summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/defines.h
blob: f4a55736eff3d8f94a325bc3b7990afcdafbc56b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/*
 *  File:       defines.h
 *  Summary:    Various definess used by Crawl.
 *  Written by: Linley Henzel
 *
 *      Abstract:       A variety of miscellaneous constant values are found here.
 *                      I think we should move the colors into an enum or something
 *                      because there are in numerical order.  But I'm too lazy to
 *                      do it myself.
 *
 *  Copyright � 1999 Brian Robinson.  // Me?  How come?
 *
 *  Modified for Crawl Reference by $Author$ on $Date$
 *
 *  Change History (most recent first):
 *
 *       <4>     7/29/00        JDJ     Renamed MNG NON_MONSTER, MNST MAX_MONSTERS, ITEMS MAX_ITEMS,
 *                                      ING NON_ITEM, CLOUDS MAX_CLOUDS, CNG EMPTY_CLOUD, NTRAPS MAX_TRAPS.
 *       <3>     9/25/99        CDL     linuxlib -> liblinux
 *       <2>     6/17/99        BCR     indented and added header
 *       <1>     --/--/--       LRH     Created
 */

#ifndef DEFINES_H
#define DEFINES_H

#define NUM_MONSTER_SPELL_SLOTS  6

#define ESCAPE '\x1b'           // most ansi-friendly way I can think of defining this.

// there's got to be a better way...
#ifndef _LIBUNIX_IMPLEMENTATION
#else
    #ifndef TRUE
     #define TRUE 1
    #endif

    #ifndef FALSE
     #define FALSE 0
    #endif
#endif


// max size of inventory array {dlb}:
#define ENDOFPACK 52

// minimum value for strength required on armour and weapons
#define STR_REQ_THRESHOLD       10

// Max ghosts on a level.
#define MAX_GHOSTS   10

// max size of monter array {dlb}:
#define MAX_MONSTERS 200
// number of monster enchantments
#define NUM_MON_ENCHANTS 6
// non-monster for mgrd[][] -- (MNST + 1) {dlb}:
#define NON_MONSTER 201

#define MAX_SUBTYPES    50

// max size of item list {dlb}:
#define MAX_ITEMS 500
// non-item -- (ITEMS + 1) {dlb}
#define NON_ITEM 501

// max size of cloud array {dlb}:
#define MAX_CLOUDS 180

// empty cloud -- (CLOUDS + 1) {dlb}:
#define EMPTY_CLOUD 101

// max x-bound for level generation {dlb}
#define GXM 80
// max y-bound for level generation {dlb}
#define GYM 70

// this is the size of the border around the playing area (see in_bounds())
#define BOUNDARY_BORDER         1

// This is the border that must be left around the map. I'm not sure why it's
// necessary, beyond hysterical raisins.
#define MAPGEN_BORDER           6

// Now some defines about the actual play area:
// Note: these boundaries are exclusive for the zone the player can move/dig,
// and are inclusive for the area that we display on the map.
// Note: that the right (bottom) boundary is one smaller here.
#define X_BOUND_1               BOUNDARY_BORDER
#define X_BOUND_2               (GXM - BOUNDARY_BORDER)
#define X_WIDTH                 (X_BOUND_2 - X_BOUND_1 + 1)

#define Y_BOUND_1               BOUNDARY_BORDER
#define Y_BOUND_2               (GYM - BOUNDARY_BORDER)
#define Y_WIDTH                 (Y_BOUND_2 - Y_BOUND_1 + 1)

// these mark the center zone where the player moves without shifting
#define ABYSS_SHIFT_RADIUS      10

#define X_ABYSS_1               (X_BOUND_1 + ABYSS_SHIFT_RADIUS)
#define X_ABYSS_2               (GXM - X_ABYSS_1)
#define X_ABYSS_WIDTH           (X_ABYSS_2 - X_ABYSS_1 + 1)
#define X_ABYSS_CENTER          (X_ABYSS_1 + X_ABYSS_WIDTH / 2)

#define Y_ABYSS_1               (Y_BOUND_1 + ABYSS_SHIFT_RADIUS)
#define Y_ABYSS_2               (GYM - Y_ABYSS_1)
#define Y_ABYSS_WIDTH           (Y_ABYSS_2 - Y_ABYSS_1 + 1)
#define Y_ABYSS_CENTER          (Y_ABYSS_1 + Y_ABYSS_WIDTH / 2)

#define LOS_SX     8
#define LOS_EX    25
#define LOS_SY     1
#define LOS_EY    17

#define VIEW_SX    1
#define VIEW_EX   33
#define VIEW_SY    1
#define VIEW_EY   17

#define VIEW_WIDTH  (VIEW_EX - VIEW_SX + 1)
#define VIEW_HEIGHT (VIEW_EY - VIEW_SY + 1)

#define VIEW_Y_DIFF  (((VIEW_EX - VIEW_SX + 1) - (VIEW_EY - VIEW_SY + 1)) / 2) 

// View centre must be the same as LOS centre.
// VIEW_CX == 17
#define VIEW_CX   ((VIEW_SX + VIEW_EX) / 2)
// VIEW_CY == 9
#define VIEW_CY   ((VIEW_SY + VIEW_EY) / 2)

// max traps per level
#define MAX_TRAPS 30

// max shops per level
#define MAX_SHOPS 5

// lowest grid value which can be passed by walking etc.
#define MINMOVE 31

// lowest grid value which can be seen through
#define MINSEE 11

// Can be passed to monster_die to indicate that a friendly did the killing.
#define ANON_FRIENDLY_MONSTER   -1

// This value is used to make test_hit checks always succeed
#define AUTOMATIC_HIT           1500

#define MIN_HIT_MISS_PERCENTAGE  5

// grids that monsters can see
#define MONSTER_LOS_RANGE       8

// Maximum charge level for rods
#define MAX_ROD_CHARGE                  17
#define ROD_CHARGE_MULT                 100

// Should never exceed 255 - durations are saved as single bytes.
#define GOURMAND_MAX                    200
#define GOURMAND_NUTRITION_BASE         10

#define CHUNK_BASE_NUTRITION            1000

// The maximum number of abilities any god can have
#define MAX_GOD_ABILITIES               5

// This value is used to mark immune levels of MR
#define MAG_IMMUNE                      5000

// This is the damage amount used to signal insta-death
#define INSTANT_DEATH                   -9999

// grids that monsters can see
#define MONSTER_LOS_RANGE               8

// most items allowed in a shop
#define MAX_SHOP_ITEMS                  16

// sound level standards
// mininum is the base, we add mult * radius to it:
#define SL_EXPLODE_MIN                  10
#define SL_EXPLODE_MULT                 10

// #define SL_BOW                          3
#define SL_TRAP_CLICK                   3
#define SL_HISS                         6
#define SL_BUZZ                         6
#define SL_GROWL                        8
#define SL_MOAN                         8
#define SL_SPLASH                       8 
#define SL_CREAK                        8
#define SL_CROAK                        8
#define SL_BARK                         10
#define SL_YELL                         10
#define SL_TRAP_JAM                     12
#define SL_SHRIEK                       12
#define SL_ROAR                         15
#define SL_DIG                          15
#define SL_NOISY_WEAPON                 20
#define SL_HORN                         25
#define SL_NOISE_SCROLL                 30
#define SL_THUNDER                      30
#define SL_PROJECTED_NOISE              30
#define SL_EARTHQUAKE                   30
#define SL_TRAP_ZOT                     30

// Maximum enchantment on weapons/armour/secondary armours
// Note: use armour_max_enchant(item) to get the correct limit for item
#define MAX_WPN_ENCHANT                 5
#define MAX_ARM_ENCHANT                 5
#define MAX_SEC_ENCHANT                 2

#define NUM_STAVE_ADJ                   9

// some shortcuts:
#define menv   env.mons
#define mitm   env.item
#define grd    env.grid
#define mgrd   env.mgrid
#define igrd   env.igrid

// (MNG) -- for a reason! see usage {dlb}:
#define MHITNOT 201
// (MNG + 1) -- for a reason! see usage {dlb}:
#define MHITYOU 202

// colors, such pretty colors ...
#ifndef DOS
    #define BLACK 0
    #define BLUE 1
    #define GREEN 2
    #define CYAN 3
    #define RED 4
    #define MAGENTA 5
    #define BROWN 6
    #define LIGHTGREY 7
    #define DARKGREY 8
    #define LIGHTBLUE 9
    #define LIGHTGREEN 10
    #define LIGHTCYAN 11
    #define LIGHTRED 12
    #define LIGHTMAGENTA 13
    #define YELLOW 14
    #define WHITE 15

    #define LIGHTGRAY LIGHTGREY
    #define DARKGRAY DARKGREY
#else
    #include <conio.h>
    #define LIGHTGREY LIGHTGRAY
    #define DARKGREY DARKGRAY
#endif

// Colour options... these are used as bit flags along with the colour
// value in the low byte.

// This is used to signal curses (which has seven base colours) to
// try to get a brighter version using recommisioned attribute flags.
#define COLFLAG_CURSES_BRIGHTEN          0x0080

//#ifdef USE_COLOUR_OPTS

    #define COLFLAG_FRIENDLY_MONSTER         0x0100
    #define COLFLAG_ITEM_HEAP                0x0200
    #define COLFLAG_WILLSTAB                 0x0400
    #define COLFLAG_MAYSTAB                  0x0800

    #define COLFLAG_REVERSE                  0x1000

    enum CHAR_ATTRIBUTES
    {
        CHATTR_NORMAL,          /* 0 */
        CHATTR_STANDOUT,
        CHATTR_BOLD,
        CHATTR_BLINK,
        CHATTR_UNDERLINE,
        CHATTR_REVERSE,         /* 5 */
        CHATTR_DIM,
        CHATTR_HILITE,
        
        CHATTR_ATTRMASK = 0xF,  /* 15 (well, obviously) */

        CHATTR_COLMASK = 0xF00 // Mask with this to get extra colour info.
    };

//#endif

#define PDESCS(colour) (colour)
#define PDESCQ(qualifier, colour) (((qualifier) * PDC_NCOLOURS) + (colour))

#define PCOLOUR(desc) ((desc) % PDC_NCOLOURS)
#define PQUAL(desc)   ((desc) / PDC_NCOLOURS)

#define MINIMUM( xxx, yyy )     (((xxx) < (yyy)) ? (xxx) : (yyy))
#define MAXIMUM( xxx, yyy )     (((xxx) > (yyy)) ? (xxx) : (yyy))

// Convert capital letters into mystic numbers representing 
// CTRL sequences.  This is a macro because a lot of the type 
// it wants to be used in case labels.
#define CONTROL( xxx )          ((xxx) - 'A' + 1)

#endif