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# Make file for Dungeon Crawl (Win32, MinGW)
# makefile.obj includes a list of object files needed to build Crawl.
include makefile.obj
ifeq ($(DEBUG_CRAWL),)
OPATH := rel
else
OPATH := dbg
endif
# need .exe so make will find the right file
APPNAME = $(OPATH)\crawl.exe
CXX = g++
DELETE = del
COPY = copy
OS_TYPE = WIN32CONSOLE
INSTALLDIR := $(OPATH)
LIB = -lwinmm -static
CFWARN := -Wall -Wwrite-strings \
-Wshadow \
-Werror \
-pedantic
INCLUDES := -Iutil -I.
CFOTHERS := -fsigned-char \
-fstrict-aliasing \
-pedantic \
-D$(OS_TYPE) $(EXTRA_FLAGS) \
-DWINMM_PLAY_SOUNDS
CFLAGS := $(INCLUDES) $(CFWARN) $(CFOTHERS)
YCFLAGS := $(INCLUDES) $(CFOTHERS)
OBJECTS := $(OBJECTS) libw32c.o
LDFLAGS =
#LIB = -lcurso -lpano
UTIL = util/
# If you don't have flex or bison, set DOYACC to N or empty.
DOYACC := n
LEX := flex
YACC := bison -y
YTABC := levcomp.tab.c
YTABH := levcomp.tab.h
ifeq ($(LEX),)
DOYACC :=
endif
ifeq ($(YACC),)
DOYACC :=
endif
# Do the levcomp stuff first because that's the most likely to fail.
OBJECTS := levcomp.tab.o levcomp.lex.o levcomp.o \
$(OBJECTS)
OBJECTS := $(foreach file,$(OBJECTS),$(OPATH)/$(file))
GAME_DEPENDS := prepare $(OBJECTS)
##########################################################################
all: $(APPNAME)
prepare:
if not exist $(OPATH) mkdir $(OPATH)
DEPENDENCY_MKF := makefile.dep
-include $(DEPENDENCY_MKF)
##########################################################################
# The level compiler
#
ifeq ($(DOYACC),y)
# [ds] A plague on the broken copy command on Windoze.
prebuildyacc: $(UTIL)levcomp.lex.cc $(UTIL)levcomp.tab.cc $(UTIL)levcomp.tab.h
$(subst /,\,for %%f in ($^) do $(COPY) %%f prebuilt)
$(UTIL)levcomp.tab.cc: $(UTIL)levcomp.ypp
$(subst /,\, cd $(UTIL)) && $(YACC) -d -b levcomp levcomp.ypp
$(subst /,\, cd $(UTIL)) && move $(YTABC) levcomp.tab.cc
$(UTIL)levcomp.lex.cc: $(UTIL)levcomp.lpp
$(subst /,\, cd $(UTIL) && $(LEX) -olevcomp.lex.cc levcomp.lpp)
else
$(UTIL)levcomp.tab.cc: prebuilt/levcomp.tab.cc
$(subst /,\,$(COPY) prebuilt/*.h $(UTIL))
$(subst /,\,$(COPY) $< $@)
$(UTIL)levcomp.lex.cc: prebuilt/levcomp.lex.cc
$(subst /,\,$(COPY) $< $@)
endif
##########################################################################
install: $(APPNAME)
ifneq ($(OPATH),$(INSTALLDIR))
$(COPY) $(APPNAME) ${INSTALLDIR}
endif
mkdir $(INSTALLDIR)\dat 2>nul || echo "" >nul
copy /y dat\*.des $(INSTALLDIR)\dat
copy /y ..\init.txt $(INSTALLDIR)
clean:
$(DELETE) $(OPATH)\*.o
$(subst /,\,$(DELETE) $(UTIL)*.o)
$(subst /,\,$(DELETE) $(UTIL)*.exe)
$(subst /,\,$(DELETE) $(UTIL)*.lex.cc)
$(subst /,\,$(DELETE) $(UTIL)*.tab.cc)
$(subst /,\,$(DELETE) $(UTIL)*.tab.h)
$(subst /,\,$(DELETE) $(UTIL)*.tab.c)
$(subst /,\,$(DELETE) *.ixx)
distclean: clean
$(DELETE) $(OPATH)\*.o
$(DELETE) *.o
$(DELETE) bones.*
$(DELETE) $(OPATH)\bones.*
$(DELETE) morgue.txt
$(DELETE) $(OPATH)\morgue.txt
$(DELETE) scores
$(DELETE) $(OPATH)\scores
$(DELETE) crawl.exe
$(DELETE) $(subst /,\,$(APPNAME))
$(DELETE) *.sav
$(DELETE) $(OPATH)\*.sav
$(DELETE) core
$(DELETE) $(OPATH)\core
$(DELETE) *.0*
$(DELETE) $(OPATH)\*.0*
$(DELETE) *.lab
$(DELETE) $(OPATH)\*.lab
$(APPNAME): $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
strip $(APPNAME)
debug: $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
profile: $(GAME_DEPENDS)
${CXX} -g -p ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
$(OPATH)/%.o: %.cc
${CXX} ${CFLAGS} -o $@ -c $<
$(OPATH)/%.o: $(UTIL)%.cc
$(CXX) $(YCFLAGS) -o $@ -c $<
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