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/**
* @file
* @brief Functions for making use of inventory items.
**/
#ifndef ITEM_USE_H
#define ITEM_USE_H
#include <string>
#include "externs.h"
#include "enum.h"
bool armour_prompt(const string & mesg, int *index, operation_types oper);
bool takeoff_armour(int index);
void drink(int slot = -1);
bool safe_to_remove(const item_def &item, bool quiet = false);
bool puton_ring(int slot = -1, bool allow_prompt = true);
void read_scroll(int slot = -1);
bool remove_ring(int slot = -1, bool announce = false);
void wear_armour(int slot = -1);
bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary);
bool do_wear_armour(int item, bool quiet);
bool can_wield(item_def *weapon, bool say_why = false,
bool ignore_temporary_disability = false, bool unwield = false,
bool only_known = true);
bool wield_weapon(bool auto_wield, int slot = -1,
bool show_weff_messages = true, bool force = false,
bool show_unwield_msg = true,
bool show_wield_msg = true);
bool item_is_worn(int inv_slot);
void zap_wand(int slot = -1);
bool enchant_weapon(item_def &wpn, bool quiet);
bool enchant_armour(int &ac_change, bool quiet, item_def &arm);
void prompt_inscribe_item();
bool stasis_blocks_effect(bool calc_unid,
const char *msg, int noise = 0,
const char *silencedmsg = NULL);
#ifdef USE_TILE
void tile_item_use_floor(int idx);
void tile_item_pickup(int idx, bool part);
void tile_item_drop(int idx, bool partdrop);
void tile_item_eat_floor(int idx);
void tile_item_use(int idx);
void tile_item_use_secondary(int idx);
#endif
#endif
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