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##############################################################################
# mini.des: This is the place where minivaults should go. These are defined
#           without any ORIENT line. Vaults with ORIENT lines are stored in
#           either float.des or large.des.
#
#           All maps dealing with the Vault branch system, including Vaults:8
#           reside in vaults.des.
###############################################################################

##############################################################################
# Some notes on minivaults for designers:
#
# *Cannot* place 8,9 or 0 monsters in branch vaults which neither use the
# normal mons_level function or are around level 35, or generation will crash.
#
# Minivaults were traditionally drawn after rotating the vault by 90 degrees
# anticlockwise. Under the new dungeon vault handling, the map may be freely
# rotated and mirrored to any position (20061105).
#
# Minivaults were traditionally 12x12 (hardcoded limitation in dungeon.cc).
# Under the new rules they can be any size, but the smaller the better. I'd
# recommend no larger than 35x30 or so.
#
# Minivaults must NOT have an ORIENT: attribute. Including an ORIENT: attribute
# makes the map a normal vault, and mayhem can result.
#
###############################################################################



# Default depth for minivaults. If your minivault is suitable for one of the
# branches, add it via DEPTH: Lair or similar.
default-depth: D:8-27

##############################################################################
# Minivault balancer
NAME: mini_dummy
DEPTH: 1-50, !D:8-27
TAGS: dummy
CHANCE: 90
MAP
.
ENDMAP

###########################################################################
# Small areas with translucent rock (glass) columns which you can duck
# behind, but still see the monster you're ducking from (and they can
# still see you
NAME:  glass_columns_a
DEPTH: D, Elf, Crypt
CHANCE: 5
MAP
.....
.m.m.
.....
.m.m.
.....
ENDMAP

NAME:  glass_columns_b
DEPTH: D, Elf, Crypt
CHANCE: 3
MAP
.......
.m.m.m.
.......
.m.m.m.
.......
.m.m.m.
.......
ENDMAP

NAME:  glass_columns_c
DEPTH: D, Elf, Crypt
CHANCE: 2
MAP
.........
.m.m.m.m.
.........
.m.m.m.m.
.........
.m.m.m.m.
.........
.m.m.m.m.
.........
ENDMAP

##########################################################
# A feature encased in glass, for flavour.
NAME:  feat_on_display
DEPTH: D, Elf, Crypt, Vault
SUBST: ? = TUl
TAGS:  no_monster_gen no_item_gen
MAP
.....
.mmm.
.m?m.
.mmm.
.....
ENDMAP

#######################################################################
# An item encased in glass.  If the player wants it, it can be dug out.
NAME:   item_on_display_a
DEPTH:  D, Elf, Crypt, Vault
CHANCE: 9
SUBST:  % = %%%*
TAGS:   no_monster_gen no_item_gen
MAP
.....
.mmm.
.m%m.
.mmm.
.....
ENDMAP

#####################################################################
# A good item encased in transparent stone.
NAME:   item_on_display_b
DEPTH:  D, Elf, Crypt, Vault
CHANCE: 1
SUBST:  * = ***|
TAGS:   no_monster_gen no_item_gen
MAP
.....
.nnn.
.n*n.
.nnn.
.....
ENDMAP

###################################
# elevator
#
NAME:    lemuel_elevator
DEPTH:   D, Vault, Elf, Crypt, Zot, Tar, Dis, Geh, Coc
ORIENT:  float
TAGS:    allow_dup
SUBST:   m:mn
SHUFFLE: {}, ]}) , [{(
MAP
mmmm
m{}m
mmmm
ENDMAP

###################################
# pond with fungi
#
NAME:  fungi_pond__lemuel
DEPTH: D:8-20, Lair
TAGS:  allow_dup
MONS:  fungus, wandering mushroom
SUBST: 1 = . 1 2:4
SUBST: ? : w..
SUBST: ! : ww.
MAP
..1...?.....
....1???1...
..1...??ww1.
....1wwwwww.
.11wwwwwwww.
..www!!wwww.
..ww!!www1..
..1ww!ww11..
1..1w!!w1...
....!!1.....
.1...1!.1...
...........1
ENDMAP

#############################################
# Elven Outpost
#
# 50-50 chance of spiral arms, 50-50 chance of a moat
# No loot but the elves' gear, but at the depth this appears that may be good
#
NAME:    elves_outpost_lemuel
DEPTH:   D:14-20, Orc:3-, Elf
MONS:    deep elf soldier/w:4 deep elf fighter
MONS:    w:20 deep elf mage/deep elf conjurer/deep elf summoner
SHUFFLE: ?:/bb, :;/ww
SUBST:   ?=., :=., ;=.
MAP
.?.....???..
?.;;;::;;;?.
?;;::;;;;;;.
?;;bbbbbb:;.
.:;b1111b:;.
.:;.1221>;:.
.;:b1111b;:.
.;:bbbbbb;;?
.;;;;;;::;;?
.?;;;::;;;.?
..???.....?.
ENDMAP

##################################################################
# Necromancer has a house with a fridge (and a nice garden) (Eino)
#
NAME:  eino_house_with_fridge
DEPTH: D:8-20, Lair:2-10, Vault:1-4
TAGS:  no_monster_gen no_item_gen mini_float
MONS:  necromancer, plant
MONS:  rat simulacrum / hound simulacrum / sheep simulacrum / bear simulacrum
MAP
............
.xxxxxxxxxx.
.x333x..%%x.
.x333+..xxx.
.x333x....x.
.xxxxx.3..x.
.....x..13x.
.2T2.+....x.
.....xxxxxx.
............
ENDMAP

########################################################################
# Small gnoll camp 1
#
NAME:  eino_small_gnoll_camp_1
DEPTH: D:3-10
TAGS:  uniq_gnoll_camp
MONS:  gnoll
# "gnoll seargeant" with guaranteed good gear
MONS:  gnoll ; potion of healing | potion of heal wounds . whip ego:reaching |whip good_item no_uniq | spear ego:reaching | glaive . scale mail | chain mail
MONS: jackal / hound
MAP
xxxxxxxxxx
x..3..xTxx
x..313..xx
+....2..>x
x..1..x%xx
x...31x%xx
xxxxxxxxxx
ENDMAP

########################################################################
# Small gnoll camp 2
#
NAME:  eino_small_gnoll_camp_2
DEPTH: D:3-10
TAGS:  uniq_gnoll_camp
MONS:  gnoll
# "gnoll seargeant" with guaranteed good gear
MONS:  gnoll ; potion of healing | potion of heal wounds . whip ego:reaching |whip good_item no_uniq | spear ego:reaching | glaive . scale mail | chain mail
MONS:  jackal / hound
MAP
xxxxxxxxxx
xxxx33+%%x
xxx...x*$x
xxx...xxxx
xxxx.3.xxx
x21+...1.x
x11x..1..x
xxxx....xx
xxxx..xxxx
xxxx..xxxx
xx......xx
xx......xx
ENDMAP

#############################################################################
# Centaur isle (Lemuel)
#
NAME: centaur_isle
TAGS: no_monster_gen no_pool_fixup no_rotate
SUBST: ? = *$
DEPTH: D:6-12, Shoal
MONS: centaur
MAP
          wwww
       wwwwwwww
    wwwwwwwwwwwwwww
 wwwwwwwwwwwwwwwwwwwww
wwwwwwww..wwwwwwwwwwwww
wwwwww.11...wwwwwwwwwww
wwwww........wwwwwwwwww
wwwww...x=x..wwwwwwwwww
wwww..11x.x..wwwwwwwww
 www...xx>x11wwwwwwwww
 www..xx??x.wwwwwwwww
 wwww.xx??x.wwwwwww
  wwww.xxxx.wwwwww
   wwwwww..wwwww
    wwwwwwwwwww
       wwwwww
ENDMAP

#################################
# Another Ice Statue vault
#
NAME:  ice2_lemuel
DEPTH: D:12-27, Lair, Swamp, Coc
TAGS:  no_pool_fixup no_monster_gen
SUBST: T = TU
SUBST: W = w:20 W .:5
MONS:  ice statue
MONS:  ice devil w:5/blue devil w:5/ice dragon/freezing wraith/nothing w:30
MONS:  white imp/ice beast w:30/polar bear/nothing w:50
MONS:  white imp/ice beast w:30/polar bear/nothing w:50
KFEAT: 2 = >
KFEAT: 4 = >
MAP
T..................T
..WWW..........WWW..
.WWWWW........WWWWW.
WWWWWWwww..wwwWWWWWW
WWW3WwwwwwwwwwwW3WWW
WW343wwwwwwwwww343WW
.WW3WwwwwwwwwwwW3WW.
.WWWWwwwwwwwwwwWWWW.
..WWWwww||||wwwWWW..
...WWwww|12|wwwwW...
..WWWwww||||wwwWWW..
.WWWWwwwwwwwwwwWWWW.
.WW3WwwwwwwwwwwW3WW.
WW343wwwwwwwwww343WW
WWW3WwwwwwwwwwwW3WWW
WWWWWWwww..wwwWWWWWW
.WWWWW........WWWWW.
 .WWW..........WWW..
T..................T
ENDMAP

#############################################################################
# Oklob assault
# statistically, three oklobs
NAME:    oklob_1
DEPTH:   D:16-27, Lair:4-
TAGS:    allow_dup
MONS:    plant, oklob plant
SUBST:   ? = 1 2:5 '
SHUFFLE: '"
SUBST:   ' : w .:5
SUBST:   " = .
MAP
   ...........   
  .............  
 .....'''''..... 
.....''???''.....
....''?????''....
....''?????''....
.....''???''.....
 .....'''''..... 
  .............  
   ...........   
ENDMAP

################################
# Treasure trove with Zot trap
#
NAME:    zot_lemuel
DEPTH:   D:10-27, Elf, Vault, Crypt
TAGS:    allow_dup
NSUBST:  Z = 4=. / z
KFEAT:   z = zot trap
SUBST:   *: *$
CHANCE:  3
MAP
xxxxxxxxxx
xxxxxxx**x
@ZZZZZ=**x
xxxxxxx**x
xxxxxxxxxx
ENDMAP

###################################
#don't you wish you knew apportation?
#
NAME: baited_tele_trap
DEPTH: !Temple, !Slime
KITEM: x = any good_item, any good_item/nothing, any good_item/nothing
KFEAT: x = teleport trap
MAP
x
ENDMAP

#####################################
# Closed beehive
#
# Should work without explicit floor margin (dp)
NAME:  hive_lemuel
DEPTH: D:9-27,Hive:*
MONS:  killer bee, yellow wasp, red wasp, spiny worm
SUBST: ? : .w
SUBST: 1 = 1 a:2
SUBST: 1 : 1:15 2 3:2 4:1
SUBST: * : * R:3
MAP
  ????????
 ??????????
???aaaaaa???
??aaaaaaaa??
??aa1111aa??
??aa1**1aa??
??aa1**1aa??
??aa1111aa??
??aaaaaaaa??
???aaaaaa???
 ??????????
  ????????
ENDMAP


###############################################
# My mission is to annoy. -LP
#
NAME:  lemuel_jelly_drop_a
MONS:  jelly
TAGS:  unique_jelly_drop
KFEAT: a = teleport trap
DEPTH: D:8-27
MAP
..............
...vvvvvvvv...
..vv......vv..
.vv.vvvvvv.vv.
.v1v.....vv.v.
.vvvvvvvv.v.v.
.vav111111vav.
.v.v.vvvvvvvv.
.v.vv.....v1v.
.vv.vvvvvv.vv.
..vv......vv..
...vvvvvvvv...
..............
ENDMAP

NAME:  lemuel_jelly_drop_b
MONS:  jelly
TAGS:  unique_jelly_drop
KFEAT: a = teleport trap
DEPTH: Vault
MAP
vvvvvvvvvvvv
vvv......vvv 
vv.vvvvvv.vv 
v1v.....vv.v 
vvvvvvvv.v.v 
vav111111vav 
v.v.vvvvvvvv 
v.vv.....v1v 
vv.vvvvvv.vv 
vvv......vvv 
vvvvvvvvvvvv 
ENDMAP


##############################################################
# Aren't you glad you're a merfolk/a high-level kenku/wearing
# those boots of levitation?
#
NAME:  water_maze_lemuel
TAGS:  no_pool_fixup uniq_water_maze_lemuel
ITEM:  ring of teleportation / scroll of teleportation q:3
DEPTH: D:5-27
MAP
   wwwwwwwww
  wwcccccccww
 wwccwwwwwccww
wwccwwcccwwccww
wccwwccwccwwccw
wcwwccwwwccwwcw
wcwcc*wcwwccwcw
wcwc*d*ccwwcwcw
wcwcc*ccwwccwcw
wcwwcccwwccwwcw
wccwwccwccwwccw
wwccwwcwcwwccww
 wwccwwwcwccww
  wwcccccwcww
   wwwwwwwww
ENDMAP

NAME:   water_boxes_lemuel
TAGS:   no_pool_fixup uniq_water_maze_lemuel
DEPTH:  D:5-27, Swamp
KMONS:  * = fungus
KFEAT:  * = *
NSUBST: a = 1:= / *:x
NSUBST: b = 1:= / *:x
NSUBST: c = 1:= / *:x
NSUBST: d = 1:= / *:x
MAP
  wwwwwwww
 wwwwwwwwww
wwxaxwwxbxww
wwa*awwb*bww
wwxaxwwxbxww
wwwwwwwwwwww
wwwwwwwwwwww
wwxdxwwxcxww
wwd*dwwc*cww
wwxdxwwxcxww
 wwwwwwwwww
  wwwwwwww
ENDMAP

###############################################
# This is probably a get-off-the-level vault. -LP
#
NAME:  aerie
DEPTH: D:12-26
MONS:  insubstantial wisp, ball lightning, vapour, air elemental
TAGS:  no_monster_gen
SUBST: .:..w
SUBST: 1 = 1 w:3, 2= 2 w:3, 3 = 3 w:3, 4 = 4 |:3
MAP
    bbbbbbbbbb
  bbb11211211bbb
 bb.12bbbbbb21.bb
bb..bbb2323bbb..bb
b..bb...bb...bb.1b
b.bb..bbbbbb..bb.b
b.b..bb2323bb..b1b
b.b.bb23bb23bb.b.b
b.b.b..bbbb..b.b1b
b.b.b.bb44bb.b.b.b
b2b2b3b4444b3b2b2b
b.b.b.b4444b.b.b.b
b.b.b.bb44bb.b.b1b
b.b.b2323bb..b.b.b
b.b.bbbbbb..bb.b1b
b.b..bbb...bb..b.b
b.bb..bb.bbb..bb1b
b..bb....b...bb..b
bb..bbbbbb.bbb..bb
 bb.12bbbb2b111bb
  bbb123321b.bbb
    bbbbbbbb@b
ENDMAP

##############################################################################
# Greed's colour

NAME:    david_greed
CHANCE:  4
DEPTH:   D:10-26, Vault, Elf
ITEM:    nothing / any good_item
MONS:    silver statue / orange crystal statue / ice statue
SHUFFLE: d|
MAP
xxxxxxxxx
xbbbbbbbx
xb1...1bx
xb.....bx
xb.....bx
xbb.|.bbx
xxb.d.bxx
xxb...bxx
xxb...bxx
xxb.*.bxx
xxb...bxx
xxx@I@xxx
ENDMAP

##############################################################################

NAME: minivault_1
TAGS: allow_dup
MAP
............
..xxxx=xxx..
.xx..x...xx.
.x....x...x.
.x...x....x.
.xx.x*x.x.=.
.=.x.x*x.xx.
.x....x...x.
.x...x....x.
.xx...x..xx.
..xxx=xxxx..
............
ENDMAP

###################################

NAME: minivault_4
TAGS: allow_dup
MAP
............
....xwxx....
..xxxwwxwx..
..xwwwwwwx..
.xwwxwwxwxx.
.xwwwwwwwwx.
.xwwxwwwxww.
.xxwwwwwwxx.
..wwwwxwwx..
..xxxwwxxw..
....xxww....
............
ENDMAP

###################################

NAME: minivault_5
TAGS: allow_dup
MAP
............
.x.xxxxxxxx.
.x.x......x.
.x.x.xxxx.x.
.x.x.x**x.x.
.x.x.x**x.x.
.x.x.xx.x.x.
.x.x....x.x.
.x.xxxxxx.x.
.x........x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Wizard's laboratory
#
NAME:  laboratory
MONS:  wizard, small abomination, large abomination
MAP
ccccccc+cc
c........c
c........c
c..1.....c
c........c
cc+ccccccc
c***c3232c
c|**+2223c
c||*c3322c
cccccccccc
ENDMAP

###################################
# Beehive minivault
#
NAME: minivault_7
TAGS: allow_dup
MONS: patrolling queen bee, patrolling killer bee, killer bee larva
MAP
............
....aaaa....
..a2a2aaaa..
..aaRa3a2a..
.aa2aRa2aaa.
.a3aRa1aRa2.
.aa3aRaRa2a.
.aaa2a2a3aa.
..a3aRa2aa..
...aa2aa2a..
....aaaa....
............
ENDMAP

###################################
# Lava pond
#
NAME: minivault_8
TAGS: allow_dup
MONS: patrolling molten gargoyle
MAP
x.x.x.x.x.x.
.c.c.c.c.c.x
x...l1l...c.
.c.llllll..x
x.lllllll1c.
.c.llFGll..x
x..llGFll.c.
.c1lllllll.x
x..llllll.c.
.c...l1l...x
x.c.c.c.c.c.
.x.x.x.x.x.x
ENDMAP

###################################
# Evil zoo
#
# The marker affects find_connected_range() so that each door opens and
# closes separately rather than all of them joining together into a huge
# gate that opens all at once.
NAME: minivault_9
TAGS: allow_dup
DEPTH: D:15-27, Elf, Vault, Crypt, Dis, Geh, Tar, Coc
MARKER: X = lua: props_marker { connected_exclude="true" }
SUBST: X = =
MAP
XXXXXXXXXX
XxXXXXXXXX
XXXXXXXXXX
XXX8888XXX
XXX8998XXX
XXX8998XXX
XXX8888XXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
ENDMAP

###################################

NAME: minivault_10
TAGS: mini_float
MAP
xxxx  xxxx
x**x  x**x
x**+..+**x
xx+x..x+xx
  ......  
  ......  
xx+x..x+xx
x**+..+**x
x**x  x**x
xxxx  xxxx
ENDMAP

###################################
# Multicoloured onion
#
NAME: minivault_11
SHUFFLE: bcva
MAP
............
.+xxxxxxxx+.
.x........x.
.x.+cccc+.x.
.x.c....c.x.
.x.c.bb.c.x.
.x.c.bb.c.x.
.x.c....c.x.
.x.+cccc+.x.
.x........x.
.+xxxxxxxx+.
............
ENDMAP

###################################
# Closed-box minivault
#
NAME: minivault_12
MAP
............
.xxxxxxxxxx.
.x>9$9$9$<x.
.x.$9$9$.$x.
.x$.****$.x.
.x.$*||*.$x.
.x$.*||*$.x.
.x.$****.$x.
.x$9$9$9$.x.
.x<$9$9$9>x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Little trap spiral
#
NAME: minivault_13
SHUFFLE: AB, CD, EH/FG
KFEAT: A = any trap
KFEAT: C = any trap
KFEAT: E = any trap
KFEAT: H = any trap
KITEM: A = gold / nothing
KITEM: B = gold / nothing
KITEM: C = gold / nothing
KITEM: D = gold / nothing
MAP
............
.xxxxxxxxxx.
.=.Ax.C=.9x.
.x.B=.Dx..x.
.xxxxxxxx=x.
.x.8+|0x8.x.
.x8$x.|x..x.
.xx=xxxx=xx.
.x.9=EFx..x.
.x..xGH=9.x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Water cross
#
NAME: minivault_14
TAGS: allow_dup
MAP
............
.wwwww.wwww.
.wwwww.wwww.
.wwwww.wwww.
.wwwww.wwww.
.......wwww.
.wwww.......
.wwww.wwwww.
.wwww.wwwww.
.wwww.wwwww.
.wwww.wwwww.
............
ENDMAP

###################################
# Lava pond
#
NAME:  minivault_15
MONS:  silver statue / ice statue
KFEAT: 1 = <
MAP
.........
...lll...
..vvlvv..
.lv|*|vl.
.ll*1*ll.
.lv|*|vl.
..vvlvv..
...lll...
.........
ENDMAP

###################################

NAME:    minivault_16
TAGS:    allow_dup
CHANCE:  40
# as this replaces the former statue only minivaults
SHUFFLE: G111
MONS:    orange crystal statue / silver statue / ice statue
MAP
...........
...........
...........
...........
...........
.....G.....
...........
...........
...........
...........
...........
ENDMAP

###################################

NAME: minivault_19
TAGS: allow_dup
MAP
............
.xx......xx.
.xxx....xxx.
..xxx..xxx..
...xxxxxx...
....xxxx....
....xxxx....
...xxxxxx...
..xxx..xxx..
.xxx....xxx.
.xx......xx.
............
ENDMAP

###################################

NAME: minivault_20
TAGS: allow_dup
MAP
............
.xxxx..xxxx.
.x........x.
.x..xxxx..x.
.x.x....x.x.
...x.x9.x...
...x.9x.x...
.x.x....x.x.
.x..xxxx..x.
.x........x.
.xxxx..xxxx.
............
ENDMAP

###################################

NAME: minivault_21
TAGS: allow_dup
MAP
............
.~xxxxxxxx~.
.x........x.
.x.cccccc.x.
.x.c|..<c.x.
.x.c.**.c.x.
.x.c.**.c.x.
.x.c>..|c.x.
.x.cccccc.x.
.x........x.
.~xxxxxxxx~.
............
ENDMAP

###################################

NAME: minivault_22
TAGS: allow_dup
SUBST: $ : $ *:5
MAP
............
.....xx.....
...xxxxxx...
..x~x..x~x..
..xx.xx.xx..
.xx.x$$x.xx.
.xx.x$$x.xx.
..xx.xx.xx..
..x~x..x~x..
...xxxxxx...
.....xx.....
............
ENDMAP

###################################

NAME: minivault_23
TAGS: allow_dup
MAP
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
ENDMAP

###################################

NAME: minivault_24
TAGS: allow_dup
MAP
............
....xxxx....
....xxxx....
....xxxx....
.xxxx.x.xxx.
.xxx.x.xxxx.
.xxxx.x.xxx.
.xxx.x.xxxx.
....xxxx....
....xxxx....
....xxxx....
............
ENDMAP

###################################

NAME: minivault_25
TAGS: allow_dup
SHUFFLE: XY
SUBST: X=x, Y=+
MAP
............
.xxXxxxxxxx.
.x........x.
.x........Y.
.x........x.
.x........x.
.x........x.
.x........x.
.Y........x.
.x........x.
.xxxxxxxXxx.
............
ENDMAP

###################################

NAME:    minivault_25_ag
TAGS:    allow_dup
SHUFFLE: XY, ABCDE
SUBST:   X=x, Y=+
SUBST:   A=?, B=%%%*, C=T, D=0009, E=89
MAP
............
.xxXxxxxxxx.
.x........x.
.x.xYxxxx.Y.
.x.x....X.x.
.x.x.AA.x.x.
.x.x.AA.x.x.
.x.X....x.x.
.Y.xxxxYx.x.
.x........x.
.xxxxxxxXxx.
............
ENDMAP

###################################

NAME: minivault_26
TAGS: allow_dup
MAP
c..........c
.c...cc...c.
..c..cc..c..
...c....c...
....c..c....
.cc..cc..cc.
.cc..cc..cc.
....c..c....
...c....c...
..c..cc..c..
.c...cc...c.
c..........c
ENDMAP

###################################

NAME: minivault_27
TAGS: allow_dup
MAP
............
.x.xxxxxxxx.
.x........x.
.xxxxxxxx.x.
.x........x.
.x.xxxxxxxx.
.x........x.
.xxxxxxxx.x.
.x........x.
.x.xxxxxxxx.
............
ENDMAP

###################################

NAME: minivault_28
TAGS: allow_dup
MAP
...........
.xxxx.xxxx.
.x.......x.
.x..999..x.
.x.9...9.x.
...9.I.9...
.x.9...9.x.
.x..999..x.
.x.......x.
.xxxx.xxxx.
...........
ENDMAP

###################################
# Anthill
#
NAME: minivault_29
TAGS: allow_dup
MONS: patrolling queen ant, patrolling soldier ant
MONS: patrolling giant ant, ant larva
MAP
.3......3...
...x.xx.x.2.
.xxx2xxxxx..
.xxxx42xxx2.
.2xx243432x3
.xx421424xx.
3xx423242x..
.x2x3243xxx.
.x2xx42422x.
..xxxxxxxx2.
...x2xxxx3..
.3.......33.
ENDMAP

##############################
# Worms!
#
NAME:  worms_lemuel
DEPTH: D:6-15, Lair, Swamp, Hive
TAGS:  no_rotate
SUBST: W = W:20 w
: if you.absdepth() > 13 then
SUBST: 1 = 1:200 2
:end
KFEAT: 1 = W
KFEAT: 2 = W
KMONS: 1 = w:20 worm / swamp worm
KMONS: 2 = brain worm
MAP
   WWWWWWW
 WWWWWWWWWWW
WWWxxxxxxxWWW
WWWx11111xWWW
WWWx11111+WWW
WWWx11111xWWW
WWWxxxxxxxWWW
 WWWWWWWWWWW
   WWWWWWW
ENDMAP

###################################
# Solitary fountain
#
NAME:  solitary_fountain
DEPTH: D, Elf, Vault
TAGS:  allow_dup
SUBST: ?=TUV
MAP
.....
.....
..?..
.....
.....
ENDMAP

###################################
# Fountainhead
#
NAME:  fountainhead
TAGS:  allow_dup
SUBST: ?=TUV
MAP
..............
..xxxw..wxxx..
.x...xwwx...x.
.x.?.xwwx.?.x.
.x...xwwx...x.
..xxxwwwwxxx..
....wwwwww....
....wwwwww....
..xxxwwwwxxx..
.x...xwwx...x.
.x.?.xwwx.?.x.
.x...xwwx...x.
..xxxw..wxxx..
..............
ENDMAP

###################################
# Billiards (David Ploog)
#
NAME:    billiards
MONS:    orc wizard, deep elf conjurer
SHUFFLE: 1*/2d
SUBST:   * = * |:1 %:4
SUBST:   d = * |
NSUBST:  X = + / x
MAP
.............
.xxxxxxxxxxx.
.x*1......bx.
.x1.......bx.
.x..bbbbb+bx.
.x..bxxxb.bx.
.x..bbbbb.bx.
.x..+......x.
.xbbbbbbb..X.
.xxxxxxxxxXx.
.............
ENDMAP

##############################################################################
# Dispersion (David)
#
NAME:  dispersion
TAGS:  allow_dup
DEPTH: D:13-26, Vault
SUBST: Y = 89
KITEM: 8 = % / * / w:1 |
KITEM: 9 = % / * / w:1 |
KFEAT: 8 = 8
KFEAT: 9 = 9
KFEAT: X = teleport trap
KFEAT: Z : teleport trap / w:30 x
SHUFFLE: xcvb
MAP
............
............
...xxxxxx...
..x......x..
..x.ZXXZ.x..
..x.XYYX.x..
..x.XYYX.x..
..x.ZXXZ.x..
..x......x..
...xxxxxx...
............
............
ENDMAP

##############################################################################
# Things aren't always what they seem (Lemuel)
#
# Intentionally moved this deeper because explore will gladly run into the
# room, and being hit by multiple mimics is un-fun.
# Slight tweak by having a fraction (unknown to the player) of items be
# real. (dp)
#
NAME:  fake_naga_vault
DEPTH: D:15-26, Vault, Elf, Snake
MONS:  mimic, patrolling guardian naga
ITEM:  any good_item
: local b = crawl.random2(10)
: if b > 7 then
SUBST: 1 = 1d
: elseif b > 1 then
SUBST: 1 = 111d
: end
MAP
...........
.xxxxxxxxx.
.x1111111x.
.x1111111x.
.x1111111x.
.x11.2.11x.
.xxxx+xxxx.
...........
ENDMAP

##############################################################################
# Supply closet (Lemuel)
#
NAME:  supply_closet
DEPTH: D:1-9
TAGS:  no_monster_gen allow_dup
ITEM:  potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5
SUBST: ? = +=
MAP
......
.x?xx.
.xddx.
.xddx.
.xxxx.
......
ENDMAP

##############################################################################
# Columned hall (Lemuel)
#
NAME: columns_hall
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
@...........................@
..x..x..x..x..x..x..x..x..x..
@...........................@
..x..x..x..x..x..x..x..x..x..
@...........................@
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

###############################################################################
## Wet chambers - two mutually exclusive versions (Onia Ninara)
##
#NAME:    onia_ninara_007_chamber_of_wet_secrets
#DEPTH:   D:8-13
#TAGS:    no_monster_gen no_pool_fixup
#KMONS:   1 = centaur
#KMONS:   2 = brown snake
#KMONS:   3 = electrical eel
#ITEM:    bread ration/meat ration/royal jelly/potion of porridge, good_item cloak/any book
#SHUFFLE: !;
#SUBST:   " = .:80 W:30
#SUBST:   ; = .:80 W:30
#SUBST:   ! = w:20 W ? c
#KFEAT:   3 = w
#KFEAT:   2 = W / .
#KFEAT:   1 = W / . w:30
#KFEAT:   d = W / .
#KFEAT:   e = W / .
#KFEAT:   ? = spear trap / blade trap
#MAP
#.........
#.ccccccc.
#.c?;2Wdc.
#.ccWccec.
#.c.w"c3c.
#.c"w"ccc.
#.c>w!;!c.
#.c"w!!;c.
#.c.w!;!c.
#.c1w?T!c.
#.c$w;!!c.
#.cccc=cc.
#.........
#ENDMAP
#
#NAME:    onia_ninara_008_deeper_chamber_of_wet_secrets
#DEPTH:   D:20-26
#TAGS:    no_monster_gen no_pool_fixup
#KMONS:   1 = yaktaur captain
#KMONS:   2 = grey snake
#KMONS:   3 = storm dragon
#ITEM:    potion of cure mutation/potion of gain dexterity/potion of gain strength
#ITEM:    potion of gain intelligence/potion of experience/w:40 potion of heal wounds
#SHUFFLE: de, !;
#KFEAT:   3 = w / .
#KFEAT:   | = W / .
#KFEAT:   d = W / .
#KFEAT:   e = W / .
#KFEAT:   2 = W 
#SUBST:   ; = .:80 W:30
#SUBST:   " = .:80 W:30
#SUBST:   ! = w:20 W ? c
#KFEAT:   ? = zot trap
#MAP
#.........
#.ccccccc.
#.c?.2Wdc.
#.ccWcc|c.
#.c"w"c3c.
#.c"w"ccc.
#.c"w!;!c.
#.c"w!?;c.
#.c"w!!;c.
#.c1w;U!c.
#.c$w!!;c.
#.cccc=cc.
#.........
#ENDMAP


##############################################################################
# Loot vs monsters (Onia Ninara)
#
NAME:    onia_ninara_009_dug_in_and_dangerous
TAGS:    allow_dup
DEPTH:   D:8-26, Vault
SHUFFLE: vcb, AB?/CD!, d<>, de
SUBST:   A=9, B=8, C=1, D=9
SUBST:   ? = %:10 *:50 |:60
SUBST:   ! = %:90 *:30 |:10
ITEM:    wand of digging / wand of disintegration
ITEM:    ring of teleportation / stone of earth elementals
MAP
...........
.vvnvvvnvv.
.vAAABAAAv.
.xxxxxxxxx.
.v???d???v.
.vvnvvvnvv.
.....@.....
ENDMAP

#############################
# Pond minivault
#
NAME:  pond
DEPTH: D:8-27, Lair
MONS:  plant w:30/fungus
MONS:  giant frog w:30/giant brown frog/snake/rat/green rat/swamp drake w:2
MONS:  giant mosquito
SUBST: ! : w.
SUBST: 2 : 23
SUBST: 2 = 2.
SUBST: 3 = 3.
SUBST: . = . 1:1
KFEAT: ? = *
KMONS: ? = plant
TAGS:  no_monster_gen
MAP
..wwwww...
.wwwwwwww2
.wwwwwwwww
.2wwwwwwww
..ww222ww.
.wwww222w.
wwww!!22ww
www!!!?ww.
.ww!!!www.
.2w!!!ww2.
....!!w...
ENDMAP

##############################
# Cookie
#
NAME:    onia_ninara_cookie
SHUFFLE: ABCDEF
SUBST:   A : !, B : !, C : !, D : !, E : !, F : =, G : ~ l:50 w:50 I
SUBST:   ! : xvcba
SUBST:   H = 0 . ~ , J = 1 0:100 $:20
ITEM:    any jewellery
MONS:    giant eyeball
MAP
...........
..!H!H!H!..
.!!B!A!F!!.
.HCJJJ!JEH.
.!!J!G!J!!.
.HDJ!d!JDH.
.!!J!J!J!!.
.HEJ!JJJCH.
.!!F!A!B!!.
..!H!H!H!..
...........
ENDMAP

##############################
# Secret library minivault
#
NAME:  library
DEPTH: 1-27
TAGS:  mini_float allow_dup
ITEM:  any book w:20 / any scroll / nothing
MAP
x=xx
xddx
xddx
xxxx
ENDMAP

#############################################################################
# Small statue alley (Eino)

NAME:   small_statue_alley_a
TAGS:   uniq_statue_alley
DEPTH:  D:10-20
CHANCE: 7
MAP
xxxcccccx
...G...G@
.G.F.G.G.
.G.G.F.G.
@G...G...
xcccccxxx
ENDMAP

NAME:   small_statue_alley_b
TAGS:   uniq_statue_alley
DEPTH:  D:3-10
CHANCE: 2
MAP
xxxcccccx
...G...G@
.G.G.G.G.
.G.G.G.G.
@G...G...
xcccccxxx
ENDMAP

NAME:   small_statue_alley_c
TAGS:   uniq_statue_alley
DEPTH:  Orc
CHANCE: 1
MAP
xxxcccccx
...I...I@
.I.I.I.I.
.I.I.I.I.
@I...I...
xcccccxxx
ENDMAP

#############################################################################
# Doghouse (Eino)

NAME:    doghouse
DEPTH:   D:4-8
SHUFFLE: 1?T
SUBST:   T : T V:2
SUBST:   ? : 1:2 .
MONS:    hound / w:1 nothing / w:2 jackal
MAP
.......
.xx+xx.
.x...x.
.x?..x.
.x1.Tx.
.xxxxx.
.......
ENDMAP


#############################################################################
# Small intersection with statues (Eino)

NAME:    small_statue_intersection
DEPTH:   D:2-26, Elf, Crypt
TAGS:    mini_float allow_dup no_hmirror no_vmirror
MAP
xx.xx
xG.Gx
.....
xG.Gx
xx.xx
ENDMAP

#############################################################################
# Small chambers for nice items (Eino)
# not necessarily versions of the same vault

NAME:   small_chamber_a
TAGS:   mini_float allow_dup
DEPTH:  D:4-27
MAP
 xxxxx
xx...xx
x..*..x
x.....x
xx...xx
 x...x
ENDMAP

NAME:   small_chamber_b
TAGS:   mini_float
DEPTH:  D:8-27, Elf, Vault, Crypt
MAP
xxxxxxx
xxG.Gxx
x..|..x
x..9..x
xx...xx
xxT.Txx
xx...xx
xxT.Txx
ENDMAP

NAME:   tiny_chamber_a
TAGS:   mini_float allow_dup
DEPTH:  D:2-27, Elf, Vault, Crypt
MAP
xxxxx
x...x
x.*.=
x...x
xxxxx
ENDMAP