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/**
* @file
* @brief Functions for eating and butchering.
**/
#ifndef FOOD_H
#define FOOD_H
#define BERSERK_NUTRITION 700
#define HUNGER_FAINTING 400
#define HUNGER_STARVING 900
#define HUNGER_NEAR_STARVING 1433
#define HUNGER_VERY_HUNGRY 1966
#define HUNGER_HUNGRY 2500
#define HUNGER_SATIATED 6900
#define HUNGER_FULL 8900
#define HUNGER_VERY_FULL 10900
#define HUNGER_ENGORGED 39900
#define HUNGER_DEFAULT 5900
#define HUNGER_MAXIMUM 11900
bool butchery(int which_corpse = -1, bool bottle_blood = false);
bool eat_food(int slot = -1);
void make_hungry(int hunger_amount, bool suppress_msg, bool magic = false);
void lessen_hunger(int statiated_amount, bool suppress_msg);
void set_hunger(int new_hunger_level, bool suppress_msg);
void weapon_switch(int targ);
bool is_bad_food(const item_def &food);
bool is_poisonous(const item_def &food);
bool is_mutagenic(const item_def &food);
bool is_contaminated(const item_def &food);
bool causes_rot(const item_def &food);
bool is_inedible(const item_def &item);
bool is_preferred_food(const item_def &food);
bool is_forbidden_food(const item_def &food);
bool can_ingest(const item_def &food, bool suppress_msg,
bool check_hunger = true);
bool can_ingest(int what_isit, int kindof_thing, bool suppress_msg,
bool check_hunger = true, bool rotten = false);
bool chunk_is_poisonous(int chunktype);
bool eat_item(item_def &food);
int eat_from_floor(bool skip_chunks = true);
bool eat_from_inventory();
int prompt_eat_chunks(bool only_auto = false);
bool food_change(bool initial = false);
bool prompt_eat_inventory_item(int slot = -1);
void chunk_nutrition_message(int nutrition);
void vampire_nutrition_per_turn(const item_def &corpse, int feeding = 0);
void finished_eating_message(int food_type);
int you_max_hunger();
int you_min_hunger();
bool you_foodless(bool can_eat = false);
// Is the player always foodless or just because of a temporary change?
bool you_foodless_normally();
void handle_starvation();
string hunger_cost_string(const int hunger);
bool drop_spoiled_chunks();
#endif
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