summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/l_dgngrd.cc
blob: 712bf81232be46f2076451858e75e5017d9766c0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/**
 * @file
 * @brief Grid and dungeon_feature_type-related bindings.
**/

#include "AppHdr.h"

#include "clua.h"
#include "cluautil.h"
#include "l_libs.h"

#include "coord.h"
#include "directn.h"
#include "dungeon.h"
#include "env.h"
#include "libutil.h"
#include "state.h"
#include "strings.h"
#include "terrain.h"

static int dgn_feature_number(lua_State *ls)
{
    const string &name = luaL_checkstring(ls, 1);
    PLUARET(number, dungeon_feature_by_name(name));
}

static int dgn_feature_name(lua_State *ls)
{
    const unsigned feat = luaL_checkint(ls, 1);
    PLUARET(string,
            dungeon_feature_name(static_cast<dungeon_feature_type>(feat)));
}

static dungeon_feature_type _get_lua_feature(lua_State *ls, int idx,
                                             bool optional = false)
{
    dungeon_feature_type feat = (dungeon_feature_type)0;
    if (lua_isnumber(ls, idx))
        feat = (dungeon_feature_type)luaL_checkint(ls, idx);
    else if (lua_isstring(ls, idx))
        feat = dungeon_feature_by_name(luaL_checkstring(ls, idx));
    else if (!optional)
        luaL_argerror(ls, idx, "Feature must be a string or a feature index.");

    return feat;
}

dungeon_feature_type check_lua_feature(lua_State *ls, int idx, bool optional)
{
    const dungeon_feature_type f = _get_lua_feature(ls, idx, optional);
    if (!optional && !f)
        luaL_argerror(ls, idx, "Invalid dungeon feature");
    return f;
}

#define FEAT(f, pos) \
dungeon_feature_type f = check_lua_feature(ls, pos)

static int dgn_feature_desc(lua_State *ls)
{
    const dungeon_feature_type feat =
    static_cast<dungeon_feature_type>(luaL_checkint(ls, 1));
    const description_level_type dtype =
    lua_isnumber(ls, 2)?
    static_cast<description_level_type>(luaL_checkint(ls, 2)) :
    description_type_by_name(lua_tostring(ls, 2));
    const bool need_stop = lua_isboolean(ls, 3)? lua_toboolean(ls, 3) : false;
    const string s = feature_description(feat, NUM_TRAPS, "", dtype, need_stop);
    lua_pushstring(ls, s.c_str());
    return 1;
}

static int dgn_feature_desc_at(lua_State *ls)
{
    const description_level_type dtype =
    lua_isnumber(ls, 3)?
    static_cast<description_level_type>(luaL_checkint(ls, 3)) :
    description_type_by_name(lua_tostring(ls, 3));
    const bool need_stop = lua_isboolean(ls, 4)? lua_toboolean(ls, 4) : false;
    const string s = feature_description_at(coord_def(luaL_checkint(ls, 1),
                                                      luaL_checkint(ls, 2)),
                                            false, dtype, need_stop);
    lua_pushstring(ls, s.c_str());
    return 1;
}

static int dgn_max_bounds(lua_State *ls)
{
    lua_pushnumber(ls, GXM);
    lua_pushnumber(ls, GYM);
    return 2;
}

static int dgn_in_bounds(lua_State *ls)
{
    int x = luaL_checkint(ls, 1);
    int y = luaL_checkint(ls, 2);

    lua_pushboolean(ls, in_bounds(x, y));
    return 1;
}

static int dgn_grid(lua_State *ls)
{
    GETCOORD(c, 1, 2, map_bounds);

    if (!lua_isnone(ls, 3))
    {
        const dungeon_feature_type feat = _get_lua_feature(ls, 3);
        if (feat)
        {
            if (crawl_state.generating_level)
                grd(c) = feat;
            else
                dungeon_terrain_changed(c, feat);
        }
    }
    PLUARET(number, grd(c));
}

LUAFN(dgn_distance)
{
    COORDS(p1, 1, 2);
    COORDS(p2, 3, 4);
    lua_pushnumber(ls, distance2(p1, p2));
    return 1;
}

LUAFN(dgn_seen_replace_feat)
{
    dungeon_feature_type f1 = _get_lua_feature(ls, 1);
    dungeon_feature_type f2 = _get_lua_feature(ls, 2);

    lua_pushboolean(ls, seen_replace_feat(f1, f2));
    return 1;
}

const struct luaL_reg dgn_grid_dlib[] =
{
{ "feature_number", dgn_feature_number },
{ "feature_name", dgn_feature_name },
{ "feature_desc", dgn_feature_desc },
{ "feature_desc_at", dgn_feature_desc_at },
{ "seen_replace_feat", dgn_seen_replace_feat },

{ "grid", dgn_grid },
{ "max_bounds", dgn_max_bounds },
{ "in_bounds", dgn_in_bounds },
{ "distance", dgn_distance },

{ NULL, NULL }
};