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/**
* @file
* @brief Functions used to print information about various game objects.
**/
#ifndef DESCRIBE_H
#define DESCRIBE_H
#include <string>
#include <sstream>
#include "externs.h"
#include "enum.h"
#include "mon-util.h"
struct monster_info;
// If you add any more description types, remember to also
// change item_description in externs.h
enum item_description_type
{
IDESC_WANDS = 0,
IDESC_POTIONS,
IDESC_SCROLLS, // special field (like the others)
IDESC_RINGS,
IDESC_SCROLLS_II,
IDESC_STAVES,
NUM_IDESC
};
enum book_mem_or_forget
{
BOOK_MEM,
BOOK_FORGET,
BOOK_NEITHER
};
struct describe_info
{
ostringstream body;
string title;
string prefix;
string suffix;
string footer;
string quote;
};
void append_spells(string &desc, const item_def &item);
bool is_dumpable_artefact(const item_def &item, bool verbose);
string get_item_description(const item_def &item, bool verbose,
bool dump = false, bool noquote = false);
string god_title(god_type which_god, species_type which_species, int piety);
void describe_god(god_type which_god, bool give_title);
void describe_feature_wide(const coord_def& pos, bool show_quote = false);
void get_feature_desc(const coord_def &gc, describe_info &inf);
bool describe_item(item_def &item, bool allow_inscribe = false,
bool shopping = false);
void get_item_desc(const item_def &item, describe_info &inf);
void inscribe_item(item_def &item, bool msgwin);
void append_weapon_stats(string &description, const item_def &item);
void append_armour_stats(string &description, const item_def &item);
void append_missile_info(string &description, const item_def &item);
int describe_monsters(const monster_info &mi, bool force_seen = false,
const string &footer = "");
void get_monster_db_desc(const monster_info &mi, describe_info &inf,
bool &has_stat_desc, bool force_seen = false);
void get_spell_desc(const spell_type spell, describe_info &inf);
void describe_spell(spell_type spelled, const item_def* item = NULL);
string short_ghost_description(const monster *mon, bool abbrev = false);
string get_ghost_description(const monster_info &mi, bool concise = false);
string get_skill_description(skill_type skill, bool need_title = false);
void describe_skill(skill_type skill);
#ifdef USE_TILE
string get_command_description(const command_type cmd, bool terse);
#endif
void print_description(const string &desc);
void print_description(const describe_info &inf);
string artefact_inscription(const item_def& item);
void add_inscription(item_def &item, string inscrip);
string trap_name(trap_type trap);
string full_trap_name(trap_type trap);
int str_to_trap(const string &s);
int count_desc_lines(const string& _desc, const int width);
class alt_desc_proc
{
public:
alt_desc_proc(int _w, int _h) { w = _w; h = _h; }
int width() { return w; }
int height() { return h; }
void nextline();
void print(const string &str);
static int count_newlines(const string &str);
// Remove trailing newlines.
static void trim(string &str);
// rfind consecutive newlines and truncate.
static bool chop(string &str);
void get_string(string &str);
protected:
int w;
int h;
ostringstream ostr;
};
#endif
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