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###############################################################################
# vaults.des: Entries to the Vaults branch. Branch endings for the whole
#             Vaults system, including Vaults:8, Hall of Blades. Crypt and
#             Tomb maps go to crypt.des.
#
# Note the regular (mini)vaults are no longer in vaults.des, they have been
# moved to mini.des, float.des and large.des. Portal vaults live in portal.des.
###############################################################################
 
##############################################################################
# Vaults entries
##############################################################################
# Dummy Vaults entry

NAME:   vaults_0_dummy
TAGS:   vault_entry
CHANCE: 60
ORIENT: float
MAP
O
ENDMAP

##############################################################################
# Generic Vaults entry
#
NAME:    david_vaults_1
TAGS:    vault_entry
MONS:    weight:20 nothing / weight:30 human / necromancer / wizard
ORIENT:  float
SHUFFLE: !=
SUBST:   ! = x
SUBST:   ' : cxv
MAP
xxxxx.@.'''''
x...+...'...'
x...x...'...'
x!x=x111'...'
@.x.x111+.O.'
x.x.x111'...'
x.x.x...'...'
x.+.x...'...'
xxxxx.@.'''''
ENDMAP

##############################################################################
# Vault monsters near stair 
#
NAME: david_vaults_2
TAGS: vault_entry
MONS: weight:40 nothing / weight:30 yaktaur / yaktaur captain
MONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mage
MONS: weight:100 nothing / shapeshifter
SHUFFLE: 123
ORIENT:  float
MAP
1111..@......
111..........
111..........
1............
@.....O.....@
.............
.............
.............
....@........
ENDMAP

##############################################################################
# Vaults patterns 0: vanguard
#
NAME:    david_vaults_3
TAGS:    vault_entry
ORIENT:  float
MONS:    human, human / Donald, human / Michael, human / Norris, human / Wayne
SHUFFLE: 2345
MAP
@..........@
....1131....
...1....1...
..1......1..
..2..O{..1..
..1..()..4..
..1......1..
...1....1...
....1511....
@..........@
ENDMAP

##############################################################################
# Vaults patterns I
#
NAME:    david_vaults_4
TAGS:    vault_entry
ORIENT:  float
SHUFFLE: 123456
MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragon
MONS: freezing wraith / shadow wraith / wight / wraith
MONS: deep troll / iron troll / rock troll / troll
MONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titan
MONS: necromancer / shapeshifter / vault guard / wizard
MONS: nothing
MONS: shapeshifter / weight:30 nothing
SUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.%
SUBST: x : xcv
MAP
@..........@
.xxxxxxxxxx.
.x..12345.x.
.x.xxxxx..x.
.x.x***x..x.
.x.+**Ox..x.
.xxxxxxx..x.
...777....x.
.xx...xxxxx.
@..........@
ENDMAP

##############################################################################
# Vaults patterns II
#
NAME:   david_vaults_5
TAGS:   vault_entry
ORIENT: float
SUBST: ! : ! .
SUBST: ? : ? .
SUBST: ? = .:30 0:10 9:4 8:1 %:10 *:4 |:1
SUBST: ! = .:30 0:10 9:4 8:1 %:10 *:4 |:1
MAP
xxxxxxxxxxxxxx
xOx!x!x?x!x?xx
xx!x?x!x!x?x!x
x!x!x!x?x!x?xx
xx?x!x?x?x?x!x
x!x?x.x.x.x.xx
xx?x?x.x.x.x.x
x?x?x!x?x.x.xx
xx!x!x!x?x.x.x
xxxxxxxxxxxxx@
ENDMAP

##############################################################################
# The Guard of Blades
# 
NAME: erik_vaults_1
TAGS: vault_entry
MONS: dancing weapon
ORIENT: float
SHUFFLE: vcxxx 
MAP
.............
.............
.....v.v.....
....vvvvv....
.....1O1.....
....vvvvv....
.....v.v.....
.............
.............
ENDMAP
 
##############################################################################
# Above As Below
# 
NAME: erik_vaults_2
TAGS: vault_entry
MONS: vault guard
ORIENT: float
SHUFFLE: vxxx, bcc
MAP
vvvvvv.vvvvvv
vvvvvv.vvvvvv
vvvvbb.bbvvvv
vvvvb111bvvvv
.....1O1.....
vvvvb111bvvvv
vvvvbb.bbvvvv
vvvvvv.vvvvvv
vvvvvv.vvvvvv
ENDMAP


##############################################################################
# Vaults:8 last level of the vaults -- dungeon.cc will change all these 'x's
##############################################################################
#
# This map traditionally allows controlled teleports. Even with the now 
# random placement of the rune, this seems fine: two of the spots are
# awkward to reach via teleport, and there is now always a monster on the 
# rune.
#
NAME:    vaults_vault
PLACE:   Vault:8
ORIENT:  encompass
#
# the rune's spot, occassionally put nasty on the rune
NSUBST:  O = O / o
KMONS:   O = 8 / 9
KMONS:   o = 8 / 9
KFEAT:   O = O
: local brnd = crawl.random2(13)
: if brnd == 12 then
KFEAT:   o = any shop
: else
KITEM:   o = any good_item
: end

#
# NW
SHUFFLE: AC/BD, EG/FH, IKN/MJL, '"
SUBST:   A=., B=xx=, C=+, D=x, E=+, F=xx=, G=., H=x
SUBST:   I=., M=xx=, J=x, K=+, N=+, L=xx=
SUBST:   ':$, ":*, ^=^., a:x.
#
# SW
SHUFFLE: !_	
SUBST:   ! = | * .:20
SUBST:   _ = 8 9 .:20
#
# NE
NSUBST:  U = 1:. / *:xxxx=
NSUBST:  V = 1:. / *:xxxx=
SUBST:   - = 8 9 .:20
#
# SE (double use of Y=Y. and Z=Z. for decreasing variance)
SUBST:   ? = | * .:40 ^:3
SUBST:   Y = Y ., Z = Z .
SUBST:   Y = Y ., Z = Z .
SUBST:   Y = 9:30 8:10 .:40
SUBST:   Z = 9:10 8:30 .:40
#
# general loot
SUBST:   | = | *:2
SUBST:   * = * |:2
#
MONS: vault guard
#
validate {{ return glyphs_connected('O', '{') }}
MAP
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xxxxxxxxx..x.xxxxxxxxxxx..xxxxxxxxJxIx....xxxxx.................xxxxx..xxxxxxxxx
xxxxxxxxx..x.x'.'.'.'.'x..x........x.x....xxx...........-.........xxx..xxxxxxxxx
xxxxxxxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xxx...-.................xxx..xxxxxxxxx
xxxxxxxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.........-.......-.....xx..xxxxxxxxx
xxxxxxxxx..x.x.'.'.'.'.x..x..^O|^..x.x....xx.......................xx..xxxxxxxxx
xxxxxxxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.-....xxxxxxxxxxx....-.xx..xxxxxxxxx
xxxxxxxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xx......x.........x......xx..xxxxxxxxx
xxxxxxxxx..x.x'.'.'.'.'L..K........x.x....xx....xxU.........Uxx....xx..xxxxxxxxx
xxxxxxxxx..x.N.'.'.'.'.xxxxxxxxxxxxx.x....xx..-.x....xxxxx....x....xx..xxxxxxxxx
xxxxxxxxx..xMxxxxxxxxxxx99988......A.x....xx....x.-.Vx$$$xx...x.-..xx..xxxxxxxxx
xxxxxxxxx..x...........G99xxxxxxxxDx.x....xx....x..xx$***$xx..x....xx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxxFx99x........x.x....xx.-..x..x$$*O*$$x-.x....xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x88x."""""".x.x....xx....x..xx$***$xx..x....xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..x."""""".x.x....xx....x...Vx$$$xV...x..-.xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..x."""""".x.x....xx..-.xxx-.xxxxx..Uxx....xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..x."""""".x.x....xx......x.........x......xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..x."""""".x.x....xx......xxxxxxxxxxx.-....xx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..x."""""".x.x....xxx...-.................xxx..xxxxxxxxx
xxxxxxxxx..x.x?????????x..C........x.x....xxx........-....-.......xxx..xxxxxxxxx
xxxxxxxxx..x.xxxxxxxxxEx..xxxxxxxxxx.a..11....xx................xxxxx..xxxxxxxxx
xxxxxxxxx..x...........H..B............1111...xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxa..1....1..xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx............................1..(}..1..........................xxxxxxxxx
xxxxxxxxx...........................11.[..{.11.........................xxxxxxxxx
xxxxxxxxx............................1..])..1..........................xxxxxxxxx
xxxxxxxxx.............................1....1...........................xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxx.a...1111.axaxxaaxaxxxxxxxxxxxxxxxx..xxxxxxxxx
xxxxxxxxx..xx!x.x.x!x.x.x.x.x.x.x.x.a...11........................??x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x!x.x.x_x.x.a....a................Y..Z...??x..xxxxxxxxx
xxxxxxxxx..xx.x!x.x.x.x.x.x.x.x!x.x.x.....x..Y..Y..Y..Y..Y..Z..Y..Y.x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x_x.x.x_x.x.x.x.x.x....a...Y..Y..Y..Z..Y..Y..Z...x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x_xx....x.Y..Y..Y..Y..Z..Y..Z..Y..x..xxxxxxxxx
xxxxxxxxx..x.x.x!x.x.x.x.x.x.x!x.x.x.x....x..Y..Y..Z..Z..Y..Y..Y..Z.x..xxxxxxxxx
xxxxxxxxx..xx.x_x.x.x!x.x.x.x.x.x.x.xx....a...Y..Z..Y..Y..Z..Y..Y...x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x_x.x.x.x.x.x.x.x.x....a.Y..Y..Z..Z..Y..Y..Y..Z..x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x!xx....x..Z..Y..Y..Y..Z..Y..Y..Y.x..xxxxxxxxx
xxxxxxxxx..x_x.x!x.x.x.x.x.x!x.x_x.x.x....x...Y..Y..Z..Y..Z..Z..Y...x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x.Z..Z..Y..Y..Z..Y..Z..Z..x..xxxxxxxxx
xxxxxxxxx..x.x.x_x.x.x.x.x.x.x.x.x_x.x....x..Y..Z..Y..Z..Z..Y..Z..Z.x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Z..Z..Y..Z..Z..Y...x..xxxxxxxxx
xxxxxxxxx..x!x.x.x.x!x.x.x.x.x.x.x.x.x....x.Y..Z..Y..Z..Z..Z..Z..Z..x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x!x.x.x.x.x.xx....x..Z..Y..Z..Y.............x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x.x.x.x.x_x.x.x.x....x...Y..Z..Z..Z...ZZZZZZZZ.x..xxxxxxxxx
xxxxxxxxx..xx.x_x.x.x.x.x.x.x.x.x.x_xx....x....Z..Y..Z..Y..Z........x..xxxxxxxxx
xxxxxxxxx..x.x!x.x.x.x.x.x.x!x.x.x.x.x....x..Z..Z..Y..Z....Z..??????x..xxxxxxxxx
xxxxxxxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Y..Z..Z...Z..??????x..xxxxxxxxx
xxxxxxxxx..x.x.x.x.x.x_x.x.x.x.x.x.x.x....x??..Y..Z..Z..Z..Z..??????x..xxxxxxxxx
xxxxxxxxx..xO.x.x_x.x.x!x.x.x.x.x!x_xx....x??.................?????Ox..xxxxxxxxx
xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx
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ENDMAP


##############################################################################
# The Hall of Blades
##############################################################################

NAME: hall_of_blades
PLACE: Blade
ORIENT: north
MONS: dancing weapon
SHUFFLE: cv
MAP
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xxxxxxxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxccc....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx
xxxxxxxxcc......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx
xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx
xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx
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xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx
xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx
xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx
xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx
xxxxxxxxc..............................................................cxxxxxxxx
xxxxxxxxc.......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx
xxxxxxxxcc.....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx
xxxxxxxxccc...ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxcccc.............................cccccccccccccccccccccccccccccccxxxxxxxx
xxxxxxxxcccccccccccccccccccccccccccccc.@.cccccccccccccccccccccccccccccccxxxxxxxx
ENDMAP