:1
KITEM:  a : apple / apricot / pear / orange / banana / strawberry q:1 w:5 / strawberry q:2 w:5 / lemon
KFEAT:  a = .
CHANCE: 8
MAP
 ..... 
.......
..'''..
..'1'..
..'''..
.......
 ..... 
ENDMAP

NAME:   fruit_tree_lots
ORIENT: float
DEPTH:  Lair, Snake
MONS:   plant, fungus
SUBST:  ' = . 1
SUBST:  . = .:90 a:10 2:1
SUBST:  _ = .:90 a:4 
KITEM:  a : apple / apricot / pear / orange / banana / strawberry q:1 w:5 / strawberry q:2 w:5 / lemon
KFEAT:  a = .
CHANCE: 2
MAP
   ________   
  _........_  
 _.....'...._ 
_..'........._
_......'..'.._
_...'........_
_......'....._
 _..'....'.._ 
  _........_  
   ________   
ENDMAP

#############################################################################
# Swampy vault, island version
#
# common version in float.des -evk
# doesn't work yet?

NAME:    onia_ninara_012_swampy_vault_shoal
TAGS:    no_pool_fixup no_monster_gen uniq_swamp_vault
DEPTH:   Shoal
ORIENT:  float
SHUFFLE: AB@
SUBST:   A : x, B : x
SUBST:   D = .:30 W
KFEAT:   E = w:20 . / x / w:50 W / w:30 w / ~
KFEAT:   F = w:150 w / w:70 W / ~ / . / x
KFEAT:   G = x / . / w / W
KFEAT:   H = . / W
KMONS:   D = Plant / w:200 nothing
KMONS:   E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothing
KMONS:   F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing
KMONS:   H = swamp drake / swamp dragon / hydra / w:20 nothing
KITEM:   H = any good_item / any potion / w:20 nothing / gold
MAP
 wwwwwwwwwwwwwwwwwww.wwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwww...wwwwwwwwwwwwwwwww
wwwwwwxxxxxxxxxxxxxx@xxxxxxxxxxxxwwwwww
wwwwxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxwwww
wwwxxxxGHHFFGGGGFFFEEDEEGGFFFxxGGxxxwww
wwwxxFFFHHFFFFFGFFFFEEDEEFFFFFFFFGxxwww
wwwxGGFFFFDDEEFFFFFEEDEEFFFFFFFFFFGxwww
wwwxxGFFFFEEDDEEFFEEDEEFFFEEEFFFFGxxwww
wwwxGFFFFFFFEEDEEEDDEEEEEEEDDEEEFFGxwww
wwwxGGFFFFFFFEEDEDEEEEEEEDDEEDDDEEDBwww
wwwxxGFFFFFFFFEEDEDDEDDDDEEEEEEEDDxxwww
wwwxxxGFFFFFFEEDEEEEDEEEEEFFFFFFFFxxwww
wwwxxxxFFFFFEEDEEFFFFDDFFFFFFFFFGGGxwww
wwwxxxGFFFFEEDEEFFFFFFEDEFFFFFFFxxxxwww
wwwxGGFFFFFFDEEFFFFFFFFEDFFFFFFGGxxwwww
wwwxGFFFFFFEEDEEFFFFFFFFEDEFFFGxxxwwwww
wwwxxGxxxGFEEDEEFFFFGGGFFHHHGxxxxwwwwww
wwwwxxxxxxGFEEDEEGGxxxxxGFHGxxxxxwwwwww
wwwwwwxxxxxGFDEGGxxxxwxxxxxGxxxxxwwwwww
wwwwwwwwxxxxxAxxxxxxwwwxxxxxxxwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

##############################################################################
#	Ice dragon lair with assorted imp pets
#
NAME:   ice_dragon_lair_bobbens
DEPTH:  Lair:5-10
TAGS:   no_monster_gen
MONS:   ice dragon
MONS:   w:9 white imp/w:1 nothing
MONS:   white imp
ITEM:   any good_item
SUBST:  ! = $:3 d:2
SUBST:  ' = w:15 x:9 c:3 .:1
SUBST:  ? = x:3 c:1
SUBST:  ; = x:2 .:3
SUBST:  _ = %:1 .:3
SUBST:  " = G:1 .:3
MAP
;;..;..;;;.;;.;;;   
;;...wwww.;;..ww.;;   
;..ww'''ww..wwwww;;;; 
;.ww'???wwwwwwwww;....
;.ww'?!??''''''w...ww.
;..ww?!!??????'w..www.
;;..w?!1?...??'w"www.;
;;;.w?!!.2?3.?'wwww.; 
;;;ww??w2.?W.''www.;; 
;..www'??????'.wwww.;; 
..wwww''????ww'''ww.;; 
.wwwwwww...www'_'ww.;  
..wwwww....www'''w.;;  
.;www...V..wwwwww.;;  
;;...........www.;;;  
;;   ;;;....w..;  
ENDMAP

##############################################################################
#	Dragon lair embedded in wall
#
NAME:   dragon_lair_wall_bobbens
DEPTH:  Lair:5-10
TAGS:   no_monster_gen mini_float
: if you.absdepth() >= 18 then
MONS:   dragon
MONS:   w:5 firedrake/w:1 mottled dragon/w:2 nothing
: else
MONS:   mottled dragon/steam dragon
MONS:   firedrake/w:15 nothing
: end
ITEM:   any good_item
SUBST:  ! = $:3 d:2
SUBST:  ' = l:15 x:9 c:3
SUBST:  ? = x:3 c:1
SUBST:  ; = x:3 c:1 .:4
SUBST:  / = l:3 .:1
SUBST:  _ = %:1 .:3
MAP
xxxxx?????????xxxxx
xxx?????..//???xxxx
xx???'.../?/!????xx
x???;.2./???!!???xx
x??;.1../;??!!???xx
x??;.../''???!???xx
x??;'.../'???????xx
x???;/..???????xxxx
x??????;.?????xxxxx
xx?????.;?????xxxxx
xx????./??????xxlxx
xx????.;_????xxxlxx
xx?./'.2///???x?xlx
x?//.././///x??xl/x
.._....//..//?x//..
.././...G./..//....
./........./.......
ENDMAP

##############################################################################
#	Hibernating monster in a tunnel, can be pretty dangerous
#
NAME:   hibernation_bobbens
DEPTH:  Lair:5-10
TAGS:   allow_dup no_monster_gen no_item_gen mini_float
MONS:   w:5 death drake/ice dragon/dragon/swamp dragon
MONS:   swamp dragon/hydra/grey snake
MONS:   swamp drake/w:20 spiny frog/w:20 komodo dragon/w:20 gila monster/w:20 black snake
: if you.absdepth() >= 18 then
SUBST:  M = 1:1 2:9 3:20
: elseif you.absdepth() >= 13 then
SUBST:  M = 2:1 3:4
: else
SUBST:  M = 3
: end
SUBST:  ; = x:3 .:1
MAP
xxxxxxxxxx
xxx....xxx
xx......xx
xx..xx.Mxx
xxx..xxxxx
xxx;.;xxxx
xxx;..xxxx
xxxx..;xxx
xxx....xxx
ENDMAP

###########################
# Stranded yaks
#
NAME: Lemuel_yak_island_a
DEPTH: Lair
TAGS: no_pool_fixup uniq_yak_island
MONS: yak/w:5 sheep/w:3 death yak
SUBST: ; : .wW
SUBST: . : . W:2
MAP
..............
...;;wwww;;...
..;wwwwwwww;..
.;wwww..wwww;.
.;www.1.1www;.
.www.1>1.1www.
.;www.1.1www;.
.;wwww..wwww;.
..;wwwwwwww;..
...;;wwww;;...
..............
ENDMAP

NAME: Lemuel_yak_island_b
DEPTH: Swamp, Shoal
TAGS: no_pool_fixup uniq_yak_island
MONS: yak/w:5 sheep/w:3 death yak
SUBST: ; = wW
SUBST: . : . W:2
MAP
   ;;wwww;;   
  ;wwwwwwww;  
 ;wwww..wwww; 
 ;www.1.1www; 
 www.1>1.1www 
 ;www.1.1www; 
 ;wwww..wwww; 
  ;wwwwwwww;  
   ;;wwww;;   
ENDMAP


##############################################################################
# Branch ends: Shoal, Slime Pit, Snake Pit, Swamp
# Note that the Shoals usually have a randomised end map; predrawn maps 
# (which need not be encompassing) are sometimes used, though.
##############################################################################

##############################################################################
# Shoals: ranged attackers
#
NAME:  Shoal_1
PLACE: Shoal:5
CHANCE: 0
MONS:  cyclops, yaktaur, yaktaur captain
MAP
wwwwwwwwcccccccccccccwwwwwww
wwwwwcccc...wwwwwwwwcccwwwww
wwwccc......wwwwwwwwwwcccwww
wwcc.......wwwwwwwwwwwwwccww
wwc........wwwwwwwwwwwwwwcww
wcc........wwwwwwwwwwwwwwccw
wc........wwwwwwwwwwwwwwwwcw
wc........wwwwwwwwwwwwwwwwcw
cc.2.2.2.2wwwwwwwwwwwwwwwwcc
c.2.2.2.2.cwwwwwwwwwwwwwwwwc
c2.3.3.2.ccwwwwwwwwwwwwwwwwc
c.2.3.2.ccwwwwwwwwwwwwwwww.c
c2.3.3.ccwwwwwww...wwwwww..c
ccccccccwwwwwww..1..wwwww..c
wwwwwwwwwwwwwww..1..wwwww.Oc
ccccccccwwwwwww..1..wwwww..c
c..3.3.ccwwwwwww...wwwwww..c
c.2.3.2.ccwwwwwwwwwwwwwwww.c
c2.3.3.2.ccwwwwwwwwwwwwwwwwc
c.2.2.2.2.cwwwwwwwwwwwwwwwwc
cc.2.2.2.2wwwwwwwwwwwwwwwwcc
wc........wwwwwwwwwwwwwwwwcw
wc........wwwwwwwwwwwwwwwwcw
wcc........wwwwwwwwwwwwwwccw
wwc........wwwwwwwwwwwwwwcww
wwcc.......wwwwwwwwwwwwwccww
wwwccc......wwwwwwwwwwwccwww
wwwwwcccc...wwwwwwwwcccwwwww
wwwwwwwwcccccccccccccwwwwwww
ENDMAP

##############################################################################
# Shoals: fish
#
NAME:  Shoal_2
PLACE: Shoal:5
CHANCE: 0
MONS:  cyclops,stone giant
SUBST: 1 = 1.
SUBST: W = W:2 w
SUBST: . = . w:3
KMONS: W = giant goldfish/big fish/electrical eel
KFEAT: W = w
MAP
wwwww......11......wwwww
www.....1WWWWWW1.....www
ww....WWWWWWWWWWWW....ww
w..1WWWWWWWWWWWWWWWW1..w
w..WWWWWWWWWWWWWWWWWW..w
...WWWWWWWWWWWWWWWWWW...
..WWWWWWWWWWWWWWWWWWWW..
..WWWWWWWWWWWWWWWWWWWW..
.1WWWWWWWWWWWWWWWWWWWW1.
.WWWWWWWWWWWWWWWWWWWWWW.
.WWWWWWWWWWWWWWWWWWWWWW.
1WWWWWWWWWWO2WWWWWWWWWW1
1WWWWWWWWWW22WWWWWWWWWW1
.WWWWWWWWWWWWWWWWWWWWWW.
.WWWWWWWWWWWWWWWWWWWWWW.
.1WWWWWWWWWWWWWWWWWWWW1.
..WWWWWWWWWWWWWWWWWWWW..
..WWWWWWWWWWWWWWWWWWWW..
w..WWWWWWWWWWWWWWWWWW..w
w..1WWWWWWWWWWWWWWWW1..w
ww....WWWWWWWWWWWW....ww
www.....1WWWWWW1.....www
wwwww......11......wwwww
ENDMAP

##############################################################################
# Shoals: statue on rune
#
NAME: Shoal_3
PLACE: Shoal:5
CHANCE: 0
KMONS: x:ice statue/orange crystal statue/silver statue
KFEAT: x:O
MAP
x
ENDMAP

##############################################################################
# Shoals: swimming rune
#
# You may need controlled flight or apportation to get the liquid rune
#
NAME:  Shoal_4
PLACE: Shoal:5
CHANCE: 0
KFEAT: O = w
### KITEM: O = liquid rune of Zot
MAP
....wwwww....
..wwwwwww..
.wwwwwwww.
.wwwwwwww.
wwwwwwwww
wwwwwwwww
wwwwOwwww
wwwwwwwww
wwwwwwwww
.wwwwwwww.
.wwwwwwww.
..wwwwwww..
....wwwww....
ENDMAP

##############################
# Shoal hut with rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_rune
PLACE: Shoal:$
TAGS: has_rune
SHUFFLE: ABCD
SUBST: A:x, B:x, C:x=, D=+
MAP
.xxCxx.
xx...xx
x.....x
B..O..D
x.....x
xx...xx
.xxAxx
ENDMAP

##############################
# Shoal hut with no rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_norune
PLACE: Shoal:$
TAGS: allow_dup
SHUFFLE: ABCD
SUBST: A:x, B:x, C:x=, D=+
MAP
.xxCxx.
xx...xx
x.....x
B..|..D
x.....x
xx...xx
.xxAxx
ENDMAP

##############################################################################
# Slime Pit
#
NAME:    slime_pit
PLACE:   Slime:6
ORIENT:  encompass
MONS:    royal jelly, acid blob, great orb of eyes / nothing
SUBST:   ' : ' .:1,  ' : ' x:1,  ' = .x
SUBST:   " : " .:3,  " = .c
NSUBST:  P = O / *|
KMASK:   | = no_monster_gen
SHUFFLE: ([{ 
LFLAGS:  no_tele_control
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxx''''...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx'''..'''''........'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx'.......................''x'xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx'..........................'.xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx'............................'xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx'.............................'''xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx'...............................''xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx''..(..............................''xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx'''....................................''xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx'.........................................'xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx''.........................................'xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx'...........................................'xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx''xx'..........................................'xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx'..''................""""."""""...........]....''xxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx'x.................."cccc2ccccc".................'xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx'.'................"cc*cc..cc*cc".................''xxxxxxxxxxxxxxx
xxxxxxxxxxxxx'................."cc***cc4c***cc".................xxxxxxxxxxxxxxxx
xxxxxxxxxxxxx'................"cc*|*cc..cc*|*cc"................'xxxxxxxxxxxxxxx
xxxxxxxxxxxx''..............."cc*|P|*c4cc*|P|*cc"...............'xxxxxxxxxxxxxxx
xxxxxxxxxxxx'................"cc**|*cc..cc*|**cc"................'''xxxxxxxxxxxx
xxxxxxxxxxxx'................"ccc**c|cc4c|c**ccc"..................xxxxxxxxxxxxx
xxxxxxxxxxx'................."cccccccc.3cccccccc"..................'xxxxxxxxxxxx
xxxxxxxxxxx'................."c.4.c.4.1..4.c.4.c"..................''xxxxxxxxxxx
xxxxxxxxxxx'..................2.c.4.c....c.4.c.2....................'xxxxxxxxxxx
xxxxxxxxxx'..........)......."cccccccc3.cccccccc"...................'xxxxxxxxxxx
xxxxxxxxxx'.................."ccc**c|cc4c|c**ccc"...................'xxxxxxxxxxx
xxxxxxxxxx'.................."cc**|*cc..cc*|**cc"..................'xxxxxxxxxxxx
xxxxxxxxx'..................."cc*|P|*c4cc*|P|*cc"..................'xxxxxxxxxxxx
xxxxxxxxx''..................."cc*|*cc..cc*|*cc"..................'xxxxxxxxxxxxx
xxxxxxxxxxx'..................."cc***cc4c***cc"...................'xxxxxxxxxxxxx
xxxxxxxxxxxx'..................."cc*cc..cc*cc"....................'xxxxxxxxxxxxx
xxxxxxxxxxxx'...................."cccc2ccccc"....................'xxxxxxxxxxxxxx
xxxxxxxxxxxxx'...................."""".""""".....................'xxxxxxxxxxxxxx
xxxxxxxxxxxxx'...........................................[........'xxxxxxxxxxxxx
xxxxxxxxxxxx''..............................................'''....'xxxxxxxxxxxx
xxxxxxxxxxxx'.............................................''xxx''.'xxxxxxxxxxxxx
xxxxxxxxxxxxx'..........................................''xxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxx'''.......................................'xxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx'......................................'xxxxxxxxx'xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx'.......................................'xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx''.....................................'xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx'.....................................'xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx''....................................'xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx'...................................'xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx'............................}......'xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx''................................'xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx'.............................''xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx'.............................'xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx'......................''...'xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx'''''........{.......'xx'..xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''............'xxxx''xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....'....'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''x...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##########################################################################
# Snake Pit: the hunt
#
NAME:    snake_hunt
PLACE:   Snake:5
FLAGS:   no_rotate
ORIENT:  northwest
KFEAT:   Z = weight:2 teleport trap / .
KFEAT:   z = teleport trap / Zot trap / weight:20 .
MONS:    naga / nothing, greater naga / nothing, guardian naga / nothing
MONS:    naga warrior / nothing, naga mage / nothing
MONS:    greater naga / guardian naga
SHUFFLE: 'X / "Y
SHUFFLE: 'X / 'X / AB, "Y / CD
SUBST:   A=x, B=x, C=x, D=x
SUBST:   ' = .:250 1 2 3 4:15 5:5
SUBST:   " = .:250 1 2 3 4:5  5:15
SUBST:   X=xc..++, Y=xc++
SUBST:   T : T U V .:30 b
SUBST:   _:.!, !:!.x, !=x .:2
SHUFFLE: 123, 45, ([<
#
validate {{ return glyphs_connected('{', 'O') }}
#
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx''''''x4O4x""""""xxxxxxxxxxx
xxxxxxxxxxx''''''xxxx664z466xxxx""""""xxxxxx
xxxxxxxx''''xxxxxxxx.5665665.xxxxxxxx""""xxx
xxxxxxx''xxxx''''xxx..45554..xxx""""xxxx""xx
xxxxxx''xxx''''''''xxx.666.xxx""""""""xxx""x
xxxxxx'xxx''''''''''xxxcXcxxx""""""""""xxx"x
xxxxxx''x''''''''''''xx.3.xx""""""""""""x""x
xxxxxxx'Y'''''''''''''45354"""""""""""""Y"xx
xxxxxxxxxx''''''''''xx.....xx""""""""""xxxxx
xxxxxxxxxxx''''''''xxxxx.xxxxx""""""""xxxxxx
xxxxxxxxxxxxx''''xxxxxxx.xxxxxxx""""xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx!.!xxxxxx.....xxxxxx!.!xxxxxxxx
xxxxxxxxxx!....._xx...43335...xx_...!!!xxxxx
xxxxxxxx!......_x.11.4..3..5.22.x_......!xxx
xxxxxxx!...2...x..11.........22..x...1...!xx
xxxxxxx!..2..._x......T...T......x_...1..!xx
xxxxxx!...2...x..2.............1..x...1...!x
xxxxxx!..2....x.........{.........x....1...!
xxxxxx!.......x....T...(.[...T.............@
xxxxxx!..2....x.......ZZZZZ.......x....1...!
xxxxxxx!..2..._x.................x_...1..!xx
xxxxxxx!...2..._xx....T.}.T....xx_...1...!xx
xxxxxxx!........._xx.........xx_.........!xx
xxxxxxxx!.........._xxx...xxx_..........!xxx
xxxxxxxxx!.............x.x.............!xxxx
xxxxxxxxxx!!.........................!!xxxxx
xxxxxxxxxxxx!!!.....3.......3.....!!!xxxxxxx
xxxxxxxxxxxxxxx!!!!!..3...3..!!!!!xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx!!!...!!!xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx!@!xxxxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# Snake Pit: old level
#
NAME:   snake_pit
PLACE:  Snake:5
ORIENT: southwest
FLAGS:  no_rotate
MONS:   greater naga / nothing, naga, naga mage / nothing, naga warrior / nothing
SUBST:  c = c .:1
SUBST:  v = v .:1
SUBST:  v = x
MAP
xxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx.............xxxxxxxx
xxxxxxxxxxxxxx....v.............v..xxxxx
xxxxxxxxxxxx....2.v.............v.2..xxx
xxxxxxxxxxx.....2.v....v.....v..v.33.xxx
xxxxxxxxxxx.....22v.............vv.2..xx
xxxxxxxxxxx.......vv..v........vv.33..xx
xxxxxxxxxx.....x233vv....T...vvv4444..xx
xxxxxxxxxx......4444v.........v.333....x
xxxxxxxxxx......33v4...v.......4x4.....x
xxxxxxxxxx.......334.....v.....4333....x
xxxxxxxxxx..c......3.3..4.4..v.......c.x
xxxxxxxxx...cc.....1...1.1.1...133..cc.x
xxxxxxxxx...cc....3.....4.4.........cc.x
xxxxxxxxx...cc...3...v........2.....cc.x
xxxxxxxxx...cc.........1...1.......cc..x
xxxxxxxxxx..cc.....1.....1.....1..ccc.xx
xxxxxxxxxx...ccc......3333333.....cc..xx
xxxxxxxxxx....cccc....3333333.....cc..xx
xxxxxxxxxx.....cccccc............cc...xx
xxxxxxxxxx........ccccc..O....cccc....xx
xxxxxxxxxxx........cccccccccccccc....xxx
xxxxxxxxxxx..........ccccccccccc.....xxx
xxxxxxxxxxxxx.......................xxxx
xxxxxxxxxxxxxxxx..................xxxxxx
xxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


#############################################################################
# Swamp:5 standard
#
NAME:    swamp
PLACE:   Swamp:5
ORIENT:  southeast
FLAGS:   no_rotate
MONS:    swamp dragon / nothing, swamp drake / nothing, hydra / nothing
SHUFFLE: 12
SUBST:   ' = xc
# NB - most of the 'x's here will be set to water in dungeon.cc
MAP
xxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx2x2xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxcc3.2ccxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxx'c3.2.3c'xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxx'c11.3322c''xxxxxxxxxxxxxxxxxxxxxx
xxxxx'cc...21.1cccxxxxxxxxxxxxxxxxxxxxxx
xxxxx'c.13321.1.cc'xxxxxxxxxxxxxxxxxxxxx
xxxx'cc31333.113cc'xxxxxxxxxxxxxxxxxxxxx
xxxx'cc22113.223ccxxxxxxxxxxxxxxxxxxxxxx
xxxxx'cc3333113cc'xxxxxxxxxxxxxxxxxxxxxx
xxxxx'cccc3O3ccc'xxxxxxxxxxxxxxxxxxxxxxx
xxxxxx'cccccccc'xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxx''ccccc'xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx''cc'xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#############################################################################
# Swamp:5 alternative (dp)
#
NAME:    swamp_alternative
PLACE:   Swamp:5
TAGS:    no_pool_fixup
FLAGS:   no_rotate
ORIENT:  float
MONS:    swamp dragon, swamp drake, hydra, firedrake
ITEM:    nothing
SUBST:   1=1., 2=2., 3=3., 4=4., L=l.
SHUFFLE: Od, 123, lw
SUBST:   l=l .:2, '=.x, "=cx, _=c.
# NB - most of the 'x's here will be set to water in dungeon.cc
MAP
xxx@xxxxxxx@xxxxxxxxxxx
xxx1'xxxxxxx2'xxxxxxxxx
xxxx1xxxxxx2'xxxxxxxxxx
xxxx.xxxxxx.xxxxxxxxxxx
xx'2x3.x''3xxxxxxxxxxxx
xx''x"c..1""""xxxxxxxxx
xxxx""c".ccccc""xxx'3xx
xxx"cc_.2LLl.ccc""2.'3x
xx"cc..33LL..2._c1'xxx@
x"cc1122lLL...1.1""xxxx
x"c....llllll21.2c"xxxx
x"cc33l4llllll2.cc"xxxx
xx"ccll.llll34lcc"xxxxx
xxx"cccO.lld3ccc"xxxxxx
xxxx""cccccccc""xxxxxxx
xxxxxx""""""""xxxxxxxxx
ENDMAP