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################################################################################
# lair.des: All maps relating to the Lair branch. Branches off of Lair can be
#           found in their relevant file:
#               Shoals - shoals.des
#               Snake Pit - snake.des
#               Swamp - swamp.des
#               Pits of Slime - slime.des
################################################################################

################################################################################
# Lair entries
################################################################################
# Dummy Lair entry
NAME:   lair_0_dummy
TAGS:   lair_entry dummy
WEIGHT: 30
ORIENT: float
MAP
O
ENDMAP

################################################################################
# Generic Lair entry
#
NAME:    david_lair_1
TAGS:    lair_entry
MONS:    giant lizard / sheep, giant snail / elephant slug / nothing
MONS:    nothing / yak / weight:2 death yak, plant / fungus / w:20 nothing
SHUFFLE: 12
ORIENT:  float
MAP
xxxx..@..xxxx
xx.........xx
x..42...44..x
..44..1......
@....1O3....@
...4......4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

################################################################################
# Shrubbed Lair entry
#
NAME:   david_lair_2
TAGS:   lair_entry
MONS:   plant, fire drake
SUBST:  ' = 1.
ORIENT: float
MAP
xxxxxxxxxxxxx
xx111111111xx
x112.'111111x
x11.O.'111''.
x11'..111'..@
x111111''....
x1''11......x
xx.''..'...xx
xxxx..@..xxxx
ENDMAP

################################################################################
# Lair monsters near stair
#
NAME:    david_lair_3
TAGS:    lair_entry
ORIENT:  float
MONS:    w:50 nothing / w:30 giant slug / w:30 giant snail
MONS:    w:100 nothing / w:40 yak / sheep / death yak
MONS:    w:100 nothing / w:20 giant iguana / w:20 giant lizard /\
         gila monster / komodo dragon
MONS:    green rat / grey rat / orange rat / quokka / rat
MONS:    w:90 nothing / w:30 giant frog / blink frog / giant toad /\
         spiny frog
SHUFFLE: 12345
MAP
111...@......
111..........
11........2..
.............
@.....O.....@
...2.........
........2....
.............
....@........
ENDMAP

################################################################################
# Obligatory Oklob Plant Lair Entry Vault,
#
NAME:   oklobed_lair
TAGS:   lair_entry no_monster_gen no_pool_fixup no_rotate
ORIENT: float
: if you.absdepth() >= 12 then
MONS:   plant, oklob plant / w:50 plant
: elseif you.absdepth() >= 10 then
MONS:   plant, oklob plant / w:150 plant
: else
MONS:   fungus, wandering mushroom / w:50 fungus
:end
SUBST:  ? = 2.
MAP
...xxxxxxx...
..x.......x..
....x...x....
...xx???xx...
.x..?111?..x.
.x..?1O1?..x.
.x..?111?..x.
...xx???xx...
....x...x....
..x.......x..
...xxxxxxx...
ENDMAP

################################################################################
# A boring Lair entry vault.
#
NAME: erik_lair_2
TAGS: lair_entry
MONS: generate_awake boring beetle / nothing / rat
MONS: generate_awake boring beetle
# Rats are boring.
ORIENT: float
SUBST: ? = c x $ .
MAP
xxxxxxxxx?xxxx
xxxxxx?xxxx?xx
?xx?xxxxxxx?xx
xxxxxx121xxxxx
?xxxxx1O1xxx?x
xxx??x111xxx?x
xxxxxxxx??xxxx
x?xxxx?xxxxx?x
xxxxxxxxx?xxxx
ENDMAP

################################################################################
# Welcome to Lair Island. We make great pancakes.
#
NAME:   erik_lair_3
TAGS:   lair_entry
ORIENT: float
MONS:   w:60 troll / Snorg
MONS:   w:30 hound / jackal / w:20 war dog
SUBST:  ? = w.
MAP
.@........wwwwww?.....
..?.?.?..wwwwwww.?..?.
..??w..wwwwwwwww?.??..
...??w.wwwwwwww?www?..
...wwww?wwwwwwwwww??..
..wwwwww??w??w2wwww..@
..wwwwww??....wwww???.
....1....2.2O2.wwww...
..?wwwww???2.2www.ww?.
.....wwww2..w.2www....
..wwwwwwwww?.wwww???..
@..wwwwwwwwwwwwwww....
....?ww..ww?www..w....
....?......??.w..???..
...........?...@......
ENDMAP

################################################################################
# Dragon's Lair, for generous values of Dragon
#
NAME:    erik_lair_4
TAGS:    lair_entry no_rotate
ORIENT:  float
MONS:    steam dragon / mottled dragon / swamp drake
MONS:    w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothing
SUBST:   ? = x.c
SHUFFLE: %*RO
KITEM:   R = w:2 honeycomb / w:1 royal jelly

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxx
xxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxx
xxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxx
xx?xx???xxxxx..xx??xx??..........?...???..??x=.?x
@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?x
xxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xx
xxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?x
xxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxx
xxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

################################################################################
# Orcish Takeover!
#
NAME:   erik_lair_5
TAGS:   lair_entry
ORIENT: float
MONS:   orc
MONS:   warg / giant snail
MONS:   orc warrior / warg
MONS:   orc priest / orc wizard / plant
MAP
xxxx..@..xxxx
xx.........xx
x...2...44..x
...4..1......
@....1O3....@
..........4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

################################################################################
# Plant/fungus maze (due)
#
NAME:   due_lair_maze_entry_diamond
TAGS:   lair_entry
MONS:   plant / fungus
MONS:   w:100 giant bat / w:100 rat / w:30 green rat / gila monster /\
        yak / nothing
ORIENT: float
SUBST:  . = G:20 B:15 .
SUBST:  1 = 1:60 .
SUBST:  2 = 2:60 1 .
SUBST:  . = .:60 1:20 2:5
COLOUR: G = green
FTILE:  G = floor_grass
SUBST:  G = .
COLOUR: B = brown
FTILE:  B = floor_dirt
SUBST:  B = .
MAP
       ..1.1..
     ...........
   ..1.1.11.11....
 .....11..11211..1.
 .1..1111.11.111...
....1.1111211.111....
.1.11121.111.1.111...
...1111.1211.1.111...
...111.111O.11.1.1...
.1.12....1111211.1.1.
..111111.111.11.1....
 ....1111.1.11.1..1.
 1....1111.11.1..1..
   .1..11111.1....
     ......1....
       ..1....
ENDMAP

################################################################################
# Lair-specific non-entry/ending vaults
################################################################################

################################################################################
# Rats! (Lemuel), special Lair version
# There another, easier version for the shallow dungeon
#
NAME:    RatsNest_Lair
ORIENT:  northeast
TAGS:    uniq_rats_nest
DEPTH:   Lair
WEIGHT:  5
SHUFFLE: 23, 34
MONS:    rat / green rat / nothing, grey rat / orange rat / nothing
MONS:    green rat / orange rat / nothing, orange rat / rat
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx343.xx.xxxxxxxx.334433xxxxxxxxx23...x
xx.222...xxxxxxxx..224422xxxxxx1111...xx
x..111..xxxxxxxxx..111111.xxx.111...xxxx
xx.111..xxxxxxxxxx.11111..x......xxxxxxx
xxxx..xx.x.xxxxxx.xx..........xxxxxxxxxx
xxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxx
xxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxx
xxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxx
xxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxx
       xx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxx
       xxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxx
       xxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxx
       xxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxx
             xx.xxxxxxxxxxxxxxxxxxxxxxxx
             xxx.xxxxxxxxxxxxxxxxxxxxxxx
             xxx.xxx                   x
             xxxx.xx                   x
             xxx.xxx                   x
             xxxx.xx                   x
             xxxx@xx                   x
ENDMAP

################################################################################
# A comfortable, reclusive cottage for the summer holidays (Eino)
#
NAME:    pond_and_an_island_with_a_cottage
ORIENT:  float
DEPTH:   Lair:3-7
SUBST:   % = %%%%%$$$**|
MONS:    patrolling necromancer / necromancer
SHUFFLE: 23
MONS:    giant slug zombie / giant snail zombie / \
         elephant slug zombie w:2 / nothing
MONS:    giant lizard zombie / gila monster zombie / \
         komodo dragon zombie w:4 / nothing
MAP
             wwwwwwwww
        wwwwwwwwwwwwwwwww
     wwwwwwwwwwwwwwwwwwwwww
    wwwww..........wwwwwwwww
  wwwwww.xxxxxxxxxx.wwwwwwwww
 wwwwwww.x.3.2+.1.x..wwwwwwww
 wwwwwww.x+xxxx2.3x..wwwwwwwww
wwwwwwww.x.%%%x.32x..wwwwwwwww
wwwwwwww.xxxxxxx+xx..wwwwwwwww
wwwwwwwww...........wwwwwwwwww
 wwwwwwwww....WW....wwwwwwwww
  wwwwwwwwww..WWW..wwwwwwwww
  wwwwwwwwwww..W..wwwwwwww
   wwwwwwwwwww...wwwwwww
    wwwwwwwwwww..wwwww
     wwwwwwwww...www
       wwwwww.@.www
         www
ENDMAP

################################################################################
# Pointless little "vaults" by Lemuel
#
NAME:   strawberry_fields_big
ORIENT: float
WEIGHT: 1
DEPTH:  Lair
SUBST:  . = G:20 B:15 .
COLOUR: G = green
FTILE:  G = floor_grass
COLOUR: B = brown
FTILE:  B = floor_dirt
SUBST:  BG = .
SUBST:  .= d .:150 1:8 2:4
# "strawberry plant"
MONS:   plant name:strawberry name_adjective, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 /\
        strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
MAP
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
.....................
ENDMAP

NAME:   strawberry_fields_big_rounded
ORIENT: float
WEIGHT: 1
DEPTH:  Lair
SUBST:  . = G:20 B:15 .
COLOUR: G = green
FTILE:  G = floor_grass
COLOUR: B = brown
FTILE:  B = floor_dirt
SUBST:  BG = .
SUBST:  .= d .:140 1:8 2:4
# "strawberry plant"
MONS:   plant name:strawberry name_adjective, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 /\
        strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
MAP
       .......
     ...........
   ...............
 ..................
 ..................
.....................
.....................
.....................
.....................
.....................
.....................
 ...................
 ...................
   ...............
     ...........
       .......
ENDMAP

NAME:   strawberry_fields_round
ORIENT: float
WEIGHT: 4
TAGS:   allow_dup
DEPTH:  Lair
SUBST:  . = G:20 B:15 .
COLOUR: G = green
FTILE:  G = floor_grass
COLOUR: B = brown
FTILE:  B = floor_dirt
SUBST:  BG = .
SUBST:  .= d .:50 1:8 2:4
# "strawberry plant"
MONS:   plant name:strawberry name_adjective, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 /\
        strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
MAP
   ....
 ........
..........
..........
..........
..........
 ........
   ....
ENDMAP

NAME:   strawberry_fields_patches_spacepadded
ORIENT: float
WEIGHT: 4
DEPTH:  Lair
SUBST:  . = G:20 B:15 .
COLOUR: G = green
FTILE:  G = floor_grass
COLOUR: B = brown
FTILE:  B = floor_dirt
SUBST:  BG = .
SUBST:  .= d .:50 1:8 2:4
# "strawberry plant"
MONS:   plant name:strawberry name_adjective, butterfly
ITEM:   strawberry q:1 / strawberry q:2 / strawberry q:3 w:5 /\
        strawberry q:4 w:3 / strawberry q:5 w:2 / strawberry q:6 w:1
MAP
   ..
 ......
........
........      ..
 ......     ......
   ..      ........
           ........
     ..     ......
   ......     ..
  ........
  ........
   ......
     ..
ENDMAP

################################################################################
# Plantages
#
NAME:   fruit_tree_single
ORIENT: float
TAGS:   allow_dup
DEPTH:  Lair, Snake
MONS:   plant, fungus
SUBST:  ' = . a 2:1
SUBST:  . = .:90 a:10 2:1
KITEM:  a : apple / apricot / pear / orange / banana / strawberry q:1 w:5 /\
            strawberry q:2 w:5 / lemon
KFEAT:  a = .
WEIGHT: 8
MAP
 .....
.......
..'''..
..'1'..
..'''..
.......
 .....
ENDMAP

NAME:   fruit_tree_lots
ORIENT: float
DEPTH:  Lair, Snake
MONS:   plant, fungus
SUBST:  ' = . 1
SUBST:  . = .:90 a:10 2:1
SUBST:  _ = .:90 a:4
KITEM:  a : apple / apricot / pear / orange / banana / strawberry q:1 w:5 /\
            strawberry q:2 w:5 / lemon
KFEAT:  a = .
WEIGHT: 2
MAP
   ________
  _........_
 _.....'...._
_..'........._
_......'..'.._
_...'........_
_......'....._
 _..'....'.._
  _........_
   ________
ENDMAP

################################################################################
# Ice dragon lair with assorted imp pets
#
NAME:   ice_dragon_lair_bobbens
DEPTH:  Lair:4-8
TAGS:   no_monster_gen
MONS:   ice dragon
MONS:   w:9 white imp/w:1 nothing
MONS:   white imp
ITEM:   any good_item
SUBST:  ! = $:3 d:2
SUBST:  ' = w:15 x:9 c:3 .:1
SUBST:  ? = x:3 c:1
SUBST:  ; = x:2 .:3
SUBST:  _ = %:1 .:3
SUBST:  " = G:1 .:3
MAP
;;..;..;;;.;;.;;;
;;...wwww.;;..ww.;;
;..ww'''ww..wwwww;;;;
;.ww'???wwwwwwwww;....
;.ww'?!??''''''w...ww.
;..ww?!!??????'w..www.
;;..w?!1?...??'w"www.;
;;;.w?!!.2?3.?'wwww.;
;;;ww??w2.?W.''www.;;
;..www'??????'.wwww.;;
..wwww''????ww'''ww.;;
.wwwwwww...www'_'ww.;
..wwwww....www'''w.;;
.;www...V..wwwwww.;;
;;...........www.;;;
;;   ;;;....w..;
ENDMAP

################################################################################
# Dragon lair embedded in wall
#
NAME:   dragon_lair_wall_bobbens
DEPTH:  Lair:4-8
TAGS:   no_monster_gen mini_float
: if you.absdepth() >= 18 then
MONS:   dragon
MONS:   fire drake / w:2 mottled dragon / w:4 nothing
: else
MONS:   mottled dragon / steam dragon
MONS:   fire drake / w:15 nothing
: end
ITEM:   any good_item
SUBST:  ! = $:3 d:2
SUBST:  ' = l:15 x:9 c:3
SUBST:  ? = x:3 c:1
SUBST:  ; = x:3 c:1 .:4
SUBST:  / = l:3 .:1
SUBST:  _ = %:1 .:3
MAP
xxxxx?????????xxxxx
xxx?????..//???xxxx
xx???'.../?/!????xx
x???;.2./???!!???xx
x??;.1../;??!!???xx
x??;.../''???!???xx
x??;'.../'???????xx
x???;/..???????xxxx
x??????;.?????xxxxx
xx?????.;?????xxxxx
xx????./??????xxlxx
xx????.;_????xxxlxx
xx?./'.2///???x?xlx
x?//.././///x??xl/x
.._....//..//?x//..
.././...G./..//....
./........./.......
ENDMAP

################################################################################
#	Hibernating monster in a tunnel, can be pretty dangerous
#
NAME:   hibernation_bobbens
DEPTH:  Lair:4-8
TAGS:   allow_dup no_monster_gen no_item_gen mini_float
MONS:   w:5 death drake / ice dragon / dragon / swamp dragon
MONS:   swamp dragon / hydra / anaconda
MONS:   swamp drake / w:20 spiny frog / w:20 komodo dragon /\
        w:20 gila monster / w:20 black mamba
: if you.absdepth() >= 18 then
SUBST:  M = 1:1 2:9 3:20
: elseif you.absdepth() >= 13 then
SUBST:  M = 2:1 3:4
: else
SUBST:  M = 3
: end
SUBST:  ; = x:3 .:1
MAP
xxxxxxxxxx
xxx....xxx
xx......xx
xx..xx.Mxx
xxx..xxxxx
xxx;.;xxxx
xxx;..xxxx
xxxx..;xxx
xxx....xxx
ENDMAP

################################################################################
# Stranded yaks
#
NAME:   Lemuel_yak_island_a
DEPTH:  Lair
TAGS:   no_pool_fixup uniq_yak_island
WEIGHT: 5
MONS:   yak / w:5 sheep / w:3 death yak
SUBST:  ; : .wW
SUBST:  . : . W:2
MAP
..............
...;;wwww;;...
..;wwwwwwww;..
.;wwww..wwww;.
.;www.1.1www;.
.www.1>1.1www.
.;www.1.1www;.
.;wwww..wwww;.
..;wwwwwwww;..
...;;wwww;;...
..............
ENDMAP

NAME:   Lemuel_yak_island_b
DEPTH:  Swamp, Shoal
TAGS:   no_pool_fixup uniq_yak_island
WEIGHT: 5
MONS:   yak / w:5 sheep / w:3 death yak
SUBST:  ; = wW
SUBST:  . : . W:2
MAP
   ;;wwww;;
  ;wwwwwwww;
 ;wwww..wwww;
 ;www.1.1www;
 www.1>1.1www
 ;www.1.1www;
 ;wwww..wwww;
  ;wwwwwwww;
   ;;wwww;;
ENDMAP