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# -*- Makefile -*- for Dungeon Crawl (linux)
#
# Modified for Crawl Reference by $Author$ on $Date$
#
GAME = crawl
# this file contains a list of the libraries.
# it will make a variable called OBJECTS that contains all the libraries
include makefile.obj
OBJECTS += libunix.o
CXX = g++
DELETE = rm -f
COPY = cp
OS_TYPE = LINUX
CFLAGS = -Wall -Wwrite-strings -fsigned-char \
-Wshadow -pedantic \
-g -D$(OS_TYPE) $(EXTRA_FLAGS)
MCHMOD = 2755
# [dshaligram] More common location than /opt/crawl/bin - this is from the
# Debian patch.
INSTALLDIR = /usr/games
LIB = -lncurses
# Include for Linux
INCLUDES = -I/usr/include/ncurses
# If you have lex and yacc, set DOYACC to y (lowercase y).
DOYACC := n
UTIL = util/
LEX := lex
YACC := yacc
YTABC := y.tab.c
YTABH := y.tab.h
LEXYYC := lex.yy.c
ifeq ($(LEX),)
DOYACC :=
endif
ifeq ($(YACC),)
DOYACC :=
endif
GAME_DEPENDS := compile-levels $(OBJECTS)
##########################################################################
all: $(GAME)
##########################################################################
# The level compiler
#
compile-levels: $(UTIL)levcomp mapdefs.ixx
mapdefs.ixx: dat/vaults.des dat/splev.des $(UTIL)levcomp
$(UTIL)levcomp $@ < dat/vaults.des
$(UTIL)levcomp -a $@ < dat/splev.des
$(UTIL)levcomp: $(UTIL)levcomp_yacc.o $(UTIL)levcomp_lex.o mapdef.o
$(CXX) -o $@ $^
ifeq ($(DOYACC),y)
$(UTIL)levcomp_yacc.cc: $(UTIL)levcomp.y
cd $(UTIL) && $(YACC) -d levcomp.y \
&& mv $(YTABC) levcomp_yacc.cc \
&& mv $(YTABH) levcomp.h
$(UTIL)levcomp_lex.cc: $(UTIL)levcomp.l
cd $(UTIL) && $(LEX) levcomp.l \
&& mv $(LEXYYC) levcomp_lex.cc
endif
##########################################################################
install: $(GAME)
$(COPY) $(GAME) ${INSTALLDIR}
chmod ${MCHMOD} ${INSTALLDIR}/$(GAME)
clean:
$(DELETE) *.o
$(DELETE) $(UTIL)*.o
$(DELETE) $(UTIL)levcomp
distclean:
$(DELETE) *.o
$(DELETE) bones.*
$(DELETE) morgue.txt
$(DELETE) scores
$(DELETE) $(GAME)
$(DELETE) *.sav
$(DELETE) core
$(DELETE) *.0*
$(DELETE) *.lab
ifeq ($(DOYACC),y)
$(DELETE) $(UTIL)*.cc $(UTIL)*.c $(UTIL)*.h
endif
$(GAME): $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(INCLUDES) $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB)
chmod ${MCHMOD} $(GAME)
debug: $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(INCLUDES) $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB)
profile: $(GAME_DEPENDS)
${CXX} -g -p ${LDFLAGS} $(INCLUDES) $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB)
# [ds] maps.cc now includes mapdefs.ixx, so add a dependency.
$(OPATH)/maps.o: mapdefs.ixx
.cc.o:
${CXX} ${CFLAGS} -c $< ${INCLUDE}
# [ds] Note we don't use the standard CFLAGS here; that's intentional, most
# flex/bison combos I've tried don't produce code that passes the warnings
# test.
$(UTIL)%.o: $(UTIL)%.cc
$(CXX) -I$(UTIL) -I. -o $@ -c $<
.h.cc:
touch $@
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