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/*
* File: files.cc
* Summary: Functions used to save and load levels/games.
* Written by: Linley Henzell and Alexey Guzeev
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef FILES_H
#define FILES_H
#include "externs.h"
#include "FixAry.h"
#include <stdio.h>
#include <string>
#include <vector>
// referenced in files - newgame - ouch - overmap:
#define MAX_LEVELS 50
// referenced in files - newgame - ouch:
extern FixedArray<bool, MAX_LEVELS, NUM_BRANCHES> tmp_file_pairs;
std::string datafile_path(const std::string &basename,
bool croak_on_fail = true);
bool check_dir(const std::string &what, std::string &dir);
bool travel_load_map( char branch, int absdepth );
std::vector<player> find_saved_characters();
std::string get_savedir();
std::string get_savedir_filename(const std::string &pre,
const std::string &suf,
const std::string &ext,
bool suppress_uid = false);
std::string get_prefs_filename();
void load( unsigned char stair_taken, int load_mode, bool was_a_labyrinth,
char old_level, char where_were_you2 );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - misc
* *********************************************************************** */
void save_game(bool leave_game);
// Save game without exiting (used when changing levels).
void save_game_state();
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void restore_game(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ouch
* *********************************************************************** */
void save_ghost( bool force = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: files hiscores
* *********************************************************************** */
std::string make_filename( const char *prefix, int level, int where,
bool isLabyrinth, bool isGhost );
void writeShort(FILE *file, short s);
short readShort(FILE *file);
void writeByte(FILE *file, unsigned char byte);
unsigned char readByte(FILE *file);
void writeString(FILE* file, const std::string &s, int cap = 200);
std::string readString(FILE *file);
void writeLong(FILE* file, long num);
long readLong(FILE *file);
FILE *lk_open(const char *mode, const std::string &file);
void lk_close(FILE *handle, const char *mode, const std::string &file);
// file locking stuff
#ifdef USE_FILE_LOCKING
bool lock_file_handle( FILE *handle, int type );
bool unlock_file_handle( FILE *handle );
#endif // USE_FILE_LOCKING
#endif
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