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/**
* @file
* @brief Monster spell casting.
**/
#ifndef MONCAST_H
#define MONCAST_H
#include "enum.h"
class monster;
struct bolt;
void init_mons_spells();
bool is_valid_mon_spell(spell_type spell);
bool handle_mon_spell(monster* mons, bolt &beem);
bolt mons_spell_beam(monster* mons, spell_type spell_cast, int power,
bool check_validity = false);
void mons_cast(monster* mons, bolt &pbolt, spell_type spell_cast,
bool do_noise = true, bool special_ability = false);
void mons_cast_noise(monster* mons, const bolt &pbolt,
spell_type spell_cast, bool special_ability = false);
bool setup_mons_cast(monster* mons, bolt &pbolt, spell_type spell_cast,
bool check_validity = false);
void mons_cast_haunt(monster* mons);
void mons_word_of_recall(monster* mons);
bool actor_is_illusion_cloneable(actor *target);
void mons_cast_spectral_orcs(monster* mons);
void setup_breath_timeout(monster* mons);
#endif
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