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/**
* @file
* @brief Dungeon-builder Lua interface.
**/
#ifndef DLUA_H
#define DLUA_H
#include "clua.h"
// Defined in main.cc
#ifdef DEBUG_GLOBALS
#define dlua (*real_dlua)
#endif
extern CLua dlua;
// Lua chunks cannot exceed 512K. Which is plenty!
const int LUA_CHUNK_MAX_SIZE = 512 * 1024;
const int E_CHUNK_LOAD_FAILURE = -1000;
class reader;
class writer;
class dlua_chunk
{
private:
string file;
string chunk;
string compiled;
string context;
int first, last; // First and last lines of the original source.
enum chunk_t
{
CT_EMPTY,
CT_SOURCE,
CT_COMPILED
};
private:
int check_op(CLua &, int);
string rewrite_chunk_prefix(const string &line, bool skip_body = false) const;
string get_chunk_prefix(const string &s) const;
public:
mutable string error;
public:
dlua_chunk(const string &_context = "dlua_chunk");
dlua_chunk(lua_State *ls);
static dlua_chunk precompiled(const string &compiled);
string describe(const string &chunkname) const;
void clear();
void add(int line, const string &line2);
void set_chunk(const string &s);
int load(CLua &interp);
int run(CLua &interp);
int load_call(CLua &interp, const char *function);
void set_file(const string &s);
const string &lua_string() const { return chunk; }
string orig_error() const;
bool rewrite_chunk_errors(string &err) const;
bool empty() const;
const string &compiled_chunk() const { return compiled; }
void write(writer&) const;
void read(reader&);
};
void init_dungeon_lua();
#endif
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