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/*
* File: makeitem.h
* Summary: Item creation routines.
* Created by: haranp on Sat Apr 21 11:31:42 2007 UTC
*/
#ifndef MAKEITEM_H
#define MAKEITEM_H
#include "itemprop.h"
enum item_make_species_type
{
MAKE_ITEM_ELVEN = 1,
MAKE_ITEM_DWARVEN = 2,
MAKE_ITEM_ORCISH = 3,
MAKE_ITEM_NO_RACE = 100,
MAKE_ITEM_RANDOM_RACE = 250
};
int items( int allow_uniques, object_class_type force_class, int force_type,
bool dont_place, int item_level, int item_race,
unsigned mapmask = 0, int force_ego = 0, int agent = -1 );
void item_colour(item_def &item);
void init_rod_mp(item_def &item, int ncharges = -1);
void give_item(int mid, int level_number, bool mons_summoned);
jewellery_type get_random_ring_type();
jewellery_type get_random_amulet_type();
armour_type get_random_body_armour_type(int level);
armour_type get_random_armour_type(int item_level);
void item_set_appearance(item_def &item);
bool is_weapon_brand_ok(int type, int brand);
bool is_armour_brand_ok(int type, int brand);
#if DEBUG_DIAGNOSTICS || DEBUG_TESTS
void makeitem_tests();
#endif
#endif
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