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##############################################################################
# Random vaults and minivaults; special levels (including V:8!) should go to
# splev.des. Do NOT put special levels here, or they could be selected when the
# game looks for random vaults.
#
#  key:
#  x - DNGN_ROCK_WALL
#  X - DNGN_PERMAROCK_WALL -> should always be undiggable! -- bwr
#  c - DNGN_STONE_WALL
#  v - DNGN_METAL_WALL
#  b - DNGN_GREEN_CRYSTAL_WALL
#  a - DNGN_WAX_WALL
#  . - DNGN_FLOOR
#  + - DNGN_CLOSED_DOOR
#  = - DNGN_SECRET_DOOR
#  @ - entry point - must be on outside and on a particular side - see templates
#  w - water
#  l - lava
#  >< - extra stairs - you can leave level by these but will never be placed on
#                      them from another level
#  }{ - stairs 82/86 - You must be able to reach these from each other
#  )( - stairs 83/87
#  ][ - stairs 84/88
#  I - orcish idol (does nothing)
#  ^ - random trap
#
#  A - Vestibule gateway (opened by Horn). Can also be put on other levels for 
#      colour, where it won't do anything.
#  B - Altar. These are assigned specific types (eg of Zin etc) in dungeon.cc, 
#      in order.
#  C - Random Altar.
#  F - Typically a Granite Statue, but may be Orange or Silver (1 in 100)  
#  G - Granite statue (does nothing)
#  H - orange crystal statue (attacks mind)
#  S - Silver statue (summons demons). Avoid using (rare).
#  T - Water fountain
#  U - Magic fountain
#  V - Permanently dry fountain
#
#  Statues can't be walked over and are only destroyed by disintegration
#
#  $ - gold
#  % - normal item
#  * - higher level item (good)
#  | - acquirement-level item (almost guaranteed excellent)
#  O - place an appropriate rune here
#  P - maybe place a rune here (50%)
#  R - honeycomb (2/3) or royal jelly (1/3)
#  Z - the Orb of Zot
#
#  0 - normal monster
#  9 - +5 depth monster
#  8 - (+2) * 2 depth monster (aargh!). Can get golden dragons and titans 
#      this way.
#  1-7 - monster array monster
#  used to allocate specific monsters for a vault.
#  is filled with RANDOM_MONSTER if monster not specified
#
#  note that a lot of the vaults are in there mainly to add some interest to the
#  scenery, and are not the lethal treasure-fests you find in Angband
#  (not that there's anything wrong with that)
#
#  Guidelines for creating new vault maps:
#
#  [ds] If your map is not a minivault, make sure the side(s) that form the
#  border have a rock wall padding at least 6 deep. For instance, if your map
#  is ORIENT: north, you must have a 6 deep border of rock wall (or any
#  other kind of wall) along the northern, eastern, and western edges of the
#  map. If you're doing a fullscreen map (encompass), you must pad all around
#  the map with 6 layers of wall.
#
#  Basically you can just let your creativity run wild. You do not have
#  to place all of the stairs unless the level is full screen, in which
#  case you must place all except the extra stairs (> and <). The <> stairs
#  can be put anywhere and in any quantities but do not have to be there. Any
#  of the other stairs which are not present in the vault will be randomly
#  placed outside it. Also generally try to avoid rooms with no exit.
#
#  You can use the templates below to build vaults. The entry point '@' must be
#  present (except full-screen vaults where it must not) and be on the same
#  side of the vault as it is on the template, but can be anywhere along that
#  side.
#
#  I think that's all. Have fun!
#
#  ps - remember to add one to the monster array value when placing monsters
#       on each map (it is 1-7, not 0-6) {dlb}
#
#  [dshaligram] All vaults MUST have an ORIENT: attribute; if there's no
#  ORIENT: attribute, the vault is considered to be a minivault, which is
#  usually not what you want.
#
##############################################################################

default-depth: 1-27

NAME: vault_1
ORIENT: north

MAP
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ENDMAP

MONS: shapeshifter, shapeshifter, glowing shapeshifter

##############################################################################
# A cell vault

NAME: vault_2
ORIENT: northwest

MAP
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xxxxxxxxccw......^......w......^......wc
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xxxxxxxxcc.c.8..+.c....c.c....+.c..9.c.c
xxxxxxxxcc.c....c.+..9.c.c.9..c.+....c.c
xxxxxxxxcc.c....c.c....c.c....c.c....c.c
xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c
xxxxxxxxcc^c....c.c....c.c....c.c....c.c
xxxxxxxxcc.c....c.c....c.c....+.c....c.c
xxxxxxxxcc.c8...+.+..8.c.c.8..c.+....c.c
xxxxxxxxcc.c....c.c....c.c....c.c....c.c
xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c
xxxxxxxxcc.c....c.c....c.c....c.c....c.c
xxxxxxxxcc.c....+.c....c.c.0..c.c....c.c
xxxxxxxxcc.c..9.c.+.8..c^c....+.+.0..c.c
xxxxxxxxcc.c....c.c....c.c....c.c....c.c
xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c
xxxxxxxxcc.c....c.c....c.c....c.c....c.c
xxxxxxxxcc.c.0..+.+.0..c.c....+.+....c.c
xxxxxxxxcc.c....c.c....c.c.0..c.c.8..c.c
xxxxxxxxcc.cccccc.c....c.c....c.cccccc.c
xxxxxxxxcc.c....c.cccccc.cccccc.c....c^c
xxxxxxxxcc.c....c.c....c.c..9.+.+....c.c
xxxxxxxxcc.c.0..+.+....c.c9...c.c.0..c.c
xxxxxxxxcc.c....c.c.8..c.c....c.c....c.c
xxxxxxxxcc.cccccc^cccccc.cccccc^cccccc.c
xxxxxxxxccw.......Twwwwc.cwwwwT.......wc
xxxxxxxxcccccccccccccccc.ccccccccccccccc
xxxxxxxxxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# A little maze vault

NAME: vault_3
ORIENT: northeast

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x900x..............x..........xxxxxxxxxx
x999x.xxxxxxxxxxxx.x.xxxxxxxx.xxxxxxxxxx
x000x.x............x.x......x.xxxxxxxxxx
xx.xx.xxxxxxxxxxxxxx.x.xxxx.x.xxxxxxxxxx
xx.x..............xx.x.88|x.x.xxxxxxxxxx
xx.x.x.xxxxxxxxxx.xx.xxxxxx.x.xxxxxxxxxx
xx.x.x.x........x...........x.xxxxxxxxxx
xx.x.x.x.xxxxxx.xxxxxxxxxxxxx.xxxxxxxxxx
xx.xxx.x.x$$$$x...............xxxxxxxxxx
xx.....x.x$$$$x.xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxx.x$$$$x...............xxxxxxxxxx
x........x$$$$x.xxxxxxxxxxxxx.xxxxxxxxxx
x.xxxxxx.xxxx.x.............x.xxxxxxxxxx
x.xxxxxx.xxxx.xxxxxxxxxxxxx.x.xxxxxxxxxx
x.x.......xxx.x...........x.x.xxxxxxxxxx
x.x.xxxxx.....x.x.xxxxx...x.x.xxxxxxxxxx
x.x.x999xxxxxxx.x.x***x...x.x.xxxxxxxxxx
x.x.x889........x.x|||xxxxx.x.xxxxxxxxxx
x.x.x899x.xxxxx.x.x***xxxxx.x.xxxxxxxxxx
x.x.xxxxx.xxxxx.x.xx.xxxxxx.x.xxxxxxxxxx
x.x..........xx.x.xx........x.xxxxxxxxxx
x.xxxxxxx.xx.xx.x.xxxxx.xxxxx.xxxxxxxxxx
x.xxx000x.xx.xx.x.x$$$x.xxxxx.xxxxxxxxxx
x|||x000x.x$$$x.x.x$$$x%%x%%%.xxxxxxxxxx
x|||x000..x$8$x.x.x$$$x%%x%8%xxxxxxxxxxx
x|||xxxxxxx$$$x.x..$$$xxxx%%%xxxxxxxxxxx
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# thingy vault.

NAME: vault_4
ORIENT: southwest
FLAGS: no_rotate

MAP
xxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxx
xxxxxxxxxxxxxxxxx......0...0......xxxxxx
xxxxxxxxxxxxxx.......................xxx
xxxxxxxxxxxxxx.........0...0.........xxx
xxxxxxxxxxxxx8......0.........0......8xx
xxxxxxxxxxxxxx.........0...0.........xxx
xxxxxxxxxxxxxx.......................xxx
xxxxxxxxxxxxxxx........0...0........xxxx
xxxxxxxxxxxxxxxxxxxx...........xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx...............xxxxxxx
xxxxxxxxxxxxxxxx8.................8xxxxx
xxxxxxxxxxxxxxxxxxx.............xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx999xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# hourglass vault.

NAME: vault_5
ORIENT: southeast
FLAGS: no_rotate

MAP
xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxx.................xxxxxxxxxxxxxxxxx
xxxxx...................xxxxxxxxxxxxxxxx
xxxxx...................xxxxxxxxxxxxxxxx
xxxxxx.................xxxxxxxxxxxxxxxxx
xxxxxx.................xxxxxxxxxxxxxxxxx
xxxxxx.................xxxxxxxxxxxxxxxxx
xxxxxxx...............xxxxxxxxxxxxxxxxxx
xxxxxxx...............xxxxxxxxxxxxxxxxxx
xxxxxxxx.............xxxxxxxxxxxxxxxxxxx
xxxxxxxxx.....8.....xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx...999...xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx00000xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx===xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx...........xxxxxxxxxxxxxxxxxxxx
xxxxxxxx......|......xxxxxxxxxxxxxxxxxxx
xxxxxxx...............xxxxxxxxxxxxxxxxxx
xxxxxxx...............xxxxxxxxxxxxxxxxxx
xxxxxx........$........xxxxxxxxxxxxxxxxx
xxxxxx.......$$$.......xxxxxxxxxxxxxxxxx
xxxxxx....$$$$$$$$$....xxxxxxxxxxxxxxxxx
xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxx
xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxx
xxxxxx$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# A more Angbandy vault

NAME: vault_6
ORIENT: northeast

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ccccccccccccccccccccccccccccccccxxxxxxxx
c*******cc..9...cc.+8c0c*c.c*c8cxxxxxxxx
c******cc..cc..cc..cc0c.c.c.c8ccxxxxxxxx
c*****cc..cc..cc..cc.c$c.c.c8c.cxxxxxxxx
c****cc9.cc..cc8.cc|c.c|c.c*c0ccxxxxxxxx
c***cc..cc..cc..cc.c.c.c.c.c.c$cxxxxxxxx
c**cc..cc8.cc..cc.c*c.c.c.c.c.ccxxxxxxxx
c+cc9.cc..cc..cc.c.c.c.c*c.c.c.cxxxxxxxx
c^c..cc..cc..cc.c$c.c.c.c.c.c*ccxxxxxxxx
c...cc..cc..cc.c.c.c9c$c.c.c.c9cxxxxxxxx
c..cc..cc..cc$c.c.c*c.c.c.c9c9ccxxxxxxxx
c.cc..cc..cc.c.c|c.c.c.c.c$c.c9cxxxxxxxx
ccc..cc..cc.c.c.c.c.c.c.c.c.cc+cxxxxxxxx
cc..cc..cc.c*c.c.c.c.c.c$c.cc..cxxxxxxxx
c0.cc..cc.c.c.c.c8c.c*c.c.cc0.ccxxxxxxxx
c.cc..cc*c.c.c.c.c$c.c.c.cc..cccxxxxxxxx
c^c..cc.c.c9c.c.c.c.c.c.cc..cc.cxxxxxxxx
c0..cc$c.c.c*c0c.c.c.c.cc..cc.0cxxxxxxxx
c..cc.c.c9c.c.c.c$c.c.cc.9cc...cxxxxxxxx
c.cc9c.c.c.c.c.c.c.c.cc..cc..c^cxxxxxxxx
ccc.c.c$c.c.c.c.c.c$cc..cc..cc^cxxxxxxxx
cc$c.c.c.c.c$c.c0c.cc..cc..cc..cxxxxxxxx
c.c.c.c.c.c.c.c.c.cc9.cc..cc..ccxxxxxxxx
cc.c8c.c.c$c.c.c.cc..cc..cc0.cccxxxxxxxx
c.c$c.c$c0c.c.c.cc..cc..cc..cc$cxxxxxxxx
cc.c.c.c.c.c*c.cc..cc..cc..cc$$cxxxxxxxx
c.c.c.c.c.c.c.cc..cc0.cc..cc$$$cxxxxxxxx
cc.c.c.c.c.c$cc..cc..cc..cc$$$$cxxxxxxxx
c.c.c.c.c.c.cc.8.^..cc....+$$$$cxxxxxxxx
cccc@cccccccccccccccccccccccccccxxxxxxxx
ENDMAP

############################################################################
# four-leaf vault

NAME: vault_7
ORIENT: northwest

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx.........^..^.........xxxxx
xxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxx
xxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxx
xxxxxxxxxx...xx$*....xx..xx....$$xx...xx
xxxxxxxxx...xx$*$....xx..xx....$*$xx...x
xxxxxxxxx..xx*$*$....xx..xx....*$$$xx..x
xxxxxxxxx..xx$$$.00..xx..xx..00.*$*xx..x
xxxxxxxxx..xx....09..xx..xx..90....xx..x
xxxxxxxxx..xx......+xx....xx+......xx..x
xxxxxxxxx..xx......x^......^x......xx..x
xxxxxxxxx..xxxxxxxxx........xxxxxxxxx..x
xxxxxxxxx..xxxxxxxx..........xxxxxxxx..x
xxxxxxxxx..............TT..............x
xxxxxxxxx..............TT..............x
xxxxxxxxx..xxxxxxxx..........xxxxxxxx..x
xxxxxxxxx..xxxxxxxxx........xxxxxxxxx..x
xxxxxxxxx..xx......x^......^x......xx..x
xxxxxxxxx..xx......+xx....xx+......xx..x
xxxxxxxxx..xx....09..xx..xx..90....xx..x
xxxxxxxxx..xx$$*.00..xx..xx..00.*$$xx..x
xxxxxxxxx..xx*$*$....xx..xx....*$$*xx..x
xxxxxxxxx...xx*$*....xx..xx....$$$xx...x
xxxxxxxxxx...xx*$....xx..xx....*$xx...xx
xxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxx
xxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxx
xxxxxxxxxxxxx..^................^..xxxxx
xxxxxxxxxxxxxxxxxxxxxxx^^xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# Cross-vault

NAME: vault_8
ORIENT: northwest

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx............xxxxxxxxxx
xxxxxxxxxxxxxxx..................xxxxxxx
xxxxxxxxxxxxx......................xxxxx
xxxxxxxxxxxx..........w..w..........xxxx
xxxxxxxxxxx........wwww++wwww........xxx
xxxxxxxxxxx......wwwvvv^^vvvwww......xxx
xxxxxxxxxx......wwwwv.9..9.vwwww......xx
xxxxxxxxxx.....wwwwwv......vwwwww.....xx
xxxxxxxxxx....wwwwwvv......vvwwwww....xx
xxxxxxxxx....wwwwwvv........vvwwwww....x
xxxxxxxxx....wwvvvv....vv....vvvvww....x
xxxxxxxxx...wwwv......vvvv......vwww...x
xxxxxxxxx...wwwv....vv8vv8vv....vwww...x
xxxxxxxxx..wwwwv...vvvv||vvvv...vwwww..x
xxxxxxxxx^^wwwwv...vvvv||vvvv...vwwww^^x
xxxxxxxxx..wwwwv....vv8vv8vv....vwwww..x
xxxxxxxxx...wwwv......vvvv......vwww...x
xxxxxxxxx...wwwvvvv....vv....vvvvwww...x
xxxxxxxxx....wwwwwvv........vvwwwww....x
xxxxxxxxxx...wwwwwwvv......vvwwwwww...xx
xxxxxxxxxx....wwwwwwv......vwwwwww....xx
xxxxxxxxxx.....wwwwwv......vwwwww.....xx
xxxxxxxxxxx.....wwwwvvvvvvvvwwww.....xxx
xxxxxxxxxxx.......wwwwwwwwwwww.......xxx
xxxxxxxxxxxx.........wwwwww.........xxxx
xxxxxxxxxxxxx.........^..^.........xxxxx
xxxxxxxxxxxxxxx.......x++x.......xxxxxxx
xxxxxxxxxxxxxxxxxx...xx..xx...xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxx
ENDMAP

############################################################################
# Another thingy vault

NAME: vault_9
ORIENT: southeast

MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx
xx.....^...............^.....xxxxxxxxxxx
x..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxx
x..b...xxxxxxxxxxxxxxxxx...b..xxxxxxxxxx
x...b..xxxxbbbbbbbbbxxxx..b...xxxxxxxxxx
x..bb..xxbbb.......bbbxx..bb..xxxxxxxxxx
x......xxb....9.9....bxx......xxxxxxxxxx
x..bb..xbb..%$$$$$%..bbx..bb..xxxxxxxxxx
x...b..xb..0%$***$%0..bx..b...xxxxxxxxxx
x..b...xb..0%$*H*$%0..bx...b..xxxxxxxxxx
x...b..xb..0%$***$%0..bx..b...xxxxxxxxxx
x..b...xb...%$$$$$%...bx...b..xxxxxxxxxx
x...b..xbb.900000009.bbx..b...xxxxxxxxxx
x..b...xxb...........bxx...b..xxxxxxxxxx
x..bb..xxbbb..9.9..bbbxx..bb..xxxxxxxxxx
x......xxxxbbbb.bbbbxxxx......xxxxxxxxxx
x..bb..xxxxxxxb=bxxxxxxx..bb..xxxxxxxxxx
x..b...xxxxxxxx=xxxxxxxx...b..xxxxxxxxxx
x...b..xxxxxxxx^xxxxxxxx..b...xxxxxxxxxx
x..b....xxxxxxx=xxxxxxx....b..xxxxxxxxxx
x...b...^.............^...b...xxxxxxxxxx
x..b....xxxxxxxxxxxxxxx....b..xxxxxxxxxx
x..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxx
xx....xxxxxxxxxxxxxxxxxxx....xxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

############################################################################
# Impenetrable vault

NAME: vault_10
ORIENT: southeast

MAP
..............@................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
.....cccccccccccccccc..........xxxxxxxxx
.....c[^...........9cc.........xxxxxxxxx
.....c^xxxxx=xxxxxx..cc........xxxxxxxxx
.....c.x9..^^^...9xx..cc.......xxxxxxxxx
.....c.x.xxx=xxxx..xx..cc......xxxxxxxxx
.....c.x^x$$$$$$xx..xx.9c......xxxxxxxxx
.....c.=^=$*|||*$xx..xx.c......xxxxxxxxx
.....c.x^xx$*|||*$xx.9x.c......xxxxxxxxx
.....c.x9.xx$*|||*$xx^x.c......xxxxxxxxx
.....c.xx..xx$*|||*$=^=.c......xxxxxxxxx
.....c9.xx..xx$$$$$$x^x.c......xxxxxxxxx
.....cc..xx..xxxx=xxx.x.c......xxxxxxxxx
......cc..xx9...^^^..9x.c......xxxxxxxxx
.......cc..xxxxxx=xxxxx^c......xxxxxxxxx
........cc9...........^]c......xxxxxxxxx
.........cccccccccccccccc......xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#########################################################################
# Orc temple

NAME: orc_temple
ORIENT: southwest
FLAGS: no_rotate

MAP
xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx4.4xxxxxxxxxxxxxxx
xxxxxxxxx**..........x414x..........**xx
xxxxxxxxx**..........x4.4x..........**xx
xxxxxxxxx............+...+....4.......xx
xxxxxxxxx....4..4....x...x............xx
xxxxxxxxx............x...x.......4....xx
xxxxxxxxx............xx.xx............xx
xxxxxxxxx...4......xxxx+xxxx......6...xx
xxxxxxxxx........xxx.......xxx........xx
xxxxxxxxxxx...xxxx..2.....2..xxxx...xxxx
xxxxxxxxxxxx+xxxx.............xxxx+xxxxx
xxxxxxxxxxx...xxx.............xxx...xxxx
xxxxxxxxx......x...............x......xx
xxxxxxxxx..4...x...2...I...2...x...5..xx
xxxxxxxxx......x...............x......xx
xxxxxxxxx...4..xx.............xx..5...xx
xxxxxxxxx$......x....2...2....x......$xx
xxxxxxxxx$6..5..xx.....3.....xx.5...7$xx
xxxxxxxxx$$$.....xxx.......xxx.....$$$xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: orc warlord, orc priest, orc high priest, orc warrior, orc wizard
MONS: orc knight, orc sorcerer

#############################################################################
# Matthew Ludivico (my_map)

NAME: my_map
ORIENT: southwest

# The hell hounds can be deadly at lower levels.
DEPTH: 18-27

MAP
xxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx..........................xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx
xxxxxxxxx.^^..........................xx
xxxxxxxxxx.^^xx+xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx.^...11....xxxxxxxx..xxxxxxxx
xxxxxxxxxxxx..x.1..6..xxx........xx..xxx
xxxxxxxxxxxxx.xxxxxxxxx...vvvvv...x...xx
xxxxxxxxx6..1...x.........+1..v.......xx
xxxxxxxxx..1....x.........vvvvv........x
xxxxxxxxx..5...xx......................x
xxxxxxxxxxxxxx^++...........vvvvvvv....x
xxxxxxxxxxxxxx^xx...xx=xx...vv$%$vvvvv.x
xxxxxxxxxxxxxx^x...xxv1vxx...vvv*2...v.x
xxxxxxxxxxxxxx^x..vvvv7.vvvv...vv.vv+v^x
xxxxxxxxx..xxx^..vvvb....bvvv...vvv^...x
xxxxxxxxx%%.xx..vvvvb....bvvvv.......xxx
xxxxxxxxxx.....vvbbb......bbbvv.....xxxx
xxxxxxxxxxx....vvb....66....bvvxxxxxxxxx
xxxxxxxxxxxxxxvvvb..llllll..bvvvxxxxxxxx
xxxxxxxxxvvvvvvvvb..ll45ll..bvvvvvvvvxxx
xxxxxxxxxccc***+== .l3.2.l..cccccccccxxx
xxxxxxxxxccc+cccbb....ll....c..$$$$+$*cx
xxxxxxxxxcc|||cbb...3llll2...cc%*%*c$|cx
xxxxxxxxxcccccccbbbbbbbbbbbccccccccccccx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: hell hound, necromancer, wizard, orange demon, rotting devil
MONS: hell knight, great orb of eyes

###########################################################################
# Farm and country (Matthew Ludivico)

NAME: farm_and_country
ORIENT: encompass
DEPTH: 16-27

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx..........................................xxxxxxxx}.xxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx............xxxxxx....xxx.......xx...........xxxx..]xxxxxxxxx
xxxxxxxxxxxxxxx***x...........xxx..xxx............xxxx...........xx..xxxxxxxxxxx
xxxxxxxxxxxxxxx|*$=...xx.xxxxxxx....xxxxxxxxxx......xx................xxxxxxxxxx
xxxxxxxxxxxxxxxxxxx....xxxxxxxx......3..xxx.................x..........xxxxxxxxx
xxxxxxxxxxxxxxxxxx......x........x......xx.........w...................xxxxxxxxx
xxxxxxxxxxx)......xx...xxx.....xxx......x........www3....3.............xxxxxxxxx
xxxxxxxxxxxx=xxxxxxxxxxx...xxxxxxxxx..xxx.....wwwww....%%%.............xxxxxxxxx
xxxxxxxxxx......xxx.......xx.xxxx.x...xxxxxxxwwwwwww..5%%%..........xx.xxxxxxxxx
xxxxxxxxx.........x..xxxxxxxx.....x........3wwwwwwwww..%%%........xxx..xxxxxxxxx
xxxxxxxxx....5...xx..x.xxxxx.....xxx........wwwwwwwww..%%%..........xx.xxxxxxxxx
xxxxxxxxxxx.....xxx..xx..xx........xxxxxxxxxwwwwwwwww..............xxx.xxxxxxxxx
xxxxxxxxxx........x..x...............xx..xxxxwwwwwwwwwwwwww............xxxxxxxxx
xxxxxxxxx.............................x.....xxwwwwww3wwwwww............xxxxxxxxx
xxxxxxxxxxx...x...........5.....7...............ww.......ww.....44....xxxxxxxxxx
xxxxxxxxxwxx..xx.....622...2.26...6.2...22.6...62..2..226ww.....44xx...xxxxxxxxx
xxxxxxxxxwwxxxx......2....2.22....2..2...2.2.......22...2ww....xxxx..xxxxxxxxxxx
xxxxxxxxxwwwwxxx......2...2.2.2...2.22..2.22...22.2.2..22ww.....xxx....xxxxxxxxx
xxxxxxxxxwwwwwx....4..2...2...........22...277..2..2.2.22ww...........xxxxxxxxxx
xxxxxxxxxwwwwwxx....42..2....22.4..2..2...2.4..2.22..22.2ww............xxxxxxxxx
xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwwwwwww..2.........xxxxxxxxx
xxxxxxxxxwwwwwxx.....62....2.26...62.2.2..26...6...22..26..............xxxxxxxxx
xxxxxxxxxwwwww.........................................................xxxxxxxxx
xxxxxxxxxwwwwwxx....222.2.22..2.7.......7..............................xxxxxxxxx
xxxxxxxxxwwwww...........ccccccc+ccccccc...ccc......cc+ccc...xxxxx.....xxxxxxxxx
xxxxxxxxxwwwwwxx.........c$$*.c$$5$+.5.c...+5c......c%%%%c......xxx3...xxxxxxxxx
xxxxxxxxxwwwwwx....2.....c$.c+cccccc.%.c...ccc......c%%%%c....xxxxx....xxxxxxxxx
xxxxxxxxxwwwwwx..........c..c..........c............cccccc......xxx....xxxxxxxxx
xxxxxxxxxwwxxxxxxx.......ccccc+ccccccccc.........................xx....xxxxxxxxx
xxxxxxxxxwxx.....xxxx........c...c.................2...................xxxxxxxxx
xxxxxxxxxxx.........xxxx...........2....xxxx...........................xxxxxxxxx
xxxxxxxxx..............xxxx..........xxxx..x...........................xxxxxxxxx
xxxxxxxxx.................xxxxx++xxxxx.....xx............xx...x........xxxxxxxxx
xxxxxxxxx.....................c..c..........xxxxx..........xxxxx.......xxxxxxxxx
xxxxxxxxx.......cccc..........c..c...cccc......xxx...........x.........xxxxxxxxx
xxxxxxxxx.......c..c..........c++c...c..c........xxx.........x.........xxxxxxxxx
xxxxxxxxx.......c..c..........c..c...c..c..........xxx.................xxxxxxxxx
xxxxxxxxx....cccc++cccccccccccc++ccccc..ccccccc......xxx...............xxxxxxxxx
xxxxxxxxx....c..........1.....................c........xxx.............xxxxxxxxx
xxxxxxxxx.cccc.....w....w....%1.....w.....%...c..........xxx...........xxxxxxxxx
xxxxxxxxx.c1.+....www..www..%%%....www...%%%1.c...........xxxxxxxxx....xxxxxxxxx
xxxxxxxxx.cccc.....w....w....%......w.....%...c..................xxx...xxxxxxxxx
xxxxxxxxx....c.......5........................c....................xxxxxxxxxxxxx
xxxxxxxxx....ccc....%%%%%....cccccccccccccccccc........................xxxxxxxxx
xxxxxxxxx......cc...........cc.........................................xxxxxxxxx
xxxxxxxxx.......cccccc+cccccc..........................................xxxxxxxxx
xxxxxxxxx........cc.......cc...........................................xxxxxxxxx
xxxxxxxxx.........cc.....cc.....................cccccccccccccccccccccccxxxxxxxxx
xxxxxxxxx..........ccc+ccc......................c......vvv.............xxxxxxxxx
xxxxxxxxx..........ccc.c........................c......v5+...vvvvv.....xxxxxxxxx
xxxxxxxxx..........ccc.c........................c......vvv...v.5.v.....xxxxxxxxx
xxxxxxxxxccccccccccccc.ccc......................c............v..5v.....xxxxxxxxx
xxxxxxxxx..........c.....cccccccccccccccccccccccccccc..........vv+vv...xxxxxxxxx
xxxxxxxxx..........c............................+................5111..xxxxxxxxx
xxxxxxxxx..........c.{([.c......................+................5.....xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: death yak, plant, griffon, killer bee, ogre, oklob plant
MONS: wandering mushroom

#############################################################################
# Fort Yaktaur (Matthew Ludivico)

NAME: fort_yaktaur
ORIENT: southeast

MAP
.........@....wwwwwwwwwwwwwwwwwxxxxxxxxx
.ccccc.......ww....wwww....wwwwxxxxxxxxx
.c$c%c......ww.ccccccccc.......xxxxxxxxx
.c+c+c......ww.c.%$....ccccccccxxxxxxxxx
.c...+......ww.c*.115..c$$+|*|cxxxxxxxxx
.c1..c.....ww..c...55+ccc+cxx=cxxxxxxxxx
.ccccc.....ww..ccccccc....c|=*cxxxxxxxxx
............ww.......c5...cxx=cxxxxxxxxx
....6.ccccc.ww.w...2.+51..c|1.cxxxxxxxxx
....63+...c..wwww..21+51..c2.2cxxxxxxxxx
....6.ccccc..wwwwww..c5...cc+ccxxxxxxxxx
............wwwwwww..c........cxxxxxxxxx
............wwwwwww..ccccccccccxxxxxxxxx
...........ww1w..www...........xxxxxxxxx
.......566.www.....www.........xxxxxxxxx
.........1ww....ccccc..........xxxxxxxxx
.....566.w......+...c..........xxxxxxxxx
.........www....ccccc..........xxxxxxxxx
...........ww............wwwwwwxxxxxxxxx
.......3....wwwww......www.....xxxxxxxxx
......666.......ww...www.......xxxxxxxxx
.....cc+cc.......wwwww.........xxxxxxxxx
.....c...c.....................xxxxxxxxx
.....ccccc.....................xxxxxxxxx
...............................xxxxxxxxx
...............................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

MONS: yaktaur, death yak, minotaur, random
MONS: yak, gnoll, random

########################################################################
# box level (John Savard)
#

NAME: box_level
ORIENT: encompass

MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx.................xx.............x...................^.........xxxxxxxxx
xxxxxxxxx.................xx...xxxxxx....x.xxxxxxx.xxxxxxxxxxxxxxxxxxx.xxxxxxxxx
xxxxxxxxx.................xx...xx.0......x.x........x......x.........x.xxxxxxxxx
xxxxxxxxx..$..............xx...xx........x.x........x.....%x.x..*..xxx.xxxxxxxxx
xxxxxxxxx......................xx........x.x........x.xxxxxx.x.....x...xxxxxxxxx
xxxxxxxxx......................xx....%...x.x........x.x......xxxxxxx.x.xxxxxxxxx
xxxxxxxxx.................xx...xx........x.x........x.x.xxxxxx.......x.xxxxxxxxx
xxxxxxxxx.................xx...xx........x.x..{.....x.x..............x.xxxxxxxxx
xxxxxxxxx.............0...xx...xxxxxxxxxxx.xxxxxxxxxx.xxxxxxxxxxxxxxxx.xxxxxxxxx
xxxxxxxxx.................xx...........................................xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx}x.........................>=........xxxxxxxxx
xxxxxxxxx..................x...xxx.x.xxx+xxxxxxxxxxxxxxxx+xxxxx........xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxx..x...xxx.x.x0...x..0..............0.x........xxxxxxxxx
xxxxxxxxx..x............x..x...xxx.x.x....x...................x........xxxxxxxxx
xxxxxxxxx....xxxxxxxxx..x..x...xxx.x.x....x...................x......8*xxxxxxxxx
xxxxxxxxx..x.x....0..x..x..x...xxx...x...%x...................x......*|xxxxxxxxx
xxxxxxxxx..x.x..........x..x...xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx..x.x*......x..x..x..........x...........0...x...%............xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxx..x..=..........x.xxxxxxxxxxxxx.x................xxxxxxxxx
xxxxxxxxx..x......0.....xxxxxxx.......x.x...x...x...x.x................xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxx..0....x...x.x.x.x.x.x.x......0.........xxxxxxxxx
xxxxxxxxx..........^.........xx.......x.x.x.x.x.x.x...+................xxxxxxxxx
xxxxxxxxxcccccccccccccccccc..xx.......x.x$x...x...xxxxx................xxxxxxxxx
xxxxxxxxxc...........9....c..xx.......x.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxc......c............xx.......x.x.x...x..0.....................xxxxxxxxx
xxxxxxxxxc.....|c............xx.......x.x.x.x.x........................xxxxxxxxx
xxxxxxxxxc...........9....c..xx.......x.x...x.x........................xxxxxxxxx
xxxxxxxxxcccccccccccccccccc..xx.......x.xxxxx.x........................xxxxxxxxx
xxxxxxxxx....................xx.......x.x.....=....................*...xxxxxxxxx
xxxxxxxxx....................xx.......x.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......x.x.x...........................(xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx.x$x..xxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxx
xxxxxxxxx...............................x.x..x.......................x.xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x..x.xxxxxxxxxxxxx.........x.xxxxxxxxx
xxxxxxxxx.............)xxx................x..x.xxxxxxxxxxxxx.........x.xxxxxxxxx
xxxxxxxxx..............xxx.xxxxxxxxxxxxxxxx..x.xxxxxxxxxxxxx.........x.xxxxxxxxx
xxxxxxxxx..............xxx...................x.x...........xxxxx+xxxxx.xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x..$........x.........x.xxxxxxxxx
xxxxxxxxx......9.......xxxxxxxxxxxxxxxxxxxxxxx.x...........x........%x.xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x.0.........x0........x.xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x.......$...x.........x.xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x...........xxxxxxxxxxx.xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.x...........xxxxxxxxx
xxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.............x...........xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx.xxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx.xxxxxxx=xxxxxx.xxxxxx.xxxxxxxxx
xxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x....xxxxxxxxx
xxxxxxxxx....0xx.................xxxxxxxxxxx.%.....x.0......x...0.x....xxxxxxxxx
xxxxxxxxx.....xx.9...............xxxxxxxxxxx.......x........x.%...x..$.xxxxxxxxx
xxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x....xxxxxxxxx
xxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x..0.xxxxxxxxx
xxxxxxxxx....0xx.................xxxxxxxxxxx.......x$.......x.....x....xxxxxxxxx
xxxxxxxxx]....xx................*xxxxxxxxxxx......[x........x.....x$...xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Minivaults
##############################################################################
#
# NOTE: *Cannot* place 8,9 or 0 monsters in branch vaults which neither use the
# normal mons_level function or are around level 35, or generation will crash.
#
# [dshaligram] Minivaults were traditionally drawn after rotating the vault by
# 90 degrees anticlockwise. Under the new dungeon vault handling, the map may
# be freely rotated and mirrored to any position (20061105).
#
# Minivaults are traditionally 12x12 (hardcoded limitation in dungeon.cc). Under
# the new rules they can be any size, but the smaller the better. I'd recommend
# no larger than 35x30 or so.
#
# NOTE: Minivaults must NOT have an ORIENT: attribute. Including an ORIENT:
# attribute makes the map a normal vault, and mayhem can result.

NAME: minivault_1

MAP
............
..xxxx=xxx..
.xx..x...xx.
.x....x...x.
.x...x....x.
.xx.x*x.x.=.
.=.x.x*x.xx.
.x....x...x.
.x...x....x.
.xx...x..xx.
..xxx=xxxx..
............
ENDMAP

###################################

NAME: minivault_2

MAP
............
..xxxx.xxxx.
..xx.....xx.
..x.......x.
..x.......x.
......C.....
..x.......x.
..x.......x.
..xx.....xx.
..xxxx.xxxx.
............
............
ENDMAP

###################################

NAME: minitemple

# More common than the others.
CHANCE: 20

MAP
............
.cccccccccc.
.cccccccccc.
.cBcBcBcBcc.
.G.c.c.c.Bc.
.........Bc.
.........Bc.
.G.c.c.c.Bc.
.cBcBcBcBcc.
.cccccccccc.
.cccccccccc.
............
ENDMAP

###################################

NAME: minivault_4

MAP
............
....xwxx....
..xxxwwxwx..
..xwwwwwwx..
.xwwxwwxwxx.
.xwwwwwwwwx.
.xwwxwwwxww.
.xxwwwwwwxx.
..wwwwxwwx..
..xxxwwxxw..
....xxww....
............
ENDMAP

###################################

NAME: minivault_5

MAP
............
.x.xxxxxxxx.
.x.x......x.
.x.x.xxxx.x.
.x.x.x**x.x.
.x.x.x**x.x.
.x.x.xx.x.x.
.x.x....x.x.
.x.xxxxxx.x.
.x........x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Wizard's laboratory
NAME: minivault_6

MAP
............
.ccccccc+cc.
.c........c.
.c........c.
.c..1.....c.
.c........c.
.cc+ccccccc.
.c***c3232c.
.c|**+2223c.
.c||*c3322c.
.cccccccccc.
............
ENDMAP

MONS: wizard, small abomination, large abomination

###################################
# Beehive minivault

NAME: minivault_7

MAP
............
....aaaa....
..a2a2aaaa..
..aaRa3a2a..
.aa2aRa2aaa.
.a3aRa1aRa2.
.aa3aRaRa2a.
.aaa2a2a3aa.
..a3aRa2aa..
...aa2aa2a..
....aaaa....
............
ENDMAP

MONS: queen bee, killer bee, killer bee larva

###################################
# Lava pond
NAME: minivault_8

MAP
x.x.x.x.x.x.
.c.c.c.c.c.x
x...l1l...c.
.c.llllll..x
x.lllllll1c.
.c.llFGll..x
x..llGFll.c.
.c1lllllll.x
x..llllll.c.
.c...l1l...x
x.c.c.c.c.c.
.x.x.x.x.x.x
ENDMAP

MONS: molten gargoyle

###################################
# Evil zoo

NAME: minivault_9
DEPTH: 15-27

MAP
............
.==========.
.==========.
.==========.
.===8888===.
.===8998===.
.===8998===.
.===8888===.
.==========.
.==========.
.==========.
............
ENDMAP

###################################

NAME: minivault_10

MAP
............
.xxxx..xxxx.
.x**x..x**x.
.x**+..+**x.
.xx+x..x+xx.
............
............
.xx+x..x+xx.
.x**+..+**x.
.x**x..x**x.
.xxxx..xxxx.
............
ENDMAP

###################################
# Multicoloured onion

NAME: minivault_11

MAP
............
.+xxxxxxxx+.
.x........x.
.x.+cccc+.x.
.x.c....c.x.
.x.c.bb.c.x.
.x.c.bb.c.x.
.x.c....c.x.
.x.+cccc+.x.
.x........x.
.+xxxxxxxx+.
............
ENDMAP

###################################
# Closed-box minivault

NAME: minivault_12

MAP
............
.xxxxxxxxxx.
.x>9$9$9$<x.
.x.$9$9$.$x.
.x$.****$.x.
.x.$*||*.$x.
.x$.*||*$.x.
.x.$****.$x.
.x$9$9$9$.x.
.x<$9$9$9>x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Little trap spiral

NAME: minivault_13

MAP
............
.xxxxxxxxxx.
.=.^x..=.9x.
.x.$=.^x..x.
.xxxxxxxx=x.
.x.8+|0x8.x.
.x8$x.|x..x.
.xx=xxxx=xx.
.x.9=^.x..x.
.x..x.^=9.x.
.xxxxxxxxxx.
............
ENDMAP

###################################
# Water cross

NAME: minivault_14

MAP
............
.wwwww.wwww.
.wwwww.wwww.
.wwwww.wwww.
.wwwww.wwww.
.......wwww.
.wwww.......
.wwww.wwwww.
.wwww.wwwww.
.wwww.wwwww.
.wwww.wwwww.
............
ENDMAP

###################################
# Lava pond

NAME: minivault_15

MAP
............
............
....lll.....
...vvlvv....
..lv|*|vl...
..ll*S*ll...
..lv|*|vl...
...vvlvv....
....lll.....
............
............
............
ENDMAP

###################################

NAME: minivault_16

MAP
............
............
............
............
............
............
......S.....
............
............
............
............
............
ENDMAP

###################################

NAME: minivault_17

MAP
............
............
............
............
............
.....F......
............
............
............
............
............
............
ENDMAP

###################################

NAME: minivault_18

MAP
............
............
............
............
............
.....H......
............
............
............
............
............
............
ENDMAP

###################################

NAME: minivault_19

MAP
............
.xx......xx.
.xxx....xxx.
..xxx..xxx..
...xxxxxx...
....xxxx....
....xxxx....
...xxxxxx...
..xxx..xxx..
.xxx....xxx.
.xx......xx.
............
ENDMAP

###################################

NAME: minivault_20
MAP
............
.xxxx..xxxx.
.x........x.
.x..xxxx..x.
.x.x....x.x.
...x.x9.x...
...x.9x.x...
.x.x....x.x.
.x..xxxx..x.
.x........x.
.xxxx..xxxx.
............
ENDMAP

###################################

NAME: minivault_21

MAP
............
.^xxxxxxxx^.
.x........x.
.x.cccccc.x.
.x.c|..<c.x.
.x.c.**.c.x.
.x.c.**.c.x.
.x.c>..|c.x.
.x.cccccc.x.
.x........x.
.^xxxxxxxx^.
............
ENDMAP

###################################

NAME: minivault_22

MAP
............
.....xx.....
...xxxxxx...
..x^x..x^x..
..xx.xx.xx..
.xx.x$$x.xx.
.xx.x$$x.xx.
..xx.xx.xx..
..x^x..x^x..
...xxxxxx...
.....xx.....
............
ENDMAP

###################################

NAME: minivault_23

MAP
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
x.x.x.x.x.x.
.x.x.x.x.x.x
ENDMAP

###################################

NAME: minivault_24

MAP
............
....xxxx....
....xxxx....
....xxxx....
.xxxx.x.xxx.
.xxx.x.xxxx.
.xxxx.x.xxx.
.xxx.x.xxxx.
....xxxx....
....xxxx....
....xxxx....
............
ENDMAP

###################################

NAME: minivault_25

MAP
............
.xx+xxxxxxx.
.x........x.
.x........+.
.x........x.
.x........x.
.x........x.
.x........x.
.+........x.
.x........x.
.xxxxxxx+xx.
............
ENDMAP

###################################

NAME: minivault_26

MAP
c..........c
.c...cc...c.
..c..cc..c..
...c....c...
....c..c....
.cc..cc..cc.
.cc..cc..cc.
....c..c....
...c....c...
..c..cc..c..
.c...cc...c.
c..........c
ENDMAP

###################################

NAME: minivault_27

MAP
............
.x.xxxxxxxx.
.x........x.
.xxxxxxxx.x.
.x........x.
.x.xxxxxxxx.
.x........x.
.xxxxxxxx.x.
.x........x.
.x.xxxxxxxx.
............
............
ENDMAP

###################################

NAME: minivault_28

MAP
............
.xxxx.xxxx..
.x.......x..
.x..999..x..
.x.9...9.x..
...9.I.9....
.x.9...9.x..
.x..999..x..
.x.......x..
.xxxx.xxxx..
............
............
ENDMAP

###################################
# Anthill

NAME: minivault_29
MONS: queen ant, soldier ant, giant ant, ant larva

MAP
.3......3...
...x.xx.x.2.
.xxx2xxxxx..
.xxxx42xxx2.
.2xx243432x3
.xx421424xx.
3xx423242x..
.x2x3243xxx.
.x2xx42422x.
..xxxxxxxx2.
...x2xxxx3..
.3.......33.
ENDMAP

###################################
# Solitary fountain
NAME: solitary_fountain
SYMBOL: TUV

MAP
.....
.....
..?..
.....
.....
ENDMAP

###################################
# Fountainhead

NAME: fountainhead
SYMBOL: TUV

MAP
..............
..xxxw..wxxx..
.x...xwwx...x.
.x.?.xwwx.?.x.
.x...xwwx...x.
..xxxwwwwxxx..
....wwwwww....
....wwwwww....
..xxxwwwwxxx..
.x...xwwx...x.
.x.?.xwwx.?.x.
.x...xwwx...x.
..xxxw..wxxx..
..............
ENDMAP

###################################
# jmf: Multi-god temple thing

NAME: multi_god_temple

MAP
............
.=xxxxxxxx=.
.x9......9x.
.xT......Tx.
.x..C..C..x.
.xT......Tx.
.xxxxxxxxxx.
.xxx$$$$xxx.
.xx8....8xx.
..xx....xx..
...xG..Gx...
............
ENDMAP

###################################
# jmf: Another multi-god temple thing

NAME: multi_god_temple2

MAP
............
..vvvvvvvv..
.vv......vv.
.v..x..x..v.
.v.Cx..xC.v.
.v..x..x..v.
.vT8x..x8Tv.
.vvvx==xvvv.
...Gx99xG...
...+*99*+...
...GxxxxG...
............
ENDMAP

#############################################################################
# Pandemonium lesser demon vaults
#############################################################################
# Pandemonium demon vaults are selected by tag. They must have the tag "pan",
# or they won't even be considered. Tags are case-sensitive.
#
# Tagging these levels also ensures they won't be generated in the main 
# dungeon.

NAME: rand_demon_1
TAGS: pan
MONS: pandemonium demon, random, random, random, random, random

MAP
............
.xx.xx.x.xx.
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x1.x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
.xx.x.xx.xx.
............
ENDMAP

###################################

NAME: rand_demon_2
TAGS: pan
MONS: pandemonium demon, greater demon, common demon
MONS: common demon, random, random

MAP
............
.xxxxxxxx3x.
.3.....xx.x.
.xxxxxx4x.x.
.xx4x..xx.x.
.x.x.22.x.x.
.x.x.12.x.x.
.x.xx..x4xx.
.x.x4xxxxxx.
.x.xx.....3.
.x3xxxxxxxx.
............
ENDMAP

###################################

NAME: rand_demon_3
TAGS: pan
MONS: pandemonium demon, common demon, common demon

MAP
............
.x.x.x3x.x..
..x.x3x3x.x.
.x.x.x2x.x..
..x3x2x2x3x.
.x3x2x1x2x3.
..x3x2x2x3x.
.x.x.x2x3x..
..x.x3x3x.x.
.x.x.x3x.x..
..x.x.x.x.x.
............
ENDMAP

###################################

NAME: rand_demon_4
TAGS: pan
MONS: pandemonium demon, any demon, any demon

MAP
............
.xxxxxxxxx..
.x$=*=3=|x..
.xxxxxxx=x..
.x2=3=2x|x..
.x=xxxxx=x..
.x3=*x1=Px..
.x=x=xxxxx..
.x*x2=3=2=..
.xxxxxxxxx..
............
............
ENDMAP

###################################

NAME: rand_demon_5
TAGS: pan
MONS: pandemonium demon, any demon, any demon

MAP
............
...xxxxxx...
..xx....xx..
.xx......xx.
.x..3232..x.
.x..2|P3..x.
.x..3P|2..x.
.x..2123..x.
.xx......xx.
..xx....xx..
...xxxxxx...
............
ENDMAP

###################################

NAME: rand_demon_6
TAGS: pan
MONS: pandemonium demon, any demon, any demon

MAP
............
............
......2.....
............
.3..........
..........2.
.....1......
............
............
.2.......3..
............
............
ENDMAP

###################################

NAME: rand_demon_7
TAGS: pan
MONS: pandemonium demon, any demon, greater demon

MAP
............
.xxx....xxx.
.x|xx=xxx|x.
.xx=....=xx.
..x.x==x.x..
..x.=12=.=..
..=.=23=.x..
..x.x==x.x..
.xx=....=xx.
.x|xxx=xx|x.
.xxx....xxx.
............
ENDMAP

###################################

NAME: rand_demon_8
TAGS: pan
MONS: pandemonium demon, greater demon, any demon

MAP
............
....xxxxxxx.
..xxx....1x.
.xx..2....x.
.x........x.
.xx.......x.
..xx33..2.x.
....33...xx.
.....x...x..
..F..xx.xx..
......xxx...
............
ENDMAP

###################################

NAME: rand_demon_9
TAGS: pan
MONS: pandemonium demon, any demon, greater demon

MAP
............
.xxxxxxxxxx.
.x2=3=3=3xx.
.x=xxxxxx2x.
.x3x^^^^x=x.
.x=x^P^^x2x.
.x3x^^1^x=x.
.x=x^^^^x3x.
.x2xxxx=x=x.
.xx2=2=3x3x.
.xxxxxxxx=x.
............
ENDMAP