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/**
* @file
* @brief Debugging code to scan the list of items and monsters.
**/
#ifndef DBGSCAN_H
#define DBGSCAN_H
void debug_item_scan();
void debug_mons_scan();
void check_map_validity();
#ifdef DEBUG_DIAGNOSTICS
void objstat_record_item(item_def &item);
void objstat_generate_stats();
void objstat_record_monster(monster *mons);
void objstat_iteration_stats();
#endif
#endif
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