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##############################################################################
# pan.des: Minivaults particular to Pan, and the lairs of the Pan Demon Lords
##############################################################################


##############################################################################
# Pan Demon Lairs
#
# NOTE: The Pandemonium demonlord levels are requested by tag; if you change
# the tag, also update dungeon.cc.
#
# You can define alternate levels for a Pandemonium lord by using the same
# TAGS: and a different NAME:
##############################################################################
 
###########################################################################
# mnoleg.
#
NAME:     mnoleg
TAGS:     mnoleg
ORIENT:   northeast
FLOORCOL: yellow
ROCKCOL:  red
MONS:     patrolling Mnoleg, neqoxec
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.................2............xxxxxxxxx
x.....2........................xxxxxxxxx
x..cccccccc...ccccccc..ccccccc.xxxxxxxxx
x..ccccccccc.2.ccccccc..cccccc.xxxxxxxxx
x..cccccccccc...ccccccc..ccccc.xxxxxxxxx
x..ccccccccccc.1.ccccccc..cccc.xxxxxxxxx
x2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxx
x..ccccccccc.....ccccccccc..cc.xxxxxxxxx
x..cccccccc...c...ccccccccc..c.xxxxxxxxx
x..ccccccc...ccc...ccccccccc...xxxxxxxxx
x..cccccc...ccccc...ccccccccc..xxxxxxxxx
x..ccccc...ccccccc...ccccccccc.xxxxxxxxx
x..cccc...ccccccccc...ccccccc..xxxxxxxxx
x..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxx
x..cc.....ccccccccccc...ccc....xxxxxxxxx
x..c...c...ccccccccccc...c.2...xxxxxxxxx
x.....ccc.2.ccccccccccc......c.xxxxxxxxx
x....ccccc...ccccccccccc....cc.xxxxxxxxx
x.2.ccccccc...ccccccccccc..ccc.xxxxxxxxx
x.................2.......cccc.xxxxxxxxx
x...c..ccccccc.ccccccc...ccccc.xxxxxxxxx
x..ccc......2c.c2cccc...cccccc.xxxxxxxxx
x.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxx
x.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxx
x.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxx
x.cccccccc...c.c....cccccccccc.xxxxxxxxx
x.ccccccccc..c.c...ccccccccccc.xxxxxxxxx
x..............................xxxxxxxxx
xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#######################################################################
# lom_lobon
#
NAME:     lom_lobon
TAGS:     lom_lobon
ORIENT:   north
FLOORCOL: lightgrey
ROCKCOL:  white
MONS:     patrolling Lom Lobon, giant orange brain, rakshasa, wizard
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxx
xxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxx
xxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxx
xxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxx
xxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxx
xxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxx
xxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxx
xxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxx
xxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxx
xxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxx
xxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxx
xxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxx
xxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxx
xxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxx
xxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxx
xxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxx
xxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxx
xxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxx
xxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxx
xxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#############################################################################
# cerebov
#
NAME:     cerebov
TAGS:     cerebov
ORIENT:   northeast
FLOORCOL: red
ROCKCOL:  red
MONS:     patrolling Cerebov, Balrug, Pit Fiend
#
# you might not want to teleport too much on this level - unless you can 
# reliably teleport away again.
#
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
...............................xxxxxxxxx
.............vvvvv.............xxxxxxxxx
.............v$$$v.............xxxxxxxxx
.............v|||v.............xxxxxxxxx
.............v$$$v.............xxxxxxxxx
.vvvvv...vvvvvvvvvvvvv...vvvvv.xxxxxxxxx
.v|$|vvvvv...........vvvvv$|$v.xxxxxxxxx
.v$|$v.....vvvvvvvvv.....v|$|v.xxxxxxxxx
.v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxxxxxxx
.vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxxxxxxx
...v...vv.....vvv.....vv...v...xxxxxxxxx
...v.vvvv....vv1vv....vvvv.v...xxxxxxxxx
...v.vv......v...v......vv.v...xxxxxxxxx
...v.vvvv.............vvvv.v...xxxxxxxxx
...v...vv..2.......2..vv...v...xxxxxxxxx
.vvvvv.vv..2.......2..vv.vvvvv.xxxxxxxxx
.v|$|v.vv.............vv.v$|$v.xxxxxxxxx
.v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx
.v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx
.vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx
....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx
....vv...................vv....xxxxxxxxx
.....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx
......vvv|||v.....v$$$vvv......xxxxxxxxx
........v|$|vv...vv$|$v........xxxxxxxxx
........v|||v.....v$$$v........xxxxxxxxx
........vvvvv.....vvvvv........xxxxxxxxx
...............................xxxxxxxxx
...............@...............xxxxxxxxx
ENDMAP

##############################################################################
# Gloorx Vloq
#
NAME:     gloorx_vloq
TAGS:     gloorx_vloq
ORIENT:   southwest
FLOORCOL: darkgrey
ROCKCOL:  darkgrey
MONS:     patrolling Gloorx Vloq, Executioner, demonic crawler, shadow demon
MAP
xxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxx
xxxxxxxxx..............................x
xxxxxxxxx..............................x
xxxxxxxxx..............................x
xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxxxxxxx..............................x
xxxxxxxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.x
xxxxxxxxx...xx....................xx...x
xxxxxxxxx.x.x..ccccc..4..4..ccccc..x.x.x
xxxxxxxxx...x.cc.3............3.cc.x...x
xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x
xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxxxxxxx...x...c...ccc..ccc...c...=...x
xxxxxxxxx.x.x.3.....2..1O..2.....3.x.x.x
xxxxxxxxx...=...c...ccc..ccc...c...x...x
xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x
xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxxxxxxx...x.cc.3............3.cc.x...x
xxxxxxxxx.x.x..ccccc..4..4..ccccc..=.x.x
xxxxxxxxx...xx....................xx...x
xxxxxxxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.x
xxxxxxxxx..............................x
xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxxxxxxx..............................x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


#############################################################################
# Pandemonium lesser demon vaults
#############################################################################
# Pandemonium demon vaults are selected by tag. They must have the tag "pan",
# or they won't even be considered. Tags are case-sensitive.
#
# Tagging these levels also ensures they won't be generated in the main 
# dungeon.

NAME: rand_demon_1
TAGS: pan allow_dup
MONS: pandemonium demon, random, random, random, random, random
MAP
............
.xx.xx.x.xx.
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x1.x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
.xx.x.xx.xx.
............
ENDMAP

###################################

NAME: rand_demon_2
TAGS: pan allow_dup
MONS: pandemonium demon, greater demon, common demon
MONS: common demon, random, random
MAP
............
.xxxxxxxx3x.
.3.....xx.x.
.xxxxxx4x.x.
.xx4x..xx.x.
.x.x.22.x.x.
.x.x.12.x.x.
.x.xx..x4xx.
.x.x4xxxxxx.
.x.xx.....3.
.x3xxxxxxxx.
............
ENDMAP

###################################

NAME: rand_demon_3
TAGS: pan allow_dup
MONS: pandemonium demon, common demon, common demon
MAP
............
.x.x.x3x.x..
..x.x3x3x.x.
.x.x.x2x.x..
..x3x2x2x3x.
.x3x2x1x2x3.
..x3x2x2x3x.
.x.x.x2x3x..
..x.x3x3x.x.
.x.x.x3x.x..
..x.x.x.x.x.
............
ENDMAP

###################################

NAME: rand_demon_4
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
MAP
............
.xxxxxxxxx..
.x$=*=3=|x..
.xxxxxxx=x..
.x2=3=2x|x..
.x=xxxxx=x..
.x3=*x1=Px..
.x=x=xxxxx..
.x*x2=3=2=..
.xxxxxxxxx..
............
............
ENDMAP

###################################

NAME: rand_demon_5
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
MAP
............
...xxxxxx...
..xx....xx..
.xx......xx.
.x..3232..x.
.x..2|P3..x.
.x..3P|2..x.
.x..2123..x.
.xx......xx.
..xx....xx..
...xxxxxx...
............
ENDMAP

###################################

NAME: rand_demon_6
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
MAP
............
............
......2.....
............
.3..........
..........2.
.....1......
............
............
.2.......3..
............
............
ENDMAP

###################################

NAME: rand_demon_7
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, greater demon
MAP
............
.xxx....xxx.
.x|xx=xxx|x.
.xx=....=xx.
..x.x==x.x..
..x.=12=.=..
..=.=23=.x..
..x.x==x.x..
.xx=....=xx.
.x|xxx=xx|x.
.xxx....xxx.
............
ENDMAP

###################################

NAME: rand_demon_8
TAGS: pan allow_dup
MONS: pandemonium demon, greater demon, any demon
MAP
............
....xxxxxxx.
..xxx....1x.
.xx..2....x.
.x........x.
.xx.......x.
..xx33..2.x.
....33...xx.
.....x...x..
..F..xx.xx..
......xxx...
............
ENDMAP

###################################

NAME: rand_demon_9
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, greater demon
MAP
............
.xxxxxxxxxx.
.x2=3=3=3xx.
.x=xxxxxx2x.
.x3x^^^^x=x.
.x=x^P^^x2x.
.x3x^^1^x=x.
.x=x^^^^x3x.
.x2xxxx=x=x.
.xx2=2=3x3x.
.xxxxxxxx=x.
............
ENDMAP

###################################

NAME: lemuel_draining_boxes
TAGS: pan
MONS: pandemonium demon, eye of draining, any demon
SHUFFLE: aA/bB/cC/dD/eE/fF, eE/gG, fF/hH
SUBST: a=m, b=m, c=m, d=m, e=m, f=m, g=., h=.
SUBST: A=2, B=2, C=2, D=2, E=2, F=2, G=., H=.
# the two center boxes are granted; 
# of the six outer boxes, one or two may be missing
SUBST: n=n =:1
SUBST: m:mn
KMONS: O = eye of draining
KFEAT: O = O
MAP
                  ....bbb..  
.......           ....bBb..  
.aaa...           ....bbb..  
.aAa...           .........  
.aaa.......................  
...........................  
.............mmm.............
    .........m2m..........ccc
    .........mmm3.........cCc
...............333........ccc
..............33133nnn.......
.fff...........333.nOn.......
.fFf............3..nnn...    
.fff.....................    
.........................    
.............................
  .........        ...ddd....
  ...eee...        ...dDd....
  ...eEe...        ...ddd....
  ...eee...        ..........
ENDMAP

###################################

NAME: lemuel_hellion_island
TAGS: pan
MONS: pandemonium demon, hellion
SUBST: L=l.
MAP
    ..LlllL..    
  ..LlllllllL..  
 .LlllllllllllL. 
.LlllllL2LlllllL.
.LllllL2.2LllllL.
LllllL2|2|2LllllL
llllL2.212.2Lllll
llllL.2|2|2.Lllll
LllllL.2.2.LllllL
.LllllL.2.LllllL.
.LlllllLLLlllllL.
 .LlllllllllllL. 
  ..LlllllllL..  
    ..LlllL..    
ENDMAP

###################################

NAME: lemuel_hall_of_pain
TAGS: pan
MONS: pandemonium demon, any demon
MONS: smoke demon / weight:1 fiend
SHUFFLE: mx/nc
SHUFFLE: O1/AB
SUBST: A=|, B=|
# has a rune!
MAP
.......@.......
xxxxxx+++xxxxxx
xOx.xl...lx.xAx
x1x3xl.2.lx3xBx
x.x.ml...lm.x.x
x2x.xl...lx.x2x
x.x3xl...lx3x.x
x2x.ml...lm.x2x
x.x3xl...lx3x.x
x2x.xl.2.lx.x2x
x.x.ml...lm.x.x
x.x3xl...lx3x.x
x2x.xl...lx.x2x
x.x.ml...lm.x.x
x.x3xl.2.lx3x.x
x2xxxl2.2lxxx2x
x....2.2.2....x
xxxxxxxxxxxxxxx
ENDMAP