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/*
* File: direct.cc
* Summary: Functions used when picking squares.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef DIRECT_H
#define DIRECT_H
#include "externs.h"
#include "enum.h"
#define STD_DIRECTION_PROMPT "Which direction ([*+-] to target)? "
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - debug - effects - it_use3 - item_use - spells1 -
* spells2 - spells3 - spells4
* *********************************************************************** */
#define DIR_NONE 0
#define DIR_TARGET 1
#define DIR_DIR 2
void direction( struct dist &moves, int restricts = DIR_NONE,
int mode = TARG_ANY, bool confirm_fizzle = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - direct
* *********************************************************************** */
void look_around( struct dist &moves, bool justLooking, int first_move = -1,
int mode = TARG_ANY );
bool in_los_bounds(int x, int y);
bool in_viewport_bounds(int x, int y);
bool in_los(int x, int y);
bool in_vlos(int x, int y);
int dos_direction_unmunge(int doskey);
std::string feature_description(int mx, int my);
inline int view2gridX(int vx)
{
return (you.x_pos + vx - VIEW_CX);
}
inline int view2gridY(int vy)
{
return (you.y_pos + vy - VIEW_CY);
}
inline int grid2viewX(int gx)
{
return (gx - you.x_pos + VIEW_CX);
}
inline int grid2viewY(int gy)
{
return (gy - you.y_pos + VIEW_CY);
}
#endif
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