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##############################################################################
# splev.des: special levels definitions.
#
# If you want to define random vaults and minivaults, they should go 
# to vaults.des.
#
#  Key:
#  ----
#  x - DNGN_ROCK_WALL
#  X - DNGN_PERMAROCK_WALL -> should always be undiggable! -- bwr
#  c - DNGN_STONE_WALL
#  v - DNGN_METAL_WALL
#  b - DNGN_GREEN_CRYSTAL_WALL
#  a - DNGN_WAX_WALL
#  . - DNGN_FLOOR
#  + - DNGN_CLOSED_DOOR
#  = - DNGN_SECRET_DOOR
#  @ - entry point - must be on outside and, except in ORIENT:float layouts,
#      must always be on a particular side or sides - see templates
#  W - shallow water
#  w - deep water - Entry vault makers: this may receive water creatures!
#  l - lava - Entry vault makers, note that this may receive lava creatures!
#      (Use the no_monster_gen tag to prevent both of these effects.)
#  >< - extra stairs - you can leave level by these but will never be placed o
#                      them from another level
#  }{ - stairs 82/86 - You must be able to reach these from each other. The {
#       upstair is also the stair on which the player will enter the dungeon for
#       entry vaults.
#  )( - stairs 83/87
#  ][ - stairs 84/88
#  I - orcish idol (does nothing)
#  ^ - random trap
#  ~ - random trap suitable for the branch and depth the map is being used.
#
#  A - Vestibule gateway (opened by Horn). 
#  B - Altar. These are assigned specific types (eg of Zin etc) in dungeon.cc,
#      in order.
#  C - Random Altar.
#  F - Typically a Granite Statue, but may be Orange or Silver (1 in 100) 
#  G - Granite statue (does nothing)
#  H - orange crystal statue (attacks mind)
#  S - Silver statue (summons demons). Avoid using (rare).
#  T - Water fountain
#  U - Magic fountain
#  V - Permanently dry fountain
#  
#  $ - gold
#  % - normal item
#  * - higher level item (good)
#  | - acquirement-level item (almost guaranteed excellent)
#  O - place an appropriate rune here. For portal vaults, place the portal here.
#  P - maybe place a rune here (50%)
#  R - honeycomb (2/3) or royal jelly (1/3)
#  Z - the Orb of Zot
#
#  d-k - item array item. See section below on ITEM: arrays for more info.
#
#  0 - normal monster
#  9 - +5 depth monster
#  8 - (+2) * 2 depth monster (aargh!). Can get golden dragons and titans
#      this way.
#  1-7 - monster array monster. See section below on MONS: arrays for more 
#      information
#
#  A vault always has its body between MAP and ENDMAP commands. Furthermore,
#  several other additional commands are possible (some of them mandatory).
# 
#  NAME:
#  ----
#  Each vault/level/map must have a unique name. Underscores and digits are ok.
#
#  ORIENT: (north | northwest | ... | float | encompass)
#  ------
#  Some kind of ORIENT: line is mandatory, unless you want the vault to be a
#  minivault, which is usually not what you want. Valid values are:
#  "float": The dungeon builder will put your vault wherever it wants to.
#  "some_direction": The vault will lie along the mentioned side of the map:
#         xxxxxxxxxx       xxxxxxxxxxxxx
#         xORIENT:Nx       xORIENT:NW|..
#         x.VAULT..x       x.VAULT...|..
#         x--------x       x---------|..
#         xrest....x       xrest........
#         x...of...x       x.....of.....
#         x...levelx       x.......level
#  ...which brings us to padding. With any some_direction orientation, you need
#  6 layers of x-padding along any level-edge that the vault borders. For
#  instance, if your map is ORIENT: north, you must have a 6 deep border of
#  rock wall (or any other kind of wall) along the northern, eastern, and
#  western edges of the map.
#  "encompass": the vault completely occupies the entire level. Padding is 
#  needed on all 4 sides.
# 
#  ITEM:
#  ----
#  These are used to help place specified items at specific places within a
#  vault. They create an array with up to 8 positions. What's in the first 
#  position in the array will be used when the dungeon builder sees a "d" in 
#  the vault definition, the second will be used for "e"s, etc. Positions are
#  comma-separated; several ITEM: lines are possible as well. 
#  Positions can contain multiple possibilities, one of which the builder will
#  choose randomly. Separate such multiple possibilities using a slash. Note 
#  that "nothing" (without the quotes) is a valid possibility. The random 
#  choice is done for each individual occurence of the letter.
#  You can also give possibilities a "weight," which affects their chance of
#  being picked. The default weight is 10. The chance to pick a possibility is
#  [possibility's weight: / sum of all weight:s in that array position]
#  Modifiers: 
#  "good_item" makes the builder try to make the item a good one.
#  "any" by itself gives random choice; you can combine "any" with "good_item."
#  "any book", "any misc" etc. gives a random item of that class.
#
#  Limitations: You can't affect stack quantity for stackable items, nor can you
#  affect curse status nor item race, nor can you give specific egos, nor can
#  give fixedarts. You also can't lay down corpses, skeletons, or chunks.
# 
#  MONS:
#  ----
#  These are used to help place specific monsters at specific places in a
#  vault. They create an array with up to 7 positions. What's in the first
#  position in the array will be used when the dungeon builder sees a "1"
#  in the vault definition, the second for "2," etc. Note that if, for
#  example, you place a 3 on the map, but your MONS: line has no third
#  position, the 3 will be filled with RANDOM_MONSTER.
#  Individual monsters may be prefixed with the "generate_awake" (without
#  the quotes). Use this sparingly.
#  Note that 8, 9, 0 also place monsters (see the table above).
# 
#  CHANCE:
#  ------
#  For entry vaults and any other vaults randomly picked from among a set,
#  this type of line affects the likelihood of the given vault being picked in
#  a given game. The default CHANCE: is 10. The likelihood of a vault getting
#  picked is:
#  [vault's CHANCE: / sum of all CHANCE:s of vaults of that type]
#  !!! Note for entry vault builders: really high values like CHANCE:5000
#  almost guarantee that a vault will be picked, and thus are great
#  for testing. !!!
# 
#  TAGS:
#  ----
#  Tags go an a TAGS: line and are space-separated. Valid tags are:
#  "entry": this tag MUST be there for a vault to be pickable as an entry vault.
#  "generate_awake": Monsters placed (using MONS, KMONS) in this vault will be
#                    generated awake.
#  "no_item_gen":   Prevents random item generation in the vault. Items 
#                   explicitly placed by the vault are not affected.
#  "no_monster_gen": Prevents random monster generation at the time of
#                   the vault's creation. Highly advised for entry vaults with
#                   a player-hostile geography, MUST-HAVE for those with water
#                   or lava.
#  "no_pool_fixup": prevents water squares next to land from being randomly 
#                   converted from deep water (the default) to shallow.
#  "branch_entry" eg. "orc_entry", "lair_entry" etc. If chosen, these maps
#                   will contain the stairs for that branch. Use "O" to place
#                   the stairs. Branch entries should go to splev.des.
# 
#  FLAGS:
#  -----
#  Flags go on a FLAGS: line and are space-separated. Valid flags are:
#  "no_rotate":  Normally, the dungeon builder can, at its whim, rotate your 
#                vault. This flag tells it, "hey, don't do that to my vault!"
#  "no_hmirror": Like no_rotate, but for horizontal mirroring.
#  "no_vmirror": Like no_rotate, but for vertical mirroring.
# 
#  SHUFFLE:
#  -------
#  This allows you to randomly permute glyphs on the map. There are two ways:
#  SHUFFLE: 123w     (i.e. list of glyphs, NOT slash-separated)
#           could, for example, swap all occurences of "1" with "2", 
#           as well as swapping all "3" with "w" (or any other of the 23
#           possibilities).
#  SHUFFLE: 12/3w    (i.e. list of slash-separated blocks of same size)
#           will either do nothing or swap all "1" with "3" and then also
#           swap "2" with "w" everywhere.
#
#  Several SHUFFLE: lines can be used, and mixed with SUBST:, and the shuffles
#  and substitutions will be applied in order. You can also put multiple 
#  SHUFFLEs on one line, comma-separated. Shuffles cannot use , or /. All spaces
#  are stripped before shuffling.
#  
#  SUBST:
#  ------
#  The SUBST: directive allows you to specify a placeholder symbol that is
#  replaced with a random glyph from a set. For instance:
#  SUBST:  ? = TUV
#          will replace occurrences of ? with one of TUV.
#  SUBST:  ? = T U V
#          does the same thing - whitespace is not significant.
#  SUBST:  ? = T:20 U V
#          makes T twice as likely to be used as U or V (the default weight 
#          is 10). Note that there has to be at least one space after T:20
#          and that whitespace in T:20 is not permitted.
#  SUBST:  ? : TUV
#          replaces occurrences of ? with one of TUV, and guarantees that all
#          occurrences of ? will get the same replacement symbol.
#  The placeholder symbol can be any non-space, printable character apart from
#  : and =. The replacement symbols can be any non-space printable character,
#  including : and = ("SUBST: ? = +=:123def" is valid).
#
#  SUBST: lines can safely replace symbols with themselves:
#
#  SUBST: w = wW
#
#  Multiple SUBST: lines can be used, and mixed with SHUFFLE:, and will be
#  applied in order. Multiple substitutions can be performed on one line, using
#  commas.
#
#  KFEAT:
#  -----
#  The KFEAT: directive allows you to specify a placeholder symbol that is
#  replaced with another symbol, named feature, trap, or shop. Eg.:
#  
#  KFEAT: Z = C / needle trap / antique armour shop / altar of Zin
#
#  Replaces occurrences of Z with C (random altar), a needle trap, an
#  antique armour shop, or an altar of Zin. Different instances of Z may
#  receive different replacements. To force a single replacement for all Z,
#  use:
#
#  KFEAT: Z : C / needle trap / antique armour shop
#
#  You'll notice that 'Z' is the symbol of the Orb of Zot. Kxxx directives
#  allow you to assign arbitrary definitions to any symbol.
#
#  The placeholder used by KFEAT can be shared by KITEM and KMONS. See below.
#  If the placeholder is shared, all defined Kxxxx operations for the
#  placeholder are performed.
#
#  KMONS:
#  -----
#  KMONS: allows you to specify a placeholder symbol that indicates the 
#  position of a monster (or monsters).
#
#  KMONS: ? = orc priest / deep elf priest
#
#  Using KMONS: allows you to exceed the 7 slot limit for monsters. It is also
#  useful if you want to place a monster on a non-floor square (used in 
#  association with a KFEAT:). Eg:
#
#  KFEAT: Z = W
#  KMONS: Z = rat
#
#  (Places a rat on a shallow water square for all occurrences of Z.)
#
#  KITEM:
#  -----
#  KITEM: places the specified item at all occurrences of the placeholder. It
#  can be combined with KFEAT and KMONS for the same placeholder. Eg:
#
#  KITEM: ? = potion of healing / potion of restore abilities
#
#
#  Note that a lot of the vaults are in there mainly to add some
#  interest to the scenery, and are not the lethal treasure-fests you
#  find in Angband (not that there's anything wrong with that)
# 
#  Guidelines for creating new vault maps:
#  ---------------------------------------
#
#  If your map is not a minivault or a floating vault, make sure the side(s)
#  forming the border have a rock wall padding at least 6 deep. For instance,
#  if your map is ORIENT: north, you must have a 6 deep border of rock wall 
#  (or any other kind of wall) along the northern, eastern, and western edges 
#  of the map. If you're doing a fullscreen map (encompass), you must pad all 
#  around the map with 6 layers of wall. For ORIENT: encompass maps, you 
#  don't need to explicitly include the padding provided you make the map 
#  small enough that the padding can be provided automatically.
# 
#  You do not have to place all of the stairs unless the level is full screen,
#  in which case you must place all except the extra stairs (> and <). The <>
#  stairs can be put anywhere and in any quantities but do not have to be 
#  there. Any of the other stairs which are not present in the vault will be 
#  randomly placed outside it. Also generally try to avoid rooms with no exit.
#
#  You can use the templates below to build vaults. The entry point '@' must 
#  be present (except full-screen vaults where it must not and orient:float 
#  maps, where it is optional - the builder will randomly convert '.' spaces 
#  on edges to entry points if needed) and be on an edge of the vault.
#
#  Minivaults are handled very differently from regular vaults and special
#  levels. They're placed *after* normal map generation, whereas normal 
#  vaults are placed before generating the rest of the level. There's no way 
#  to guarantee generation of a minivault on a particular level, whereas 
#  vaults can be forced to appear using a PLACE: attribute.
#
# I think that's all. Have fun!
#
###############################################################################

NAME: vestibule_of_hell
PLACE: Hell
ORIENT: encompass

# [dshaligram] If modifying the Vestibule, ensure that:
#
#  * The portal to Dis is surrounded by floor squares and nothing but floor 
#    squares.
#  * The portal to Tartarus is surrounded only by floor, doors of any kind, and
#    at least one rock wall.
#  * The portal to Gehenna is surrounded by nothing but floor and at least one
#    lava square.
#  * The portal to Cocytus is surrounded by nothing but floor and at least one
#    water square.
#
# If you don't do this, the portals will not be unbarred correctly when 
# Geryon's horn is sounded.

MAP
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xxxxxxxxxl.l.l.l.l.l..................................................xxxxxxxxxx
xxxxxxxxx.l.l.l.A.l.l..............e..}1]..2..........................=Axxxxxxxx
xxxxxxxxxl.l.l.l.l.l.l.................)..............................xxxxxxxxxx
xxxxxxxxx.l.l.l.l.l.l.................................................xxxxxxxxxx
xxxxxxxxxx.l.l.l.l.l.l.................d.............................xxxxxxxxxxx
xxxxxxxxxx..l.l.l.l..................................................xxxxxxxxxxx
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ENDMAP

MONS: Geryon, Murray / nothing
MONS: random, random, random, random, random

SHUFFLE: 2de
ITEM: nothing, nothing, nothing

#############################################################################
# Dispater's castle - rest of level filled up with plan_4 (irregular city)
#

NAME: castle_dis
PLACE: Dis:7
TAGS: dis
ORIENT: north

MAP
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xxxxxxxxv..v3.....|v........................................v|.....2v..vxxxxxxxx
xxxxxxxxv..v.vv+vvvv.v.v.v.v.v.v.v.v.v..v.v.v.v.v.v.v.v.v.v.vvvv+vv.v..vxxxxxxxx
xxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxx
xxxxxxxxv..v|v.....+$$v$$+$$v||vvvvvvvvvvvvvvvvv$$$$v4.4.v$$v.....v|v..vxxxxxxxx
xxxxxxxxv..vvvv+vvvv$$+$$v$$+||v...............v$$$$+.4.4+$$v+vv+vvvv..vxxxxxxxx
xxxxxxxxv....vv.vvvvvvvvvvvvvvvv.v..v..v..v..v.v$$$$v4.4.v$$+||v.vv5...vxxxxxxxx
xxxxxxxxv...vvv................v...............vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxx
xxxxxxxxv...5vv................+...............+.................vv....vxxxxxxxx
xxxxxxxxv...vvv+vvvvvvvvvvvvvvvv.v..v..v..v..v.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxx
xxxxxxxxv....vv..v.+$$$$$v.....v...............vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxx
xxxxxxxxv...vvv..v.v$$$$$v.....v...............vv|$|$|vv|$|$|$vv.vvv...vxxxxxxxx
xxxxxxxxv...5vv..v.vvvvvvv.....vvvvv.......vvvvvv$|$|$++$|$|$|vv.vv....vxxxxxxxx
xxxxxxxxv...vvv..v...............v.vvvv+vvvvvvvvvvvvvvvvvvvvv+vv.vvv...vxxxxxxxx
xxxxxxxxv....vvv+v..........vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvv+vv.vv5...vxxxxxxxx
xxxxxxxxv...vvv..v.v..v..v....2vvv+vv5...5vvvvvvv.4.4.vv.4.4.4vv.vvv...vxxxxxxxx
xxxxxxxxv...5vv.................vv|vvv...vvvvv.++4.4.4++4.4.4.vv.vv....vxxxxxxxx
xxxxxxxxv...vvv.................1vOvv5...5vvvv.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxx
xxxxxxxxv....vv.................vv|vvv...vvvvv.vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxx
xxxxxxxxv...vvv.v..v..v..v....3vvv+vv5...5vvvv...................vvv...vxxxxxxxx
xxxxxxxxv...5vv.............vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvvvvv.vv....vxxxxxxxx
xxxxxxxxv..vvvv+vvvv.............v.vv5...5vvvvvvvvvvvvvvvvvvvvvv+vvvv..vxxxxxxxx
xxxxxxxxv..v|v.....vvvvvvvvvvvvvvvvvvv...vvvvvvvvvvvvvvvvvvvv.....v|v..vxxxxxxxx
xxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvv+vvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxx
xxxxxxxxv..v.vv+vvvv5.............5.........5..............5vvvv+vv.v..vxxxxxxxx
xxxxxxxxv..v2.....|v........................................v|.....3v..vxxxxxxxx
xxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxx
xxxxxxxxv............................{.[.(.............................vxxxxxxxx
ENDMAP

MONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyle
MONS: random, random

#############################################################################
# Asmodeus 
#

NAME: asmodeus
PLACE: Geh:7
ORIENT: encompass

MAP
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xxxxxxxxx...lllll..llll.c.V.V.c.......0.......c....c....lllllll.......xxxxxxxxxx
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xxxxxxxxxx...lllll..4...c|$$||$$|c............c.0..c...llllllll........xxxxxxxxx
xxxxxxxxx...lllll.......c$$$$$$$$cccccccccccccc....c...lllllll.........xxxxxxxxx
xxxxxxxxx...lllll.......c$$|2|$$|c..0.........+....c...lllllll........xxxxxxxxxx
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xxxxxxxxxx.lllllll......c$|$|$$|$c+ccccccccccccccccc....lllllll......xxxxxxxxxxx
xxxxxxxxxx..llllll......cccccccc+c.....9.......c.........llllll......x.xxxxxxxxx
xxxxxxxxxx..lllllll.....c$$$$$$+3c.....8...3...c.....4...llllll........xxxxxxxxx
xxxxxxxxxx..llllllll....c$$$$$$c.c.....9.......c..ll....llllll.........xxxxxxxxx
xxxxxxxxxx...llllll..4..c$$2$$$c.ccccccccccccc+c.lll...lllllll...0....xxxxxxxxxx
xxxxxxxxxxx..llllll.....c$$$$$$c..+............c.ll...lllllll..........xxxxxxxxx
xxxxxxxxxxx..llllllll...ccccccccc+cccccccccccccc.....lllllll...........xxxxxxxxx
xxxxxxxxxxxx..llllllll.........cc..........cc........lllllll.......x..xxxxxxxxxx
xxxxxxxxxxxxx.llllllllll.......ccc.........cc......lllllllll.......xxxxxxxxxxxxx
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xxxxxxxxxxx.....lllllllllllllll..cc......cc...lllllllllll...........xxxxxxxxxxxx
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xxxxxxxxxxxx.....lllllllllllll...cc......cc....lllllllll.......xx.xxxxxxxxxxxxxx
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xxxxxxxxxxx...xx.........lllllllllllllllll...................xx{xxxxxxxxxxxxxxxx
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ENDMAP

MONS: Asmodeus, Fiend, Balrug, molten gargoyle
MONS: Serpent of Hell, random, random

############################################################################
# Antaeus; bottom of Cocytus. David's Improved Demon Lairs, episode I.
#

NAME: antaeus_david_1
PLACE: Coc:7
ORIENT: encompass
MONS: Antaeus, Ice Fiend, ice dragon / nothing
MONS: random, random, random, random
ITEM: any, any misc, any misc, any misc
SHUFFLE: O1d / e0% / f9* / g8|

MAP
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xxxxxxxxxwww.cg.cc..wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww........ww..wwwwwwwxxxxxxxxx
xxxxxxxxxwww.c||.cc...wwwwwwwwwwwwwwwwwwwwwwwwwwwww.....wwwwwwwwwwwwwwwxxxxxxxxx
xxxxxxxxxwww.c||.8cc......wwwwwwwwwwwwwwwwwwwwwwwww...w..wwwwwwwwwwwwwwxxxxxxxxx
xxxxxxxxxww..c||2.2cc........wwwwwwwwwwwwwwwwwww....wwww..wwwwwwwwwwwwwxxxxxxxxx
xxxxxxxxxww..c||....cc..............3wwwwwwwwww...wwwwwww.....wwccccwwwxxxxxxxxx
xxxxxxxxxww..cccc+ccccc..........wwwwwwwwwwww3...wwwwwwwwwww.2.cc2dccwwxxxxxxxxx
xxxxxxxxxwww..ccc...........wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.+dd1Ocwwxxxxxxxxx
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xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccccwwwxxxxxxxxx
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ENDMAP

##############################################################################
# Old Antaeus level

NAME: antaeus_in_days_of_yore
PLACE: Coc:7
ORIENT: encompass

MAP
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xxxxxxxxx....cc..www..c..wwwwwwwwwc|||c..c$$$cwwwwwwwww..c..www..cc....xxxxxxxxx
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xxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxx..........{.(.[...........xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: Antaeus, Ice Fiend, ice dragon
MONS: random, random, random, random

##############################################################################
# Ereshkigal (Tartarus)
#

NAME: ereshkigal
PLACE: Tar:7
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx.................cccc..........ccc............................xxxxxxxxx
xxxxxxxxx.............ccccc..cccc.....ccc.cccc.........................xxxxxxxxx
xxxxxxxxx...........ccc.........ccccccc.....cc.........................xxxxxxxxx
xxxxxxxxx.........ccc.......2............V..cc.........................xxxxxxxxx
xxxxxxxxx........cc4........................cc...........xxxxxxxx......xxxxxxxxx
xxxxxxxxx........cc44xxx==xxx...............cc..........xx......xx.....xxxxxxxxx
xxxxxxxxx........ccxxx......xxx.......ccc++ccc.........xx........xx....xxxxxxxxx
xxxxxxxxx........cxx..........xxx.....ccc44ccc.........x..........x....xxxxxxxxx
xxxxxxxxx........cx............xx....cccc44cc.........xx..........xx...xxxxxxxxx
xxxxxxxxx.......ccx.G........G.xxx7ccc..c44c..........x.....|......x...xxxxxxxxx
xxxxxxxxx.......cxx............xxxcc..................x......7.....x...xxxxxxxxx
xxxxxxxxx......ccx..............xxc...................xx..........xx...xxxxxxxxx
xxxxxxxxx......ccx..G........G..xxc..x.........x.......x..........x....xxxxxxxxx
xxxxxxxxx......ccx..............xcc....................xx........xx....xxxxxxxxx
xxxxxxxxx.......cxx............xxc......................xx......xx.....xxxxxxxxx
xxxxxxxxx.......ccx.F........F.xcc.......................xxxxxxxx......xxxxxxxxx
xxxxxxxxx........cx............xc......................................xxxxxxxxx
xxxxxxxxx........cxx....17....xxc....x.........x.......................xxxxxxxxx
xxxxxxxxx........ccxxx......xxxcc......................................xxxxxxxxx
xxxxxxxxx........cccc=xxxxxx=cccc......................................xxxxxxxxx
xxxxxxxxx........cc||cccccccc||cc......................................xxxxxxxxx
xxxxxxxxx.........cc||||O|||||cc.......................................xxxxxxxxx
xxxxxxxxx..........cccccccccccc......x.........x............V..........xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx...........................................xx$$$$xxx|||||xx...xxxxxxxxx
xxxxxxxxx.......V........V...........x.........x....xx$$$$xxx|||||xx...xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx...........................................xx44444xx22222xx...xxxxxxxxx
xxxxxxxxx.......xxxxxxxxx+xxxxxxxxx.................xx44444xx22222xx...xxxxxxxxx
xxxxxxxxx.......x3.2..........3...x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x.x.x.x.x.x.x.x.x.x.................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x...2.3..4..5..4..x......................=.......xxx...xxxxxxxxx
xxxxxxxxx.......xx.x.x.x.x.x.x.x.xx......................=.......xxx...xxxxxxxxx
xxxxxxxxx.......x..65..3..6.6...5.x.................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x.x.x.x.x.x.x.x.x.x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x...4...3.....4...x.................xx.....xx555555x...xxxxxxxxx
xxxxxxxxx.......xx=xxxxx.x.xxxxxxxx.................xx.....xx555555x...xxxxxxxxx
xxxxxxxxx.......x$$$$$$x.25.x$$$||x.................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x$x$$x$xx.x.x$x$x|x.................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx.......x||||||x.556=$$$||x..x.........x....xx$$xx56565xx$|x...xxxxxxxxx
xxxxxxxxx.......xxxxxxxxxxxxxxxxxxx.................xx$$xx65656xx|7x...xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx........(...........................................[.........xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................{...............................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: Ereshkigal, necrophage, wraith, shadow, small zombie
MONS: small skeleton, Shadow Fiend


###########################################################################
# mnoleg.
#
# NOTE: The Pandemonium demonlord levels are requested by tag; if you change
# the tag, also update dungeon.cc.
#
# You can define alternate levels for a Pandemonium lord by using the same
# TAGS: and a different NAME:
#

NAME: mnoleg
TAGS: mnoleg
ORIENT: northeast

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.................2............xxxxxxxxx
x.....2........................xxxxxxxxx
x..cccccccc...ccccccc..ccccccc.xxxxxxxxx
x..ccccccccc.2.ccccccc..cccccc.xxxxxxxxx
x..cccccccccc...ccccccc..ccccc.xxxxxxxxx
x..ccccccccccc.1.ccccccc..cccc.xxxxxxxxx
x2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxx
x..ccccccccc.....ccccccccc..cc.xxxxxxxxx
x..cccccccc...c...ccccccccc..c.xxxxxxxxx
x..ccccccc...ccc...ccccccccc...xxxxxxxxx
x..cccccc...ccccc...ccccccccc..xxxxxxxxx
x..ccccc...ccccccc...ccccccccc.xxxxxxxxx
x..cccc...ccccccccc...ccccccc..xxxxxxxxx
x..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxx
x..cc.....ccccccccccc...ccc....xxxxxxxxx
x..c...c...ccccccccccc...c.2...xxxxxxxxx
x.....ccc.2.ccccccccccc......c.xxxxxxxxx
x....ccccc...ccccccccccc....cc.xxxxxxxxx
x.2.ccccccc...ccccccccccc..ccc.xxxxxxxxx
x.................2.......cccc.xxxxxxxxx
x...c..ccccccc.ccccccc...ccccc.xxxxxxxxx
x..ccc......2c.c2cccc...cccccc.xxxxxxxxx
x.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxx
x.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxx
x.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxx
x.cccccccc...c.c....cccccccccc.xxxxxxxxx
x.ccccccccc..c.c...ccccccccccc.xxxxxxxxx
x..............................xxxxxxxxx
xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: Mnoleg, neqoxec
MONS: random, random, random, random, random

#######################################################################
# lom_lobon
#

NAME: lom_lobon
TAGS: lom_lobon
ORIENT: north

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxx
xxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxx
xxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxx
xxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxx
xxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxx
xxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxx
xxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxx
xxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxx
xxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxx
xxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxx
xxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxx
xxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxx
xxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxx
xxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxx
xxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxx
xxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxx
xxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxx
xxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxx
xxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxx
xxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: Lom Lobon, giant orange brain, rakshasa, wizard
MONS: random, random, random

#############################################################################
# cerebov

NAME: cerebov
TAGS: cerebov
ORIENT: northeast

# you might not want to teleport too much on this level - unless you can 
# reliably teleport away again.

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
...............................xxxxxxxxx
.............vvvvv.............xxxxxxxxx
.............v$$$v.............xxxxxxxxx
.............v|||v.............xxxxxxxxx
.............v$$$v.............xxxxxxxxx
.vvvvv...vvvvvvvvvvvvv...vvvvv.xxxxxxxxx
.v|$|vvvvv...........vvvvv$|$v.xxxxxxxxx
.v$|$v.....vvvvvvvvv.....v|$|v.xxxxxxxxx
.v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxxxxxxx
.vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxxxxxxx
...v...vv.....vvv.....vv...v...xxxxxxxxx
...v.vvvv....vv1vv....vvvv.v...xxxxxxxxx
...v.vv......v...v......vv.v...xxxxxxxxx
...v.vvvv.............vvvv.v...xxxxxxxxx
...v...vv..2.......2..vv...v...xxxxxxxxx
.vvvvv.vv..2.......2..vv.vvvvv.xxxxxxxxx
.v|$|v.vv.............vv.v$|$v.xxxxxxxxx
.v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx
.v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx
.vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx
....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx
....vv...................vv....xxxxxxxxx
.....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx
......vvv|||v.....v$$$vvv......xxxxxxxxx
........v|$|vv...vv$|$v........xxxxxxxxx
........v|||v.....v$$$v........xxxxxxxxx
........vvvvv.....vvvvv........xxxxxxxxx
...............................xxxxxxxxx
...............@...............xxxxxxxxx
ENDMAP

MONS: Cerebov, Balrug, Pit Fiend
MONS: random, random, random, random


##############################################################################
# Gloorx Vloq

NAME: gloorx_vloq
TAGS: gloorx_vloq
ORIENT: southwest

MAP
xxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxx
xxxxxxxxx..............................x
xxxxxxxxx..............................x
xxxxxxxxx..............................x
xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxxxxxxx..............................x
xxxxxxxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.x
xxxxxxxxx...xx....................xx...x
xxxxxxxxx.x.x..ccccc..4..4..ccccc..x.x.x
xxxxxxxxx...x.cc.3............3.cc.x...x
xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x
xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxxxxxxx...x...c...ccc..ccc...c...=...x
xxxxxxxxx.x.x.3.....2..1O..2.....3.x.x.x
xxxxxxxxx...=...c...ccc..ccc...c...x...x
xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x
xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxxxxxxx...x.cc.3............3.cc.x...x
xxxxxxxxx.x.x..ccccc..4..4..ccccc..=.x.x
xxxxxxxxx...xx....................xx...x
xxxxxxxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.x
xxxxxxxxx..............................x
xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxxxxxxx..............................x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: Gloorx Vloq, Executioner, demonic crawler, shadow demon
MONS: random, random, random

############################################################################
# Hive:4 beehive

NAME: beehive
PLACE: Hive:4
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxaaaaaaaaaaRa2aaR1RaaRa2aaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxaaaaaaaaaaRa2a3R3aRaRaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxaaaaRaRaRaaa3aaa3aRa.a.aaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxaaaaaaRa.aRa2a2a2a2aRaRa.a.a3aaaaaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx4aaaaaaaaa.aaRaRaa2aa2aaRaaa.aa3a33aaaaaaaaaa.44xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.4aaaaaaa.222a3a.aaaRaaa.aaa.R3aa3a3aaaaaaaa.....4xxxxxxxxxxxxxxxxxxx
xxxxxxxxxx....aaaaaaa.aRa.a3aRaRa.a3a.a.a.a.aRa2aaaaaa....xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx...aaaaaa3a3a.a.a.a3aRa2aRa3a.a.aRaRa.aaaaa...xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx...aa2aRa3a3a3aRa.a3a.a.a.a.a.a.a.a3a.aaa...xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx...aaa.a.a.a2a.aaa.aRaRa2a.a2a3a.a2aaaa..T..xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.....a2a.a2a.aRaaaaa3a.a.aaa3a3a3a3a.a.........xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.4...aaRRaa.a2a.a3a3a3a.aaa.a.aRa.a.aa..4.......xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx......a.a.aaa.a3a.a.a.a.aaa2a.a2a.a.aRaa.....4...xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.....aa3a2aaa.a.a.a3a3a3a3aRaaa.a2a.a2aa........xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx...aaaa.a2aRa.a.a2aaa.a.a.a.aaa.a.aaaa.....xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx..aaa.a.a.a.a.a.a.aaa2a.a3a2a.a2aaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx.aaaa3a.a2aRa.a.aaaRa.a.aa.a.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx...aaaaRa.a3a3a.a.a.aaa.aa.aa....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx........aa.a2a.a.aaa2aa.aa.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx....4.....a.a2a2a.a2a.a2a.......4.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.............a.a.a.a.a.a.....4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx..............4..a.a.a......4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.................a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.....4...T............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.................T.........xxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.......4.....................xxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx..............xx...............xxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx............xxxxx........4......xxxx..4....xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx..T..........xxx................xxxxx...T.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx............xxx........T.........xxx........xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx....4........xx....................x..........xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx...............x.x...xxx...............xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.........4...........xxx..................xxxxxxxxxxxxxxxxxxaaaaaxxxxx
xxxxxxxxx.....4.....................4......4...........4...xxxxxxxxxxaa5a5aaxxxx
xxxxxxxxx.................................................wwwwwwwwxxxa5*|*5axxxx
xxxxxxxxx............x...x...T.....xxxx.................wwwwwwwwwwwwxaa*|*aaxxxx
xxxxxxxxxx.........xx.............xxxxx................wwwwwwwwwwwwwwxaa5aaxxxxx
xxxxxxxxxxx.......x..................xxx....4..........wwwwwwwwwwwwwwwxa5axxxxxx
xxxxxxxxxxx.....xxx...4...........................xxxx.4wwwwwwwwwwwwwwwa=axxxxxx
xxxxxxxxxxxx..xxx.............xx....(.........xxxxxxxx....wwwwwwwwwwwwwwaaxxxxxx
xxxxxxxxxxxxxxxx.............xxxx..................xxxx......wwwwwwwwwwxxxxxxxxx
xxxxxxxxxxxxxxxxx....{..}..xxxxxx..]......xxx...........4.wwwwwwwwwwwwxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx........xxx........xxxxxx....4....wwwwwwwwwwwwwwxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx..[.xxx........xxx)....wwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: queen bee, killer bee, killer bee larva, plant, yellow wasp
MONS: random, random

############################################################################
# Vault:8 last level of the vaults -- dungeon.cc will change all these 'x's
#

NAME: vaults_vault
PLACE: Vault:8
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..x.........................x....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxxxx..xxxxxxxxxx.x....xxxxx.................xxxxx..xxxxxxxxx
xxxxxxxxx..x.x*.*.*.*.*x..x........x.x....xxx..........8..........xxx..xxxxxxxxx
xxxxxxxxx..x.x.*.*.*.*.x..x........x.x....xxx.....................xxx..xxxxxxxxx
xxxxxxxxx..x.x*.*.*.*.*x..x...||...x.x....xx......9........9.......xx..xxxxxxxxx
xxxxxxxxx..x.x.*.*.*.*.x..x...||...x.x....xx.......................xx..xxxxxxxxx
xxxxxxxxx..x.x*.*.*.*.*x..x...||...x.x....xx......xxxxxxxxxxx......xx..xxxxxxxxx
xxxxxxxxx..x.x.*.*.*.*.x..x........x.x....xx......x.........x......xx..xxxxxxxxx
xxxxxxxxx..x.x*.*.*.*.*+..+........x.x....xx....xxx..........xx....xx..xxxxxxxxx
xxxxxxxxx..x.x.*.*.*.*.xxxxxxxxxxxxx.x....xx.9..x....xxxxx....x..8.xx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxxxx9998.........x....xx....x...xx$$$xx...x....xx..xxxxxxxxx
xxxxxxxxx..x...........899xxxxxxxxxx.x....xx....x..xx$***$xx..x....xx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxxxx99x........x.x....xx....x..x$$*|*$$x..x....xx..xxxxxxxxx
xxxxxxxxx..x.x.....|...x88x.$$$$$$.x.x....xx..8.x..xx$***$xx..x....xx..xxxxxxxxx
xxxxxxxxx..x.x.|..|..|.x..x.$$$$$$.x.x....xx....x....x$$$xx...x..9.xx..xxxxxxxxx
xxxxxxxxx..x.x.........x..x.$$$$$$.x.x....xx....xxx..xxxxx..xxx....xx..xxxxxxxxx
xxxxxxxxx..x.x.|..|..|.x..x.$$$$$$.x.x....xx......x.........x......xx..xxxxxxxxx
xxxxxxxxx..x.x.........x..x.$$$$$$.x.x....xx......xxxxxxxxxxx......xx..xxxxxxxxx
xxxxxxxxx..x.x|..|..|..x..x.$$$$$$.x.x....xxx.....................xxx..xxxxxxxxx
xxxxxxxxx..x.x.........x..+........x.x....xxx......9.........9....xxx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxx+x..xxxxxxxxxx.xx.11....xx................xxxxx..xxxxxxxxx
xxxxxxxxx..x...........x..x...........x1111...xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxx..1....1..xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..........................xx1..(}..1..........................xxxxxxxxx
xxxxxxxxx...........................11.[..{.11.........................xxxxxxxxx
xxxxxxxxx............................1..])..1..........................xxxxxxxxx
xxxxxxxxx.............................1....1...........................xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxx.....1111..x.xxx.xxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.....11..........................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x|x.x.x.x.x................................x..xxxxxxxxx
xxxxxxxxx..xx.x|x.x.x.x.x.x.x.x.x.x.x.....x.........................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x9x.x.x.x.x.x..........8..........9........x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x..9......................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x.x|x.x.x.x....x.........................x..xxxxxxxxx
xxxxxxxxx..xx.x8x.x.x|x.x.x.x.x.x.x.xx....x..............9...9......x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x9x.x.x.x.x.x.x.x.x...........8..................x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x..9......................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x|x.x9x.x.x....x.........................x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x...................9.....x..xxxxxxxxx
xxxxxxxxx..x.x.x9x.x.x.x.x.x.x.x.x.x.x....x....9......8.............x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x9x.x.x.x.x.xx....x.........................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x.x.x.x.x.x....x.........................x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x.......9......9..........x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x.x8x.x.x.x....x.....................8...x..xxxxxxxxx
xxxxxxxxx..xx.x8x.x.x.x.x.x.x.x.x.x.xx....x.....................||.|x..xxxxxxxxx
xxxxxxxxx..x.x|x.x.x.x.x.x.x|x.x.x.x.x....x.....................|...x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x8x.x.x.x.x.xx....x......8..................x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x.x.x.x.x.x....x..........8..8...8.....||x..xxxxxxxxx
xxxxxxxxx..xO.x.x.x.x.x.x.x.x.x.x|x.xx....x.....................|.||x..xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: vault guard
MONS: random, random, random, random, random, random

##########################################################################
# Snakes' Hunt

NAME:    snake_hunt
PLACE:   Snake:5
FLAGS:   no_rotate
ORIENT:  northwest
KFEAT:   Z = weight:2 teleport trap / .
KFEAT:   z = teleport trap
MONS:    naga / nothing, greater naga / nothing, guardian naga / nothing
MONS:    naga warrior / nothing, naga mage / nothing
SHUFFLE: 123
SHUFFLE: 45
SUBST:   ' : ' x
SUBST:   " : " x
SUBST:   ' = .:250 1 2 3 4:15 5:5
SUBST:   " = .:250 1 2 3 4:5  5:15
SUBST:   X = x c + .
SUBST:   Y = x c +
SUBST:   T : T  U  V  .:30 b
SUBST:   _ : ! .
SUBST:   ! : ! . x
SUBST:   ! = x .:2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx''''''x4O4x""""""xxxxxxxxxxx
xxxxxxxxxxx''''''xxxx..4z4..xxxx""""""xxxxxx
xxxxxxxx''''xxxxxxxx.5..5..5.xxxxxxxx""""xxx
xxxxxxx''xxxx''''xxx..45554..xxx""""xxxx""xx
xxxxxx''xxx''''''''xxx.....xxx""""""""xxx""x
xxxxxx'xxx''''''''''xxxcXcxxx""""""""""xxx"x
xxxxxx''x''''''''''''xx.3.xx""""""""""""x""x
xxxxxxx'Y'''''''''''''45354"""""""""""""Y"xx
xxxxxxxxxx''''''''''xx.....xx""""""""""xxxxx
xxxxxxxxxxx''''''''xxxxx.xxxxx""""""""xxxxxx
xxxxxxxxxxxxx''''xxxxxxx.xxxxxxx""""xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx!.!xxxxxx.....xxxxxx!.!xxxxxxxx
xxxxxxxxxx!....._xx...43335...xx_...!!!xxxxx
xxxxxxxx!......_x.11.4..3..5.22.x_......!xxx
xxxxxxx!...2...x..11.........22..x...1...!xx
xxxxxxx!..2..._x......T...T......x_...1..!xx
xxxxxx!...2...x..2.............1..x...1...!x
xxxxxx!..2....x.........}.........x....1...!
xxxxxx!.......x....T...).]...T.............@
xxxxxx!..2....x.......ZZZZZ.......x....1...!
xxxxxxx!..2..._x.................x_...1..!xx
xxxxxxx!...2..._xx....T.<.T....xx_...1...!xx
xxxxxxx!........._xx.........xx_.........!xx
xxxxxxxx!.........._xxx...xxx_..........!xxx
xxxxxxxxx!.............x.x.............!xxxx
xxxxxxxxxx!!.........................!!xxxxx
xxxxxxxxxxxx!!!.....3.......3.....!!!xxxxxxx
xxxxxxxxxxxxxxx!!!!!..3...3..!!!!!xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx!!!...!!!xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx!@!xxxxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# snake_pit

NAME: snake_pit
PLACE: Snake:5
ORIENT: southwest

# Rotation makes this look really bad if the console font is not square.
FLAGS: no_rotate

# Hey, this looks a bit like a face ...

MAP
xxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx.............xxxxxxxx
xxxxxxxxxxxxxx....x.............x..xxxxx
xxxxxxxxxxxx....2.x.............x.2..xxx
xxxxxxxxxxx.....2.x....x.....x..x..3.xxx
xxxxxxxxxxx.....22x.............xx.2..xx
xxxxxxxxxxx.......xx..x........xx..3..xx
xxxxxxxxxx.....x23.xx....T...xxx.44...xx
xxxxxxxxxx......4.4.x.........x.333....x
xxxxxxxxxx......3.x4...x.......4x4.....x
xxxxxxxxxx.......3.......x.............x
xxxxxxxxxx..c......3.........x.......c.x
xxxxxxxxx...cc...................3..cc.x
xxxxxxxxx...cc..........4.4.........cc.x
xxxxxxxxx...cc...3...x........2.....cc.x
xxxxxxxxx...cc.........1...1.......cc..x
xxxxxxxxxx..cc.....1.....1.....1..ccc.xx
xxxxxxxxxx...ccc..................cc..xx
xxxxxxxxxx....cccc....3333333.....cc..xx
xxxxxxxxxx.....ccccccc...........cc...xx
xxxxxxxxxx........cccccccO...ccccc....xx
xxxxxxxxxxx........cccccccccccccc....xxx
xxxxxxxxxxx.........cccccccccccc.....xxx
xxxxxxxxxxxxx.......................xxxx
xxxxxxxxxxxxxxxx..................xxxxxx
xxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: greater naga, naga, naga mage, naga warrior
MONS: random, random, random

############################################################################
# elf_hall

NAME: elf_hall
PLACE: Elf:7
ORIENT: northwest
FLAGS: no_rotate

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxcccccccccccccccccxxxxx
xxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxx
xxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxx
xxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxx
xxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccx
xxxxxxxxxxxxxxc*|*$*$ccc.....2..c+$|$$cx
xxxxxxxxxxxxxxc$*$*ccc...........c$$$$cx
xxxxxxxxxxxxxxc||**cc...5.......4cc$|$cx
xxxxxxxxxxxxxxc*$$cc........3..ccccccccx
xxxxxxxxxxxxxxc$+ccc.....2....cc.....5cx
xxxxxxxxxxxxxxc$c....5.......cc.......cx
xxxxxxxxxxxxxxccc......5....cc..2....ccx
xxxxxxxxxxxxxxxxc..........cc.......ccxx
xxxxxxxxxxxxxxxcc..1..U..........4..ccxx
xxxxxxxxxxxxxxcc.....................ccx
xxxxxxxxxxxxxxc...........3...........cx
xxxxxxxxxxxxxxc.......2.......3.......cx
xxxxxxxxxxxxxxc..2................2..5cx
xxxxxxxxxxxxxxc......x.........x......cx
xxxxxxxxxxxxxxc.....xx.........xx.....cx
xxxxxxxxxxxxxxc2...xxx....1....xxx.4..cx
xxxxxxxxxxxxxxc..xxxx...........xxxx..cx
xxxxxxxxxxxxxxc.xxx.....cc.cc.....xxx.cx
xxxxxxxxxxxxxxc.x.....cccc.cccc.....x.cx
xxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3...cx
xxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cx
xxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cx
xxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccx
xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxx
ENDMAP

MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: random, random

############################################################################
## alternative elf halls: gauntlets (David)

NAME: elf_hall_gauntlet_moaty
PLACE: Elf:7
TAGS: no_pool_fixup
FLAGS: no_rotate
ORIENT: float
CHANCE: 7
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: random, random
MAP
ccccccccccccccccccccccccc
c2ccccccc.......ccccccccc
c.cccc....5...5....cccccc
c.cc.................cccc
c.c....3....4....3....c.c
c.+.........U.........+.c
c.c......2.2.2.2......c.c
c.cc.................cc.c
c.ccc.cccccc.cccccc.cc..c
c.ccc.c.3.ww.ww.4.ccc...c
c3ccc.....ww.ww.........c
c$$$ccc...ww.ww...ccccc.c
c$$$ccc.1.ww.ww.5.ccccc.c
c$$$cccccccc.ccccccc12..c
ccc+cccccccc.cccccccccc.c
c|*|*|**|*ccWcc$|$*$|$|.c
c**|*|||||ccWcc|$|$*$*$.c
c5|*||4**|ccWcc$*$*$*$|3c
c|**|*|||*cc.cc|$|$|$|$.c
cccccccccccc.cccccccccccc
xxxxxxxxxxxx@xxxxxxxxxxxx
ENDMAP

#######################################

NAME: elf_hall_gauntlet_fiery
PLACE: Elf:7
FLAGS: no_rotate
ORIENT: float
CHANCE: 3
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: random, random
SUBST: l = l w W
MAP
ccccccccccccccccccccccccc
c2ccccccc.......ccccccccc
c.cccc....5...5....cccccc
c.cc.................cccc
c.c....3....4....3....c.c
c.+.........U.........+.c
c.c......2.2.2.2......c.c
c.cc.................cc.c
c.ccc.cccccc.cccccc.cc..c
c.ccc.c.3.ww.ww.4.ccc...c
c3ccc.....ww.ww.........c
c$$$ccc...ww.ww...ccccc.c
c$$$ccc.1.ww.ww.5.ccccc.c
c$$$cccccccc.ccccccc12..c
ccc+cccccccc.cccccccccc.c
c|*|*|**|*cc.cc$|$*$|$|.c
c**|*|||||cc.cc|$|$*$*$.c
c5|*||4**|cclcc$*$*$*$|3c
c|**|*|||*cclcc|$|$|$|$.c
cccccccccccc.cccccccccccc
xxxxxxxxxxxx@xxxxxxxxxxxx
ENDMAP

##############################################################################
# Elf vault, rogue theme (David)

NAME: elf_hall_rogue_1
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ~ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce**|||**eccccccce%*%%%*%ec$$ccccxc
cxc..c$$=....7....ccccccc....7....c$$c..cxc
cx.d%c$ccccc...ccccccccc=ccc...ccccc$c*e.xc
cx.d%cc=.c.cc.cc.|.ccccc.|.cc.cc.c.c==|e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cccccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcccc$$$c*|*c...|...c...|...c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...ccc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*|*=c4.+.........ccccxc
cxcccc....|....c.6cce|ecc6.c....|....ccccxc
cxcccc=..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..=cccc+cccccc...ccc...cccccc+ccccc..cxc
cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.e*cc.......ccccccccccccccc.......cc%d.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP 

#######################################

NAME: elf_hall_rogue_2
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce%*%%%%%ecccccc=e**|||**ec$$ccccxc
cxc..c$$c....7....ccccc=c....7....c$$=..cxc
cx.e*c$ccccc...=cccccc=ccccc...ccccc$c*e.xc
cx.e%cc=.c.cc.cc...ccc=c...cc.cc.c.c=c|e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc
cxccc=c$$|*|*c...c...U...c...c***|$$cccccxc
cxcccc$$$c|**...4c...!...c4..3*||c$$$ccccxc
cxcccc$$$c*|*c.......c.......c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...c=c...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*|*cc4.+.........ccccxc
cxcccc....|....c.6cce|ecc6.c....|....ccccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.e*c=.......ccccccccccccccc.......cc%d.xc
cxc..=c...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_3
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce%%%%%*%eccccccce**|||**ec$$=cccxc
cxc..c$$c....7....ccccccc....7....=$$c..cxc
cx.e|c$ccccc...ccc=ccccccccc...ccccc$c*e.xc
cx.e*=c=.c.cc.cc...ccccc...cc.cc.c.c=c%e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cc=ccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$c=ccxc
cxcccc$$$c*|*c.......c.......c***c$$$c=ccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxc
cxccccccc...cccccc...?...cccccc...cccc=ccxc
cxccccc.....?.ccc...ccc...ccc.?.....cc=ccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cc=ccxc
cxcccc.........+.4cc*|*cc4.+.........c=ccxc
cxcccc....|....c.6cce|ecc6.c....|....c=ccxc
cxccccc..c~c..cc...=c|cc...cc..c~c..cc=ccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc|e.xc
cx.d%cc.......ccccccccccccccc.......cc*e.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_4
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce%*%%%%%eccccccce**|||**ec$$ccccxc
cxc..=$$c....7....ccccccc....7....c$$c..cxc
cx.e%c$ccccc...ccccccccccccc...ccccc$c*e.xc
cx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xc
cxc..cc$.c**c=c..c..ccc..c..c=c|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$c=cccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcccc$$$c*|*c.......c.......c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...=cc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*|*cc4.+.........ccccxc
cxcccc....|....c.6cce|ecc6.c....|....ccccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xc
cx.d%cc.......ccccccccccccccc.......cc|e.xc
cxc..cc...!...cccc.......cccc...!...c=..cxc
cxccccc.......ccc~6cc?cc6~ccc.......=ccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_5
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$cd%%%%%%%dc==c===e%%%%%%%ec$$ccccxc
cxc..c$$c....7....ccc=ccc....7....c$$c..cxc
cx.e|=$ccccc...cccccc=cccccc...ccccc$c*e.xc
cx.e*ccc.c.cc.cc...cc=cc...cc.cc.c.c=c|e.xc
cxc..cc$.c**ccc..c..c=c..c..ccc|*c.$c=..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cccccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcccc$$$c*|*c.......c.......c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...ccc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.c=|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc|||cc4.+.........ccccxc
cxcccc....|....c.6cce|ecc6.c....|....=cccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cc=ccxc
cxc..c=ccc+cccccc...ccc...cccccc+ccccc..cxc
cx.e|=cc.~~~.ccccc.......ccccc.~~~.ccc|e.xc
cx.e|cc.......ccccccccccccccc.......cc|e.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_6
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce%%%%%%%eccccccce**|||**ec$$ccccxc
cxc..c$$c....7....cccccc=....7....c$$c..cxc
cx.e|c$cccc=...cccccccc=cccc...ccccc$c*e.xc
cx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc
cxcc=cc$$|*|*c...c...U...c...c***|$$c=cccxc
cxcc=c$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcc=c$$$c*|*c.......c.......c***c$$$ccccxc
cxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccc=ccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...ccc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*|*cc4.+.........ccccxc
cxcccc....|....c.6ccd|dcc6.c....|....ccccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.e*ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.e|cc.......ccccccccccccccc.......cc%d.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccc=c.......ccc~6cc?cc6~ccc.......cccccxc
cxcc=ccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccc===c...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_7
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$cd|*|||**dcccccccd*||*|**dc$$ccccxc
cxc..c$$c....7....ccccccc....7....c$$c..cxc
cx.e|c$ccccc...ccccccccccccc...ccccc$c%e.xc
cx.e|c=c.c.cc.cc...ccccc...cc.cc.c.c=c%e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$c=..cxc
cxcc=cc$$|*|*c...c...U...c...c***|$$cccccxc
cxcc=c$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcc=c$$$c*|*c.......c.......c***c$$$ccccxc
cxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxcc=cccc...cccccc...?...cccccc...cccccccxc
cxcc=cc.....?.ccc...ccc...ccc.?.....cccccxc
cxccc=c.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*|%cc4.+.........ccccxc
cxcccc....|....c.6cce%ecc6.c....|....ccccxc
cxccc=c..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...c=c...cccccc+ccccc..cxc
cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xc
cx.e|cc.......ccccccccccccccc.......cc*e.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_8
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$ce*|||||*ec==ccc=e*|||||*ec$$ccccxc
cxc..=$$c....7....=cc=c=c....7....=$$c..cxc
cx.e%c$ccccc...ccccc=c=ccccc...ccccc$c|e.xc
cx.e%cc=.c.cc.cc...ccccc...cc.cc.c.cc=|e.xc
cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cc=ccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$c=ccxc
cxcccc$$$c*|*c.......c.......c***c$$$c=ccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxc
cxccccccc...cccccc...?...cccccc...cccc=ccxc
cxccccc.....?.ccc...ccc...ccc.?.....==cccxc
cxccccc.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc*%*cc4.+.........ccccxc
cxcccc....|....c.6cce|e=c6.c....|....ccccxc
cxccc=c..c~c..cc...cc*cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.e%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.e%cc.......ccccccccccccccc.......cc%d.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......=ccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_9
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxcccc$$=e**|||**eccccccce%%|%|%%e=$$ccccxc
cxc..c$$c....7....==ccccc....7....c$$c..cxc
cx.d|c$ccccc...cccc=cc=ccccc...ccccc$c%d.xc
cx.d|ccc.c.cc.cc...cc=cc...cc.c=.c.ccc%d.xc
cxc..cc$.c|*ccc..c..=cc..c..ccc|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cccccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcccc$$$c*||c.......c.......c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...ccc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc||*cc4.+.........ccccxc
cxcccc....|....c.6c=e|ecc6.c....|....ccccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.d%cc.......ccccccccccccccc.......cc%d.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

#######################################

NAME: elf_hall_rogue_10
PLACE: Elf:7
CHANCE: 1
ORIENT: float
FLAGS: no_rotate
ITEM: scroll of teleportation, any scroll
MONS: deep elf high priest, deep elf demonologist
MONS: deep elf annihilator, deep elf sorcerer
MONS: deep elf death mage
MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing
MONS: curse skull / curse toe
SUBST: ~ = ^ .:30
SUBST: ! = 1 5
SUBST: ? = . ?
SUBST: ? : 2 3
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cxccc====ccccc=======cccc====ccccccccccccxc
cxcc=cccc=ccc=ccccccc=c==cccc=cccccccccccxc
cxcc=c$$ce**|||**eccc=ccce|*|*|*|ec$$ccccxc
cxc..c$$=....7....ccccccc....7....c$$c..cxc
cx.e%c$ccccc...=cccccccccccc...ccccc$c%d.xc
cx.e%ccc.c.cc.cc...ccccc...cc.cc.c.ccc%d.xc
cxc..cc$.c|*ccc..c..ccc..c..ccc|*c.$cc..cxc
cxccccc$$|*|*c...c...U...c...c***|$$cccccxc
cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc
cxcccc$$$c*||c.......c.......c***c$$$ccccxc
cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc
cxccccccc...cccccc...?...cccccc...cccccccxc
cxccccc.....?.ccc...ccc...ccc.?.....cccccxc
cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc
cxcccc.........+.4cc||*cc4.+.........ccccxc
cxcccc....|....c.6ccd|dcc6.c....|....ccccxc
cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc
cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc
cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc
cx.d%cc.......ccccccccccccccc.......cc%d.xc
cxc..cc...!...cccc.......cccc...!...cc..cxc
cxccccc.......ccc~6cc?cc6~ccc.......cccccxc
cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc
cxccccccc...ccccccccc.ccccccccc...cccccccxc
ccccccccccccccccccccc@ccccccccccccccccccccc
ENDMAP

##############################################################################
# slime_pit

NAME: slime_pit
PLACE: Slime:$
ORIENT: encompass

# Slime pit take is reduced pending an increase in difficulty of this 
# subdungeon. -- bwr

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx..........................x.xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.............................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx.................................xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx..................................xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx....(................................xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx..........................................xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx..........................................xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx............................................xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx............................................xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx.....................ccc..ccc............]......xxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx...................cccc2ccccc...................xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx...................cc*cc..cc*cc....................xxxxxxxxxxxxxxx
xxxxxxxxxxxxxx..................cc***cc4c***cc..................xxxxxxxxxxxxxxxx
xxxxxxxxxxxxx..................cc*|*cc..cc*|*cc..................xxxxxxxxxxxxxxx
xxxxxxxxxxxxx.................cc*|P|*c4cc*|P|*cc.................xxxxxxxxxxxxxxx
xxxxxxxxxxxxx.................cc**|*cc..cc*|**cc....................xxxxxxxxxxxx
xxxxxxxxxxxx..................ccc**c|cc4c|c**ccc...................xxxxxxxxxxxxx
xxxxxxxxxxxx..................cccccccc..cccccccc....................xxxxxxxxxxxx
xxxxxxxxxxx...................c.4.c.4.1..4.c.4.c.....................xxxxxxxxxxx
xxxxxxxxxxx...................2.c.4.c..3.c.4.c.2.....................xxxxxxxxxxx
xxxxxxxxxxx..........)........cccccccc..cccccccc.....................xxxxxxxxxxx
xxxxxxxxxxx...................ccc**c|cc4c|c**ccc.....................xxxxxxxxxxx
xxxxxxxxxx....................cc**|*cc..cc*|**cc....................xxxxxxxxxxxx
xxxxxxxxxx....................cc*|P|*c4cc*|P|*cc....................xxxxxxxxxxxx
xxxxxxxxxx.....................cc*|*cc..cc*|*cc....................xxxxxxxxxxxxx
xxxxxxxxxxx.....................cc***cc4c***cc.....................xxxxxxxxxxxxx
xxxxxxxxxxxx.....................cc*cc..cc*cc......................xxxxxxxxxxxxx
xxxxxxxxxxxxx.....................cccc2ccccc......................xxxxxxxxxxxxxx
xxxxxxxxxxxxxx.....................ccc..ccc.......................xxxxxxxxxxxxxx
xxxxxxxxxxxxxx...........................................[.........xxxxxxxxxxxxx
xxxxxxxxxxxxx......................................................xxxxxxxxxxxxx
xxxxxxxxxxxxx..............................................xxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxx...........................................xxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxx..........................................xxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx........................................xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx.........................................xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx.......................................xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx.....................................xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx.............................}......xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx.................................xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx...........{........xxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: royal jelly, acid blob, great orb of eyes
MONS: random, random, random, random


##############################################################################
# The Hall of Blades

NAME: hall_of_blades
PLACE: Blade
ORIENT: north

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxccc....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx
xxxxxxxxcc......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx
xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx
xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx
xxxxxxxxc......................................................ccc.....cxxxxxxxx
xxxxxxxxc.......................................................c......cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc.......................................................c......cxxxxxxxx
xxxxxxxxc......................................................ccc.....cxxxxxxxx
xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx
xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx
xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc.......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx
xxxxxxxxcc.....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx
xxxxxxxxccc...ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxcccc.............................cccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxcccccccccccccccccccccccccccccc.@.cccccccccccccccccccccccccccccccxxxxxxxx
ENDMAP

MONS: dancing weapon
MONS: random, random, random, random, random, random

##############################################################################
# hall_of_Zot

NAME: hall_of_Zot
PLACE: Zot:5
ORIENT: north

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxcccc..............ccccxxxxxxxxxxxxxxxxxcccc............ccccxxxxxxxxxx
xxxxxxxxxxcc....................cccxxxxxxxxxxxxxccc..................ccxxxxxxxxx
xxxxxxxxxcc...........3...........ccxxxxxxxxxxxcc...........3.........ccxxxxxxxx
xxxxxxxxxc..8......................cXXXXXXXXXXXc....................8..cxxxxxxxx
xxxxxxxxxc...................8.....XXX...1...XXX....8..................cxxxxxxxx
xxxxxxxxxcc........................XX..1...1..XX......................ccxxxxxxxx
xxxxxxxxxxcc.......................X1.........1X.....................ccxxxxxxxxx
xxxxxxxxxxxcc.....4....2..............1..Z..1............2....4.....ccxxxxxxxxxx
xxxxxxxxxxcc.......................X1.........1X.....................ccxxxxxxxxx
xxxxxxxxxcc........................XX..1...1..XX......................ccxxxxxxxx
xxxxxxxxxc...................8.....XXX...1...XXX....8..................cxxxxxxxx
xxxxxxxxxc...8.....................cXXXXXXXXXXXc...................8...cxxxxxxxx
xxxxxxxxxcc..........8............ccccccccccccccc..........8..........ccxxxxxxxx
xxxxxxxxxxcc....................ccccccccccccccccccc..................ccxxxxxxxxx
xxxxxxxxxxxcc................ccccccccccccccccccccccccc..............ccxxxxxxxxxx
xxxxxxxxxxxxccF111FcccccccccccccccccccccccccccccccccccccccccccF111Fccxxxxxxxxxxx
xxxxxxxxxxxcc................^^1.ccccccccccccccccc.1^^..............ccxxxxxxxxxx
xxxxxxxxxxcc.................cc1...ccccccccccccc...1cc...............ccxxxxxxxxx
xxxxxxxxxcc.............8.....ccc...ccccccccccc...ccc...8.............ccxxxxxxxx
xxxxxxxxxc....8................ccc...............ccc...........8...8...cxxxxxxxx
xxxxxxxxxc.......8.....8...8...cxcc.............ccxc...................cxxxxxxxx
xxxxxxxxxc.....................cxxc.............cxxc.......8...........cxxxxxxxx
xxxxxxxxxc.....................cxxcc.1...1...1.ccxxc............8....8.cxxxxxxxx
xxxxxxxxxc.......8....8.....8..cxxxc...........cxxxc....8..............cxxxxxxxx
xxxxxxxxxc.....................cxxcc...........ccxxc..........8........cxxxxxxxx
xxxxxxxxxcc...5...............ccxxc.............cxxcc..............8..ccxxxxxxxx
xxxxxxxxxxcc........8........ccxxcc.............ccxxcc....8....5.....ccxxxxxxxxx
xxxxxxxxxxxcc...............ccxxxc...............cxxxcc.............ccxxxxxxxxxx
xxxxxxxxxxxxcccccccccccccccccxxxxcccccccc@ccccccccxxxxcccccccccccccccxxxxxxxxxxx
ENDMAP

MONS: Orb Guardian, Killer Klown, electric golem, orb of fire
MONS: ancient lich
MONS: random, random


##########################################################################
# Circular temple (David Ploog).

NAME: circular_temple
PLACE: Temple
FLAGS: no_rotate
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxcccc.....<.....ccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxx
xxxxxxxxxxccc.......................cccxxxxxxxxxxx
xxxxxxxxxcc.............B.............ccxxxxxxxxxx
xxxxxxxxcc.......B.............B.......ccxxxxxxxxx
xxxxxxxcc...............................ccxxxxxxxx
xxxxxxxc.................................cxxxxxxxx
xxxxxxcc.....B.....................B.....ccxxxxxxx
xxxxxxc...............T...T...............cxxxxxxx
xxxxxxc...................................cxxxxxxx
xxxxxxc...................................cxxxxxxx
xxxxxxc(...B.......T.........T.......B...{cxxxxxxx
xxxxxxc...................................cxxxxxxx
xxxxxxc...................................cxxxxxxx
xxxxxxc...............T...T...............cxxxxxxx
xxxxxxcc.....B.....................B.....ccxxxxxxx
xxxxxxcc.................................cxxxxxxxx
xxxxxxxcc...............................ccxxxxxxxx
xxxxxxxxcc.......B.............B.......ccxxxxxxxxx
xxxxxxxxxcc.............B.............ccxxxxxxxxxx
xxxxxxxxxxccc.......................cccxxxxxxxxxxx
xxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxxcccc.....[.....ccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Three leaves temple (David Ploog)

NAME: three_leaves__temple
PLACE: Temple
FLAGS: no_rotate
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxx
xxxxxxxxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxxxxxxxx
xxxxxxxxxxxbb....bbxxxxxxxxxxxbb....bbxxxxxxxxxx
xxxxxxxxxxbb......bbbxxxxxxxbbb......bbxxxxxxxxx
xxxxxxxxxbb.....B...bbxxxxxbb...B.....bbxxxxxxxx
xxxxxxxxbb..B........bbbxbbb........B..bbxxxxxxx
xxxxxxxxbb.............bbb.............bbxxxxxxx
xxxxxxxbb....B....B.....b.....B....B....bbxxxxxx
xxxxxxxbb............{.....[............bbxxxxxx
xxxxxxxxbbbbbbbb........b........bbbbbbbbxxxxxxx
xxxxxxxxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxbb.......bbxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxbb....B....bbxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxbb...........bbxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxbb....B...B....bbxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxbb.......B.......bbxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxbbb...........bbbxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Twelve chambers temple (David Ploog). 

NAME: twelve_chambers_temple
PLACE: Temple
FLAGS: no_rotate
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxx
xxxxxxvvvvvvvvvvv..................................vvvvvvvvvxxxxxxx
xxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxxxxxxx
xxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxxxxxxx
xxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxxxxxxx
xxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxx
xxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxx
xxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxx
xxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxx
xxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxx
xxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxx
xxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxx
xxxxxxvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvxxxxxx
xxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxx
xxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxx
xxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxx
xxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxx
xxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxx
xxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxx
xxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxx
xxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxxxxxxx
xxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxxxxxxx
xxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxxxxxxx
xxxxxxvvvvvvvvvvv.................................vvvvvvvvvvxxxxxxx
xxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# Another temple (David Ploog)

NAME: triangle_temple
PLACE: Temple
FLAGS: no_rotate
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllxxxxxx
xxxxxxllllllllllllllllllllllllll.........llllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllll...........lllllllllllllllllllllllllxxxxxx
xxxxxxllllllllllllllllllllllll......{......llllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllll...............lllllllllllllllllllllllxxxxxx
xxxxxxllllllllllllllllllllll.................llllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllll......B.....B......lllllllllllllllllllllxxxxxx
xxxxxxllllllllllllllllllll.....................llllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllll.......................lllllllllllllllllllxxxxxx
xxxxxxllllllllllllllllll...B.................B...llllllllllllllllllxxxxxx
xxxxxxlllllllllllllllll.............B.............lllllllllllllllllxxxxxx
xxxxxxllllllllllllllll.............................llllllllllllllllxxxxxx
xxxxxxlllllllllllllll...............................lllllllllllllllxxxxxx
xxxxxxllllllllllllll.................................llllllllllllllxxxxxx
xxxxxxlllllllllllll.....B.......B.......B.......B.....lllllllllllllxxxxxx
xxxxxxllllllllllll.....................................llllllllllllxxxxxx
xxxxxxlllllllllll.......................................lllllllllllxxxxxx
xxxxxxllllllllll.........................................llllllllllxxxxxx
xxxxxxlllllllll....(.........B.............B.........[....lllllllllxxxxxx
xxxxxxllllllll......................B.....................lllllllllxxxxxx
xxxxxxllllllll............................................lllllllllxxxxxx
xxxxxxlllllllll..........................................llllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# Watery temple
NAME: water_temple
PLACE: Temple
FLAGS: no_rotate
ORIENT: encompass

MAP
xcccccccccccccccccccccccccccccccccccccccccccccccccccx
xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx
xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx
xcwwwwwwww.................................wwwwwwwwcx
xcwwwww...................B...................wwwwwcx
xcwww......B.............................B......wwwcx
xcwww.............B...............B.............wwwcx
xcww......................(......................wwcx
xcww.............................................wwcx
xcww...B..................T..................B...wwcx
xcww.............................................wwcx
xcww...................[.....{...................wwcx
xcwww.............B...............B.............wwwcx
xcwww......B.............................B......wwwcx
xcwwwww...................B...................wwwwwcx
xcwwwwwwww.................................wwwwwwwwcx
xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx
xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx
xcccccccccccccccccccccccccccccccccccccccccccccccccccx
ENDMAP


##############################################################################
# Tomb:1

NAME: tomb_1
PLACE: Tomb:1
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx(.............................[..............................{xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cc..........................^............cc.........xxxxxxxxx
xxxxxxxxx..........cc.........^....................^........cc.........xxxxxxxxx
xxxxxxxxx..........cc..ccccccccccccccccccccccccccccccccccc..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c....^....^..c................c.^)c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..ccccccccc.c..3.............c.^.c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c222c111c.c...............5c..^c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c2c222c.^.c......2.........+cccc..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..ccccccccccc..........3......5..c.^cc.........xxxxxxxxx
xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..........................3......c..cc.........xxxxxxxxx
xxxxxxxxx..........cc^.cccccccccccccc.......2............c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c............c....................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c............c.................3..c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..cccccccc..c..........2.........c^5cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c.^.c11c..c....................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c.c.c11c..c...3................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c^c.11cc..c..............2.....c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c.cccccc..c.......2............c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c..^..^...c.................2..c..cc.........xxxxxxxxx
xxxxxxxxx..........cc5^c..ccccccccccc....................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..cccccccccccccc..^.^..cccccccccccccc..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c...........ccc+++++ccc........^..c.^cc.........xxxxxxxxx
xxxxxxxxx..........cc..c.^.....^...cc.2...2.cc......^....c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..ccccccc..cc.F...F.cc..ccccccc..c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..cc.322c..cc.......cc..c22..cc..c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..c].c22c..cc.......cc..c22c.}c^.c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c..cccc..c.^cc.G...G.cc..c3.cccc..c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c.....^..c..cc.......cc.^c........c..cc.........xxxxxxxxx
xxxxxxxxx..........cc..c........c..cc.......cc..c....^...c..cc.........xxxxxxxxx
xxxxxxxxx..........cc^.cccccccccc..cc.G...G.cc..cccccccccc.^cc.........xxxxxxxxx
xxxxxxxxx..........cc......^.......cc.......cc..........^...cc.........xxxxxxxxx
xxxxxxxxx..........cc...........^..cc.......cc.....^........cc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.G...G.cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx.............................G...G............................xxxxxxxxx
xxxxxxxxx...........................4.......4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4..V.V..4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4.......4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: mummy, guardian mummy, mummy priest, sphinx, greater mummy
MONS: random, random

###############################################################################
# Tomb:2

NAME: tomb_2
PLACE: Tomb:2

# Can be rotated!
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc{...c......c.....3....c........c.......ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.....^c^........^c......2^c.......ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c...2.^+..2.....2^+^..2....+.......ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.3.^c^.....c^.........c^2.....^c^......ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...^+^.....c..........c........c...2...ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccc+ccccccccccccccccccccccccccccccc....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc..^.c.............................c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................c..3.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c..ccc4.................4ccc..c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c..ccc...................ccc..c..2.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c..ccc.........1.........ccc..c)..}ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.3..c..ccc.....2.......2.....ccc..cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................c^2..ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c........c...........c........+....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc]...c.............................c^2..ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc.....3........(........3.....c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................c.^.^ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...^c........c...........c........ccc+cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....+.............................c..^.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...^c.............................c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c..ccc.....2.......2.....ccc..c..2.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc..ccc.........1.........ccc..c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c..ccc...................ccc..c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...^+..ccc4.................4ccc..c2...ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................c....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc.............................c..2.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....c.............................ccc+cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc....+cccc+ccccccccccccccc+ccccccccc.^.^ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.1.^^.c.^..c............c^.......c.3...ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...2..c.1..c.....1.1....c.....2..c.....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc......c....c..1......1.^c..2.....c...2.ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc..3...c.1..c...1...1..1^+........c.....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc......c....c[...........c.......3c.....ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: mummy, guardian mummy, mummy priest, greater mummy
MONS: random, random, random

#############################################################################
# Tomb:3

NAME: tomb_3
PLACE: Tomb:3
ORIENT: encompass

# Unless you have a square aspect ratio, Tomb:3 looks utterly lame when
# rotated.
FLAGS: no_rotate

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc.............................cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc...............cccccc..............ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc...............cccccccc..............cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc.......4......ccccO4cccc......4......cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc............cccc......cccc...........cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc...........cccc..444444..cccc..........ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcc.................222222................ccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc................223322...............cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc...3............223322............3..cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc...............222222..............ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc....2..........................2...ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc....2......................2....cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc............................cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccccc+ccc..................ccc+ccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc....cc................cc....cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc.......cc22222222222222cc......$cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc....^.....cc............cc..^.....$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc.^.........cc..........cc.....^.^.$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc$...^...^..^.cc........cc..........$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc$$$...........cc222222cc.^........$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc|$$$...........c......c.....^...$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc||$$$$...^.....c......c^......$$$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccc|||||$$.....^..c......c......$$$$$$$$cccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccc|||||$........c......c...^.$$$$$$$$ccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccc||||$$..^....c......c.....$$$$$$$cccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccc||||$.......c......c.....$$$$$$ccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccc|||$$....^.c......c.^.^$$$$$$cccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccc|||$^....cc..{...cc...$$$$$ccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxccccccccc||$.....cc...(..cc..$$$$$cccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccc|$...cccc..[...cccc$$$$ccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: mummy, guardian mummy, mummy priest, greater mummy
MONS: random, random

#############################################################################
# Swamp:5

NAME: swamp
PLACE: Swamp:5
ORIENT: southeast
FLAGS: no_rotate

# NB - most of the 'x's here will be set to water in dungeon.cc

MAP
xxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx2x.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxcc...ccxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxcc3.2..ccxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxcc.1.3.2.ccxxxxxxxxxxxxxxxxxxxxxxx
xxxxxccc....1.1cccxxxxxxxxxxxxxxxxxxxxxx
xxxxxcc.1.32....ccxxxxxxxxxxxxxxxxxxxxxx
xxxxxcc...3..1.3ccxxxxxxxxxxxxxxxxxxxxxx
xxxxxcc2.1.3..2.ccxxxxxxxxxxxxxxxxxxxxxx
xxxxxccc33..1..cccxxxxxxxxxxxxxxxxxxxxxx
xxxxxxcccc3O3ccccxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxcccxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: swamp dragon, swamp drake, hydra
MONS: random, random, random, random

##############################################################################
# Portal vaults
##############################################################################
# These vaults are used when the dungeon builder tries to place a portal/stair
# to a branch. There's no guarantee that one of these will be used because
# portal vaults are placed last, after the rest of the level is generated, and 
# will not be placed if they can't fit on the level without clobbering 
# something.
#
# With portal vaults (as with minivaults), smaller is better, since the dungeon
# builder will frequently not be able to fit large vaults in anywhere (it
# doesn't try very hard).
#
# Note that the rune symbol (O) is used for the portal in portal vaults. If you
# do not put an O anywhere in the vault, there will be no portal for that 
# branch!
#

##############################################################################
# Orcish Mines entries
##############################################################################
# Dummy Orc entry

NAME:   orc_0_dummy
TAGS:   orc_entry
CHANCE: 50
ORIENT: float
MAP
O
ENDMAP

##############################################################################
# Freedom of Choice 
#
NAME: david_orc_1_choice
TAGS: orc_entry
MONS: orc, warg / orc priest / orc warrior, orc warrior / orc
ITEM: % / scroll of teleport / scroll of remove curse / scroll of identify
ITEM: % / weight:2 * / scroll of blinking / scroll of recharging / scroll of fear
SHUFFLE: %1
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxOxxxxxxxxxxxx
xxxxxxxxx.......xxxxxxxxx
xxxxxx.............xxxxxx
xxxx....x.......x....xxxx
xxx....xxx.....xxx....xxx
xx.....xxx.I.I.xxx..I..xx
xx......x.......x......xx
x..x.x..x..x=x..x..x+x..x
x.xx.xx.x.xx=xx.x.xx~xx.x
x.x%1.x.x.x2e2x.x.x3d3x.x
x.x.%1x.x.x2e2x.x.xd3dx.x
x.xx.xx.x.xx=xx.x.xx~xx.x
x..x.x..x..x=x..x..x+x..x
x.......+.......+.......x
xx.....xxx.I.I.xxx..I..xx
xxx...xxxxx...xxxxx...xxx
xxx.@.xxxxxxxxxxxxx.@.xxx
ENDMAP

##############################################################################
# Generic Orc entry
#
NAME: david_orc_2
TAGS: orc_entry
MONS: weight:50 orc / orc warrior / nothing
ORIENT: float
MAP
xxxx..@..xxxx
x.....I.....x
x...........x
.....111.....
@I...1O1...I@
.....111.....
x...........x
x.....I.....x
xxxx..@..xxxx
ENDMAP

##############################################################################
# Orcish monsters near stair
#
NAME: david_orc_3
TAGS: orc_entry
MONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warrior
MONS: nothing / orc warrior / warg / orc priest
ORIENT: float
MAP
1.....@....11
1............
.............
......21.....
@.....O.....@
.....12......
.............
.............
11..@......11
ENDMAP

#############################################################################
# The Orc Outfitter
#
NAME: orc_david_3
TAGS: orc_entry
ORIENT: float
MONS: weight:30 orc / orc warrior / weight:1 orc knight
KFEAT: X = armour shop / ~ / .
KFEAT: Y = weapon shop / ~ / .
SUBST: ? = 1 $
MAP
@.........@
...??..??..
.?.........
.?.X.O.Y.?.
.........?.
...??...?..
@.........@
ENDMAP

#############################################################################
# Wary orcs
#
NAME: david_orc_4
TAGS: orc_entry
ORIENT: float
FLAGS: no_rotate
SHUFFLE: XYZ
SUBST: ? = I:11 G F:1
SUBST: a = ~:4  .
SUBST: b = ~:8  .
SUBST: c = ~:12 .
SUBST: d = ~:16 .
KFEAT: X = .
KFEAT: Y = blade trap
KFEAT: Z = blade trap
MAP
xxxxxxxxxxxxxxxxxxxxxx
xx?xxx?xxx?xxx?xxxxxxx
xaaaxbbbxcccxdddx.lllx
.aaaabbbbccccdddx.Xllx
@aaaabbbbccccddd+.YOlx
.aaaabbbbccccdddx.Zllx
xaaaxbbbxcccxdddx.lllx
xx?xxx?xxx?xxx?xxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#############################################################################
# The Mess
#
NAME: david_orc_5
TAGS: orc_entry
ORIENT: float
KFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of Trog
MONS:  orc priest, orc / weight:5 orc warrior / weight:1 orc knight
SUBST: x : cxv
SUBST: ( = ( .
SUBST: ) = ) . 
MAP
xxxxxxxxxxxxxxx
x.....)O(.....x
x......1......x
x2..T.1C1.T..2x
x2222..1..2222x
x22222.I.22222x
xxI+IxxxxxI+Ixx
...@.......@...
ENDMAP

##############################################################################
# Caught partying
#
NAME:  erik_orc_1
TAGS:  orc_entry
MONS:  orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake
# The drake's name is Bobby. Since you did ask.
KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / weight:2 potion of speed / weight:2 potion of might
ITEM:  club, potion of confusion, slice of pizza, sausage / weight:40 nothing
ITEM:  potion of confusion / potion of water
SHUFFLE: defO
FLAGS: no_rotate
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.........g..........2x...w4xxx
x.....1...32...1......x1...wxxx
x.........xx.....e..........xxx
@.......f...1g............3.x$x
x..x1.................O...x.xhx
x..x1...1........2..1....gx.xhx
x......2....g.........d.1.x1+hx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# C'mon, you *gotta* have a *fort*!
#
NAME: erik_orc_2
TAGS: orc_entry no_pool_fixup
MONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warrior
MONS: weight:100 orc knight / orc warrior
ORIENT: float
FLAGS: no_rotate
SUBST: c = c:1000 x
MAP
.............................
.Iwwwwwwwwwwwwwwwwwwwwwwwwww.
.wIwwwwwwwwwwwwwwwwwwwwwwwww.
.ww2ccccccccccccccccccccccww.
.ww.c.......3.3.3......w2cww.
.wwxx........3.3.......wwcww.
.122........3.I.3......4Ocww.
.wwxx........3.3.......wwcww.
.ww.c.......3.3.3......w2cww.
.ww2ccccccccccccccccccccccww.
.wIwwwwwwwwwwwwwwwwwwwwwwwww.
.Iwwwwwwwwwwwwwwwwwwwwwwwwww.
.............................
ENDMAP


##############################################################################
# Just like home
#
NAME:   erik_orc_3
TAGS:   orc_entry no_item_gen
MONS:   orc / weight:2 goblin / weight:2 hobgoblin / nothing
MONS:   orc warrior / orc priest / orc wizard / nothing
MONS:   warg / ogre / nothing
ORIENT: float
SUBST:  ? = x . $:1
MAP
xxx.xxxxxxxxxxxxxxxxxxx
xxx?.x?x?xx?xxx??xx?xxx
xx..xxx..1.xxx....13xxx
xx.x??x.x1xx?x.21xx?..x
xx...x..xxx.2..1.x.x??.
xx?x.....?x.x..x.x1?.xx
xx..??12x?x.1.1?x.x??xx
xxx..x..x??O<x..x.xx.xx
x?..?x......x?.x.??x.xx
xx.x??.x.x..?x..xx.x?xx
x?xx?xx.x??...x.1x.1??x
xx..xxx...x.x.x.1?1.xxx
x?.2....xx2.x...xx.x??x
xxx??xx..xx.xx.x?..xxxx
xx..1.x.x.3...x2.x1..xx
..x??x.xxx..xxxx??.??xx
xx?.??.11.x?xxx..x..xxx
x??xxxx???xx?xxx??x.?xx
xxxxxxxxxxxxxxxxxxxx.xx
ENDMAP

##############################################################################
# Orc-henge
#
NAME: erik_orc_4
TAGS: orc_entry
MONS: human/goblin/hobgoblin/weight:2 orc, orc priest, orc
MONS: orc priest/orc wizard/weight:2 goblin/nothing, orc warrior/warg
ORIENT: float
SUBST: ? : c:20 .
SUBST: Z : c:20 .
SUBST: X : c:20 .
SUBST: v : c:20 .
SUBST: b : c:20 .
KITEM: 2 = knife
#
MAP
..............................
...............ZZ.............
.........??....ZZ....vv.......
.........??..........vv.......
....XX.......33533............
....XX........1.2........bb...
.........4....xxx...4....bb...
.............33533............
..bb..........................
..bb...........O..........??..
........4.............4...??..
..................4...........
...ZZ.........................
...ZZ......4............vv....
........................vv....
.......cc..........vv.........
.......cc....??....vv.........
.............??...............
..............................
ENDMAP

##############################################################################
# Vaults entries
##############################################################################
# Dummy Vaults entry

NAME:   vaults_0_dummy
TAGS:   vault_entry
CHANCE: 60
ORIENT: float
MAP
O
ENDMAP

##############################################################################
# Generic Vaults entry
#
NAME:    david_vaults_1
TAGS:    vault_entry
MONS:    weight:20 nothing / weight:30 human / necromancer / wizard
ORIENT:  float
SHUFFLE: !=
SUBST:   ! = x
MAP
xxxxx.@.xxxxx
x...+...x...x
x...x...x...x
x!x=x111x...x
@.x.x111+.O.x
x.x.x111x...x
x.x.x...x...x
x.+.x...x...x
xxxxx.@.xxxxx
ENDMAP

##############################################################################
# Vault monsters near stair 
#
NAME: david_vaults_2
TAGS: vault_entry
MONS: weight:40 nothing / weight:30 yaktaur / yaktaur captain
MONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mage
MONS: weight:100 nothing / shapeshifter
SHUFFLE: 123
ORIENT: float
MAP
1111..@......
111..........
111..........
1............
@.....O.....@
.............
.............
.............
....@........
ENDMAP

##############################################################################
# Vaults patterns 0: vanguard
#
NAME: david_vaults_3
TAGS: vault_entry
ORIENT: float
MONS: human, human / Donald, human / Michael, human / Norris, human / Wayne
SHUFFLE: 2345
MAP
@..........@
....1131....
...1....1...
..1......1..
..2..O{..1..
..1..()..4..
..1......1..
...1....1...
....1511....
@..........@
ENDMAP

##############################################################################
# Vaults patterns I
#
NAME: david_vaults_4
TAGS: vault_entry
ORIENT: float
SHUFFLE: 12345
MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragon
MONS: freezing wraith / shadow wraith / wight / wraith
MONS: deep troll / iron troll / rock troll / troll
MONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titan
MONS: necromancer / shapeshifter / vault guard / wizard
MONS: nothing
MONS: shapeshifter / weight:30 nothing
SUBST: 1 = 1 .
SUBST: 2 = 2 .
SUBST: 3 = 3 .
SUBST: 4 = 4 .
SUBST: 5 = 5 .
SUBST: * : * % .

MAP
@..........@
.xxxxxxxxxx.
.x..12345.x.
.x.xxxxx..x.
.x.x***x..x.
.x.+**Ox..x.
.xxxxxxx..x.
...777....x.
.xx...xxxxx.
@..........@
ENDMAP

##############################################################################
# Vaults patterns II
#
NAME: david_vaults_5
TAGS: vault_entry
ORIENT: float
SUBST: ! : ! .
SUBST: ? : ? .
SUBST: ? = .:30 0:10 9:4 8:1 %:10 *:4 |:1
SUBST: ! = .:30 0:10 9:4 8:1 %:10 *:4 |:1
MAP
xxxxxxxxxxxxxx
xOx!x!x?x!x?xx
xx!x?x!x!x?x!x
x!x!x!x?x!x?xx
xx?x!x?x?x?x!x
x!x?x.x.x.x.xx
xx?x?x.x.x.x.x
x?x?x!x?x.x.xx
xx!x!x!x?x.x.x
xxxxxxxxxxxxx@
ENDMAP

##############################################################################
# The Guard of Blades
 
NAME: erik_vaults_1
TAGS: vault_entry
MONS: dancing weapon
ORIENT: float
 
MAP
.............
.............
.....v.v.....
....vvvvv....
.....1O1.....
....vvvvv....
.....v.v.....
.............
.............
ENDMAP
 
 
##############################################################################
# Above As Below
 
NAME: erik_vaults_2
TAGS: vault_entry
MONS: vault guard
ORIENT: float

MAP
vvvvvv.vvvvvv
vvvvvv.vvvvvv
vvvvbb.bbvvvv
vvvvb111bvvvv
.....1O1.....
vvvvb111bvvvv
vvvvbb.bbvvvv
vvvvvv.vvvvvv
vvvvvv.vvvvvv
ENDMAP

##############################################################################
# Lair entries
##############################################################################
# Dummy Lair entry
NAME:   lair_0_dummy
TAGS:   orc_lair
CHANCE: 60
ORIENT: float
MAP
O
ENDMAP

##############################################################################
# Generic Lair entry
#
NAME:    david_lair_1
TAGS:    lair_entry
MONS:    giant lizard, giant snail / elephant slug
MONS:    yak / weight:2 death yak, plant / fungus
SHUFFLE: 12
ORIENT:  float
MAP
xxxx..@..xxxx
xx.........xx
x...2...44..x
...4..1......
@....1O3....@
..........4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Shrubbed Lair entry
#
NAME: david_lair_2
TAGS: lair_entry
MONS: plant, firedrake
ORIENT: float
MAP
xxxxxxxxxxxxx
xx111111111xx
x112..111111x
x11.O..111...
x11...111...@
x111111......
x1..11......x
xx.........xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Lair monsters near stair 
#
NAME: david_lair_3
TAGS: lair_entry
MONS: weight:50 nothing / weight:30 giant slug / weight:30 giant snail
MONS: weight:100 nothing / weight:40 yak / sheep / death yak
MONS: weight:100 nothing / weight:20 giant iguana / weight:20 giant lizard / gila monster / komodo dragon
MONS: green rat / grey rat / orange rat / quokka / rat
MONS: weight:90 nothing / weight:30 giant frog / blink frog / giant brown frog / spiny frog
SHUFFLE: 12345
ORIENT: float
MAP
111...@......
111..........
11........2..
.............
@.....O.....@
...2.........
........2....
.............
....@........
ENDMAP

########################################################################
# Obligatory Oklob Plant Lair Entry Vault,
# a.k.a. let's see just how many new-in-DCSS vault-features we can use at once
#
NAME: erik_lair_1
TAGS: lair_entry no_monster_gen no_pool_fixup
MONS: plant, fungus, oklob plant, boulder beetle
ORIENT: float
SHUFFLE: 124w
SHUFFLE: cG
SUBST: ? = %.
KMONS: O = oklob plant
MAP
..............@.........
..........x.............
..........x........x....
..xxcxx.................
..?..............x...?..
............?.....xG....
...xGx............x.....
...xx..................@
......?.................
...................x....
...xG..............c....
.....x....c2w4..........
..?..G.....4O1..........
..........cw21..........
.....xx............GG...
@....x....xx............
.....x..................
........................
...............?...x....
..xx..?...c........x....
...x...............x....
............xx..........
..?...?............?....
........................
..............@.........
ENDMAP

##############################################################################
# A boring Lair entry vault.
# 
NAME: erik_lair_2
TAGS: lair_entry
MONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle
# Rats are boring.
ORIENT: float
SUBST: ? = c x $ .
MAP
xxxxxxxxx?xxxx
xxxxxx?xxxx?xx
?xx?xxxxxxx?xx
xxxxxx121xxxxx
?xxxxx1O1xxx?x
xxx??x111xxx?x
xxxxxxxx??xxxx
x?xxxx?xxxxx?x
xxxxxxxxx?xxxx
ENDMAP

########################################################################
# Welcome to Lair Island. We make great pancakes.
#
NAME: erik_lair_3
TAGS: lair_entry
MONS: weight:50 troll / Snorg, weight:30 hound / jackal / weight:20 war dog
ORIENT: float
SUBST: ? = w.
MAP
.@........ww?www?.....
..?.?.?..wwwwwww.?..?.
..??w..wwwwwwwww?.??..
...??w.wwwwwww??www?..
...wwwwwwwwwwwwwww??..
..wwwwww?wwwww2wwww..@
..wwwwwwww....wwww???.
......1..2.2O2.wwww...
..?wwwww???2.2www.ww?.
.....wwww2..w.2www....
..wwwwwwwww?.wwww???..
@..wwwwwwwwwwwwwww....
....?ww..ww?www..w....
....?......??.w..???..
...........?...@......
ENDMAP

########################################################################
# Dragon's Lair, for generous values of Dragon
#
NAME: erik_lair_4
TAGS: lair_entry
MONS: steam dragon/mottled dragon/swamp drake
MONS: weight:20 giant iguana/komodo dragon/giant gecko/giant lizard
FLAGS: no_rotate
SUBST: ? = x.c
SHUFFLE: %*RO
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx?xxx?x?xx?x.2xx??xx?x*?xxx?.2.xxxx
xxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxx
xxxxxxxxxxxxx?....xxx...2....??????..??x?x..%xxxx
xx?xx???xxxxx..xx??xx??..........?...???..??x=.?x
@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?x
xxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xx
xxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?x
xxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxx
xxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Orcish Takeover!
# 
NAME: erik_lair_5
TAGS: lair_entry
MONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plant
ORIENT: float
MAP
xxxx..@..xxxx
xx.........xx
x...2...44..x
...4..1......
@....1O3....@
..........4..
x...4..2....x
xx.........xx
xxxx..@..xxxx
ENDMAP

##############################################################################
# Hive entries
##############################################################################
# Dummy entry
#
NAME: hive_0
TAGS: hive_entry
ORIENT: float
CHANCE: 60
MAP
O
ENDMAP

##############################################################################
# Standard hive
#
NAME: david_hive_1
TAGS: hive_entry
MONS: queen bee, killer bee, killer bee larva
ORIENT: float
MAP
............
....aaaa....
..a2a2aaaa..
..aaRa3a2a..
.aa2aRa2aaa.
.a3aOa1aRa2.
.aa3aRaRa2a.
.aaa2a2a3aa.
..a3aRa2aa..
...aa2aa2a..
....aaaa....
............
ENDMAP

##############################################################################
# Hive monsters near stair
#
NAME: david_hive_2
TAGS: hive_entry 
MONS: nothing / killer bee / killer bee larva
MONS: queen bee
ORIENT: float
MAP
1111..@.....1
1211.........
1111.........
.............
@.....O.....@
.............
.............
.............
1...@.......1
ENDMAP

#############################################################################
# Cooperation Not Competition (Rot)
#
NAME: hive_david_3
TAGS: hive_entry
ORIENT: float
ITEM: honeycomb, honeycomb, honeycomb / royal jelly, royal jelly
MONS: killer bee larva / killer bee, queen bee
MONS: giant ant / soldier ant, queen ant
MONS: yellow wasp / nothing, red wasp / yellow wasp
MONS: bumblebee
SHUFFLE: XY
SHUFFLE: VW
SHUFFLE: defgOR
SHUFFLE: 34 / 56
SUBST: V = =
SUBST: W = a
SUBST: X = =
SUBST: Y = a
SUBST: ? = a .:20
SUBST: 1 : 1 7:2
SUBST: 7 = 7 .
MAP
............................
.....??........??aaa?aaa???.
...?aaa?......?aaOaaaadaa?..
.?aaa.aa??.....?aa=.aa=eaa?.
.aa333.aaa.......a?a11aaa?..
.aaR43..=...T...a.1aea1.a?..
.?a.33.aaa......aa.1a2a1aa?.
.?aa.3aa??.....aaaVa1a1aYaa.
..?aaaa?.......?aagW..aXfaa.
...????.........?aaaaaaaaa?.
.................??aaa?a??..
............................
ENDMAP

##############################################################################
# Bears Won't Share
#
NAME: erik_hive_1
TAGS: hive_entry
MONS: weight:200 bear/polar bear, grizzly bear, black bear
MONS: killer bee, queen bee, killer bee larva
ITEM: honeycomb, royal jelly
SHUFFLE: 123
SHUFFLE: deO
ORIENT: float
MAP
.......................
.............aaa.......
...........aaa4aaaaa...
...........a4e6d564a...
......2....a6.4.4O6a...
............a64aa4a....
....1.......aaaaaa.....
.......3...............
.......................
ENDMAP

##############################################################################
# Bucolic
#
NAME: erik_hive_2
TAGS: hive_entry
MONS: plant, killer bee
SUBST: 1 = 1.
SUBST: 2 = 2.
ORIENT: float
MAP
.....................
.1.....2.......1.1...
...1.....1...2..1....
.....2.........1.....
.1.2....1....2.....2.
......2.....1....21..
.1...1...1...........
.....2.....1.21...2..
.......1.O......21...
...1.......1.........
...2.....1....1..2...
.....11.2....2...11..
...1..1....1.........
....2.......2....1...
....1...1.....1......
.....................
ENDMAP

##############################################################################
# Object lesson
#
NAME: erik_hive_3
TAGS: hive_entry
MONS: killer bee larva, killer bee, queen bee, firedrake
SUBST: l = l.
ORIENT: float
MAP
..................
...aaaaa..........
..aaRa....a...a...
..a2.a.aaa=.aa....
.aa.1aaa.1aaa...a.
..aa21.2O2aaa4.aa.
...aaa2131aaaaa...
..aaaaaRaaa..aa...
..aa.4aaa.a...a...
.aa...aaa.aa......
.a..aaaa..........
......a..a.llllll.
.......aaa.llllll.
...........llllll.
..................
ENDMAP