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/*
* File: it_use3.h
* Summary: Functions for using some of the wackier inventory items.
* Written by: Linley Henzell
*/
#ifndef IT_USE3_H
#define IT_USE3_H
void skill_manual(int slot);
void tome_of_power(int slot);
bool evoke_item(int slot = -1);
void noisy_equipment();
void shadow_lantern_effect();
void unrand_reacts();
#endif
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